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Veilbreaker: Hotfix 32.0.6


[DE]Connor

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Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!

Fixes: 

  • Fixed Amar’s Howl not removing Waypoints for Clients. 
  • Fixed cases of overlapping text in the Syndicate ‘pledge’ screen. 
  • Fixed the Hespar neutral attack triggering many unintended Status effects. 
  • Fixed the Dojo Legend UI not disappearing when making the HUD disappear. 
  • Fixed Railjack side turrets camera rotation being off. 
  • Made a potential fix towards Clients losing UI after extracting the Shard from an Archon.
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6 minutes ago, [DE]Connor said:
  • Fixed the Hespar neutral attack triggering many unintended Status effects. 

OH COME ON, the weapon is garbage without it, the stance is horribly clunky, the range and follow-though are low for a BIG scythe, this is one of the hardest to farm weapons and needs to have something to make up for it, otherwise it will remain an unused fodder

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Make Archon Hunt daily, please.

I would much rather ask for weekly timegating to be removed entirely, and rather have an RNG based system as the easy answer, or adding a fractional currency/resource for the shards as mentioned here but I'll ask for the more likely possibility of change if nothing else is to be done at all.

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4 minutes ago, Monolake said:

OH COME ON, the weapon is garbage without it, the stance is horribly clunky, the range and follow-though are low even for a BIG scythe, this is one of the hardest to farm weapons and needs to have something to make up for it, otherwise it will remain an unused fodder

 

1 minute ago, Anobash said:

i see it was a bug and now i beg you... buff Hespar, this scythe doesn't really live up to endgame weapon stats without that fun feature

it needs a good stance, but this bug was not a 'fix' for the weapon. no way theyd let anything proc 100 times a hit, get real.

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Please Un-do the Stayanax Final Stand "Fixes" they were not overpowered in any way and removing the recast AND ability to cast other abilities during the 4 animation removed the Cool Synergies. He released in a Perfectly balanced and fun state, it is not able to nuke and wipe out entire tile sets, he is not some invincible tank that cannot die, he is not a support so oppressive that he renders all other previous supports irrelevant. He was just a decent all-rounder who had a Cool gameplay flow of being able to combo his abilities while in his 4.

Is it because a lot of people are playing styanax (the frame given to everybody for free just for logging in?) and you guys are nerfing because popular as usual?

Please just revert these, or change the 4 to function with the other abilities at the same time and allow mid-air recasting properly in a way that doesn't break animations or whatever reason you guys seem to continue insisting "Needs to be fixed", Even if it includes preventing the casting of helminth abilities during his four and/or a way to roll out of his 4's animation to be able to recover as to not be a sitting-duck during its long animation.

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Thanks for the Hotfix! 
 

On 2022-09-14 at 6:39 PM, Halo said:

Current Bug Encounters: 

While on controller, there is still no magnetism in the arsenal for secondary emissive / energy colors and the reset icon to the right of them. 

Hoping this gets fixed soon. 

When @'ing people in any chat, their names still do not glow blue and are unable to interact with them.

I honestly hope these get addressed sooner rather than later...

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