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Veilbreaker: Hotfix 32.0.5


[DE]Connor
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Break Narmer Mission Changes & Fixes: 

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability. 
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation. 
  • Added Sound FX when Kahl transports his Brothers to the Railjack. 
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset. 
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage. 
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission. 
  • Fixed Kahl’s ship appearing completely black in the intro/outro mission cinematics. 
  • Fixed a hole in the map in the ‘Sneaky Sabotage’ mission tileset. 
  • Fixed a specific wall in the ‘Sneaky Sabotage’ tileset missing collision, allowing players to walk through it and clip through the map. 
  • Fixed being unable to cancel Mission Vote when selecting a Break Narmer mission. 
  • Fixed minor visual environment issues onboard the Sentient Murex in the Veilbreaker Quest. 
  • Fixed Titania being able to teleport past the locked Deacon doors while in Razorwing. 
  • Fixed Narmer sigils and Narmer Objects not appearing in the Archon Amar Fight as Client. 
  • Fixed some exploding barrels typically in Sabotage missions appearing in Kahls Break Narmer Mission on Fortuna.
  • Fixed a visual Map hole during Kahl’s Break Narmer mission on Venus. 

Kahl’s Garrison Changes:

  • Included Labels for the necessary Syndicate rank needed for the Wares in Chipper’s Inventory and a banner to visually display which Rank you’re currently at. This aims to clarify which Rank you’re at and which ones come next.
  • Improved camera placement for Chipper to avoid any awkward angles, even though he looks good from every angle. 
  • Fixed many cases of Chipper not appearing in the Drifter Camp after saving him on Venus. 
  • Ensured friendly Grineer are always in the Drifters Camp regardless of which Break Narmer mission is active

Archon Hunt Fixes: 

  • Fixed a script error for Archon Amar's Flame Coil ability. 
  • Fixed a script error for Archon Amar's Clone ability. 
  • Fixed a bunch of script errors in the Archon Hunts. 

Styanax Changes & Fixes: 

  • Removed the ability for Styanax to recast Final Stand multiple times while in the air. 
    • The facts: with the synergy of Rally Point providing Energy and Shields, you can spend almost your entire mission in the air. For transparency, this is something we caught earlier in development, but this change was missed for the release of Veilbreaker. You can still be in the air when you first cast Final Stand, but to recast, your toes must first touch a surface, similar to how Transference casting is done.
    • https://gfycat.com/goodnaturedkaleidoscopicanhinga 
  • Fixed multiple players playing as Styanax causing the most recent Rally Point cast to remain active even if it's the weaker of all the casts. 
    • If Rally Point is already active, it will not be replaced by another player’s cast IF it’s stronger (based on Ability Strength/magnitude of effects) than what they are trying to apply. In other words, if somebody has 200% Ability Strength and casts Rally Point on themselves, and then another player casts it at 50% Ability Strength, it will now skip over anybody who already had the 200% version. 
    • Your active Rally Point can still be overridden by a weaker cast IF there is fewer than 10 seconds left on your active buff.
  • Fixed Axios Javelin not triggering a vortex when successfully pinning enemies to the wall or floor as Client. 

Changes:

  • Sentient resource drop chances reduced from 50% to 7% in Archon Hunts specifically.
    • For some brief history on this change: Sentients used to only be found as rare enemies on Lua, so the high drop rate chance for regional resources was justified. On their inclusion in Orphix Venom in 2020, we used a custom override to their drop tables to reduce their high resource drop chance to something more sustainable. On their recent inclusion to Archon Hunts, the drop table custom override was mistakenly not added. This led to players earning over 6x the amount of resources typically collected in a brief window of time, which led to false positive trade bans. 
    • We will potentially revisit these droptables in the future to prevent needing to use a custom drop chance for these Sentients to avoid this accidentally happening again.
      • Note: this change does not affect the Drop chance probability for Mods or Weapon Components
  • Reduced the amount of Vortex VFX from stacking when casting Vauban’s Bastille into the same spot. 
  • Updated the launcher tab icons for improved readability. 
  • Changed ‘Visit Varzia’ prompt button to the back right controller trigger when using a controller on PC. 

Optimizations: 

  • Fixed using Archon Stretch with Volt’s Discharge causing FPS to plummet for Host.  

Fixes: 

  • Fixed Operator Energy colors not applying to Operator cosmetics and abilities. 
  • Fixed Sorex Armor Guards not using custom energy colors when equipped on Kahl. 
  • Fixed Crash that would occur when viewing the Codex entry for Nox Eximus units.
  • Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify. 
     
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Make Archon Hunt daily, please.

