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Veilbreaker: Hotfix 32.0.6


[DE]Connor
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On 2022-09-16 at 1:48 PM, [DE]Connor said:

Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!

Fixes: 

  • Fixed Amar’s Howl not removing Waypoints for Clients. 
  • Fixed cases of overlapping text in the Syndicate ‘pledge’ screen. 
  • Fixed the Hespar neutral attack triggering many unintended Status effects. 
  • Fixed the Dojo Legend UI not disappearing when making the HUD disappear. 
  • Fixed Railjack side turrets camera rotation being off. 
  • Made a potential fix towards Clients losing UI after extracting the Shard from an Archon.

How about fixing a number of actually harmful bugs that are currently affecting real gameplay?

-Lets talk about how Terrify doesn't strip armor from Acolytes?
-Or how Poise only procs like 1/10 of the times when transferring from Operator back to Warframe?
-Or how simply transferring from Operator to Warframe can freeze your model, allowing you to ONLY bulletjump or moonwalk? You can't cast abilities, transfer, shoot, or anything. /Unstuck does not fix this feature.

-Or sometimes Toxin damages your frame resulting in instadeath on transferring back from Operator?
-Also sometimes during Arbitrations when Resurrecting a teammate, the debuffs from the Drone Shards you pick up will stay on you even afterwards resulting in a semi-permanent debuff



All things that should be fixed but instead have opted for nerfing other things that are hardly disruptive at all..

 

Edited by Sasaruke
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On 2022-09-16 at 9:34 PM, Samhel said:
On 2022-09-16 at 9:31 PM, Noctis_The_Buckethead said:

 

His second ability also broke the javelin throwing animation though 🤔 but then again, why can't I cast abilities while I'm casting Caliban's 4 or Saryn's then? You can combo some abilities like with Revenant, but you can't expect to have this mechanic just for one specific frame when a lot of the other 49 frames can't do this.

That's why you make frames that can cast abilities, not banning it. It makes even boring frame better. Here is more info:

 

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On 2022-09-16 at 12:48 PM, [DE]Connor said:

Fixes: 

Could you folks please fix the excavator bug where one automatically gets destroyed if another one finishes?  Look at this:

https://forums.warframe.com/search/?q=excavator&quick=1&type=forums_topic&nodes=27

It's been a problem for months, it's been reported dozens of times, and it's still a problem.  Thank you.

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Sooo, I just managed to get on and run the Kahl mission. I gotta say, not a fan. I'm not going back in and getting all of the challenges done. I don't play warframe to be a sluggish brute with poor limited damage. I play warframe for the fast fluid movement and power fantasy. If this is the future of the game, please let your playerbase (myself included) know, as honestly I have no interest in the Kahl missions. He was a fun character for the new war, his little romp at the start of that mission was fun. But I want to play what I keep coming back for. I'm not coming back for these Kahl missions, archon shards or not.

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So, since I use the Styanax Voidshell skin, my actual frame's fashion was not affected by the Accent/Tertiary color channel swap. However, my Tharros/Axios colors were, because those aren't affected by said Voidshell skin, and now the shield looks...kinda bad, and I can't fix the shield without also completely screwing up the main fashion itself.

Any chance we could get Axios/Tharros customizable separately from the main color channels of the frame, ala how we can customize Merulina despite her it not being moddable like Exalted weapons? I know they don't show up much from your perspective while playing him much, but he likes to show them off during idle animations, and as we all know, Fashionframe IS endgame.

EDIT: Or, if it's easier, could we at least get the Accent/Tertiary swap for the Voidshell skin as well, to make it match the shield? Just realized that would also address the issue I'm having, and is probably a lot easier to implement. 

Edited by AgentEntropy
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no fix for atlas, ember and nyx yet? also xaku armor strip is not working correctly, did styanax was really that fun that you have to nerf him, or your just mad that everyone that got him for free!!! is using him, what did you expect ?OMG the styanax charts are through the roof, nerf him, nerf him!!!!!

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Thanks! I've noticed that immediately after hacking a console, my warframe's head will automatically look upwards when not dictated by head auto-tracking. This becomes extra bothersome with Railjack, because her head position looks very uncomfortable. Also, Ash's bladestorm does not count towards kills or damage percentage on mission complete. Just putting that out there as well.

Edited by Sahd-Pahk
Retested, and the head glitch applies to all warframes
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11 hours ago, White_Matter said:

Archon hunt should be like a 48 hour event. Once a week is just to scarce. 

Weekly or daily are fine; "every two days" is just gratuitously awkward, because the twoday is not a natural unit in people's lives.

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Speaking of "a quick swap of colors"... can we please get drag&drop on all menu screens that have a color picker?

For example, if I set my primary color to whatever, it would be super easy to just drag this color on to all the other color fields where I'd like to have the same color.

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On 2022-09-16 at 3:02 PM, [DE]Momaw said:

Can we get an example of not working, please?

