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Veilbreaker: Last Gasp changes - actually *finding* enemies is still too difficult


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The one thing that is most problematic about Last Gasp was sadly not addressed with the changes:

It is really hard to actually find enemies to kill.

We have no way to know where they are, since Operators are still missing some form of Enemy Radar.
We are literally Void-touched Espers, yet we cannot sense enemies around us?


other things of note:
- I can't tell when the initial drain is going to kick in, so I might die with no warning in that state
- the revive animation at the end is a bit cumbersome, and also confuses other players, who oftertimes think that I simply used up a revive.


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