I would much rather ask for weekly timegating to be removed entirely, and rather have an RNG based system as the easy answer, or adding a fractional currency/resource for the shards as mentioned here but I'll ask for the more likely possibility of change if nothing else is to be done at all.

Edited by Aceofgods
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Please get hid of the Kahl weekly time gate, it has to be at least daily time gate as any other syndicate. I want to play more as Kahl and there's nothing to do with him.

Edited by Ayvuir
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Quote

 Removed the ability for Styanax to recast Final Stand multiple times while in the air.

Well thats a real bummer, glad i got to enjoy his fun while it lasted.

That's an honestly perplexing ordering of priorities when it comes to "fixing" stuff. I guess player reactions to him were too positive?

Edited by RoadCrewWorker
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Waiting for an honest answer from this one... which apparently won't have or is difficult to give. :clap:

16 hours ago, FuriousRat32 said:

 

 

 

@[DE]Rebecca @[DE]Megan @[DE]Danielle

I am both amazed and baffled at the same time, that you have pulled this off this year as well; wasn't the last prime resurgence a lesson? Apparently not.

Can we get an honest answer to this?

Edited by ---HattoriIga---
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10 minutes ago, [DE]Connor said:

Sentient resource drop chances reduced from 50% to 7% in Archon Hunts specifically.

  • For some brief history on this change: Sentients used to only be found as rare enemies on Lua, so the high drop rate chance for regional resources was justified. On their inclusion in Orphix Venom in 2020, we used a custom override to their drop tables to reduce their high resource drop chance to something more sustainable. On their recent inclusion to Archon Hunts, the drop table custom override was mistakenly not added. This led to players earning over 6x the amount of resources typically collected in a brief window of time, which led to false positive trade bans. 
  • We will potentially revisit these droptables in the future to prevent needing to use a custom drop chance for these Sentients to avoid this accidentally happening again.

 

So...why not just make an exception in the trade ban
instead of nerfing what is honestly a pretty justified amount of resources given the toughness of these missions?

 

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25 minutes ago, JimmuTanno88 said:

So...why not just make an exception in the trade ban
instead of nerfing what is honestly a pretty justified amount of resources given the toughness of these missions?

 

i second this. when dealing with such high levels, we should be rewarded accordingly. i thoght DE went past this habit of refusing to reward the player for stronger content. 

1 by the way DE, we still have no answer for the unjustified nerf to Arcane merciless
2 : Kdrive parts still arne't spawning in Kahl's mission
3 : i thought DE learned their lesson about NOT including scavenger hunts / the playerbase do NOT like this. how many time should it be said? 

Edited by mikakor
Can you mods stop trying to delete my feedback?
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I'm having trouble understanding how Styanax spending a lot of time in the air is problematic. It was really fun and set him apart from other warframes. Seems like a really unnecessary nerf that is really only there to reduce fun for some reason

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46 minutes ago, [DE]Connor said:

Removed the ability for Styanax to recast Final Stand multiple times while in the air. 

Titania: Haha! you can't fly like me anymore!
<Styanax pointing at DE>
DE: Omae wa mou shindeiru
Titania: NANI?

Yup the fun is over lads... 😢

Edited by MONSTERaider
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hace 3 minutos, DexterWolf dijo:

I'm having trouble understanding how Styanax spending a lot of time in the air is problematic. It was really fun and set him apart from other warframes. Seems like a really unnecessary nerf that is really only there to reduce fun for some reason

you seem to forget how DE works

if the comunity loves something

DE will nerf it

 

is not about being strong or usefull i mean they nerfed the AZIMA 

 

you know? that pistol that is useless as hell and has not crit or stats LoL

 

people was having too much fun with styanax and you dont come to this game to have fun 🤣 you come here to grind, so please stop having fun ok

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24 minutes ago, [DE]Connor said:
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  •  

I am pretty sure Kahl used energy drops for his granade.

 

 

25 minutes ago, [DE]Connor said:

Removed the ability for Styanax to recast Final Stand multiple times while in the air. 

  •  

 

You just had to kill the flying spartan Meme. I never knew i wanted this in the game untill I saw it, but oh well - fun detected.


Hey... you do realize that fishing, that is required for the new segment does not work, for more than a week now, right?

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20 minutes ago, RoadCrewWorker said:

Well thats a real bummer, glad i got to enjoy his fun while it lasted.

That's an honestly perplexing ordering of priorities when it comes to "fixing" stuff. I guess player reactions to him were too positive?

He was pretty balanced.

They could of at the least given Styanax Damage Reduction or evasion while using his 4.

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Any plans to try to shake up the design of the archons anytime soon? They have too few mechanics and a, frankly, bad damage reduction mechanic atm, which makes them just annoying to kill. I think there's a lot of good about them, but they urgently need tweaks to the gameplay.

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