I'll try to replicate. But it's seems as random as Nova's antimatter orb not charging as client (sometimes it works, sometimes it doesn't). One of the SURE FIRE reproduction steps is shield lancers. The regular thin shield ones. You can shoot through it with a hitscan punch through weapon, but as client and host you cannot shoot through it with what now seems to be a certain list of weapons...

Projectile weapons that I have with Punch through, that doesn't work: Phenmor, Exergis, Catchmoon, Aeolak, Drakgoon charged fire only as well as the kuva version, tenet tetra, felarx

What still works: Stahlta, drakgoon not charged as well as non-charged kuva version, bubonico, looks like all bows still work
 
PS, as im making this with a friend watching, he told me to switch back to the drakgoon, and now NEITHER are working. It's literally random when it decides to work or not, but once it stops working, it stops working. BTW I only noticed Punch Through (PT) stopped working because I tried to shoot a camera through a corpus spy vault's window and my bullet literally refused to go through the window i've shot through many times.

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Le 16/09/2022 à 20:48, [DE]Connor a dit :

Fixed the Hespar neutral attack triggering many unintended Status effects. 

Weapon is hot garbage and you still somewhat manage to make it worse by fixing a bug that made it at the very least usable.

Oh and when will nyx's bolts be able to permanently strip armor ? Never ?
I mean, Banshee 1rst augment can now permanently strip, why Nyx still isn't able to do that ? It's not a broken frame, and surely not a broken ability.

Edited by Maryph
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9 hours ago, Maryph said:

Weapon is hot garbage and you still somewhat manage to make it worse by fixing a bug that made it at the very least usable.

Oh and when will nyx's bolts be able to permanently strip armor ? Never ?
I mean, Banshee 1rst augment can now permanently strip, why Nyx still isn't able to do that ? It's not a broken frame, and surely not a broken ability.

Honestly though, I'd like Trinity reworked a bit as well. Her Link doesn't permanently strip either, AND only hits 3 targets. They should at least remove the target restriction; the Ability can't nuke like it used to.

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7 hours ago, Bluemillion said:

Nyx's Psychic Bolts aren't completely stripping shields in missions.

Mine works fine one cast, Corpus shields all gone.

What level of enemies? and how much power strength do you have? you may need to do it a couple of times if your Defense Reduction isn't 100%.

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Quote

 

With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals.

..........the free-path items through the new Chipper character, such as new Kahl cosmetics, new Mods, Styanax blueprints, new weapon blueprints etc., will be accessible when Kahl’s Break Narmer weekly missions begin. These missions are the only path to obtaining Stock, the currency used in Chipper’s offerings.

 

 

What is even the reset time /day for the oxymoron missions?

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There's still the Kompressa bug, by the way. The one where even though you get extra bubbles with Multishot, you only get 4 of them to pop for AoE damage per shot. That's a tremendous loss of damage for the weapon. The extra pellets are base 2 Viral damage with, less than 1/20th their actual damage cuz of the AoE being nonexistent. Not to mention that's extra procs lost for Cascadia Empowered, which actually gave the gun a significant DPS boost.

Then there's the Spearguns I've been posting about insistently. The fact that one of your staff states the reason the Javlok lost damage is because "that's what the wiki said" is VERY alarming; I'd have hoped you all would refer to game code, not the Internet. The Javlok's full charge used to be 600 damage, not 300 as "the wiki said"; a few simple throw tests would have shown you this. The Scourges and Ferrox also lost damage for their throws, as well.

While I'm at it, there's a bug with Index where casting Dispensary causes the Energy Orbs spawns to break. You should probably look into this as well.

Oh, and Styanax's Axios Javelin doesn't work in Simulacrum. Made me think it was still broken entirely. Might wanna add that to your plate, too.

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On 2022-09-18 at 12:13 PM, Sahd-Pahk said:

Thanks! I've noticed that immediately after hacking a console, my warframe's head will automatically look upwards when not dictated by head auto-tracking. This becomes extra bothersome with Railjack, because her head position looks very uncomfortable. Also, Ash's bladestorm does not count towards kills or damage percentage on mission complete. Just putting that out there as well.

Oh so that's what is causing this...

That bug has been there for some time; screw new content - I really wish we would have a "fixes only" update one of these days.

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2 hours ago, Haleks said:

I really wish we would have a "fixes only" update one of these days.

I'm right there with you.

In fact I'd wager the majority of players are right there with you.

But fixing bugs doesn't generate profits; only shelling out new content every month to keep us on the hook a little bit longer. Then fixing a few things as a way to make handle *some* of the bigger complaints/issues.

The pile of errors will continue to grow each update as they fall further and further behind on fixing things because it's not enough priority over the lore/profits/content/cosmetics/Tennocon/etc.

Heck, remember the decaying stacks bug we had back in mid-summer? Literally they didn't bother fixing that until Tennocon. If something that significant can be put on hold for fixing, the rest of these concerns are laughable to them.

Edited by XennethKeisere
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