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Make Iron Skin recastable, for the love of God.


(XBOX)GodMasterTP

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On 2022-09-30 at 9:00 PM, (XBOX)GodMasterTP said:

Mesmer Skin literally makes Revenant #*!%ing invincible and he can recast it, why not Iron Skin?

I mean I agree with your original point but you are not invincible during the recast and it has a long animation that you are stuck in in a re cast. Iron skin cast is almost immediate. I think the way the augment works is a good way to give him recasting on it. 

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On 2022-10-01 at 4:17 AM, Neihel said:

augments are just an awful way of introducing QOL stuff to older frames while newer frames do not need augments because they are made at a time when the devs understand how kits should work

I get that feeling that they are more than that. From the talk with Pablo I get that he would like us to put random mods instead of changing core functionality if possible.

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1 hour ago, quxier said:

I get that feeling that they are more than that. From the talk with Pablo I get that he would like us to put random mods instead of changing core functionality if possible.

majority of augments just have no place in builds and could've been nice things we could have that don't break balance

this augment here I just don't see anyone using it but if we had stuff like this built into our frames then frames will feel less homogenized, we've reached the point of game balance where some frames are just better versions of other frames especially now that helminth exists

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Honestly, there's a lot of warframe abilities that should be refreshed on recast but aren't. It's an overall bad design to require that you wait for an ability to wear off completely before recasting it. Mirage is another example, and almost as ridiculous because she has 2 self-buffs that have the same duration, but one can be refreshed and the other you have to wait before it wears off before reapplying. 

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I don't see problem with other buffs that cannot be recasted but the problem with Iron Skin is that it isn't duration based buff. So you can stay left with e.g. 15 remianing points of Iron Skin and you can't recast it unless you're damaged first. This makes its augment kind of mandatory. Most people don't even care about the explosion interaction. On the other hand it is intended to be used when taking damage...

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6 hours ago, SpaceWolf87 said:

I don't see problem with other buffs that cannot be recasted

the problem is inconsistency. i asked this question recently in a topic aswell, and one of the replies was, that it's very likely that, since frames are designed by different people, they just make different decissions for skills like that. there's no guideline to have them work similarely. styanax' 3 for example also doesnt do anything on cast, and yet you can recast it whenever.

Roar without the augment for example can be problematic because "hey i put this on everyone in the team so we have more damage, but i missed someone barely. now i cant buff that player with my 200% inc damage amp because the cooldown is 1 minute. great". there's no good reason why it shouldnt be recastable aswell without the augment. especially now that there's a reason to use the augment even without the recastable part of it.

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2 hours ago, iHaku said:

the problem is inconsistency. i asked this question recently in a topic aswell, and one of the replies was, that it's very likely that, since frames are designed by different people, they just make different decissions for skills like that. there's no guideline to have them work similarely. styanax' 3 for example also doesnt do anything on cast, and yet you can recast it whenever.

Roar without the augment for example can be problematic because "hey i put this on everyone in the team so we have more damage, but i missed someone barely. now i cant buff that player with my 200% inc damage amp because the cooldown is 1 minute. great". there's no good reason why it shouldnt be recastable aswell without the augment. especially now that there's a reason to use the augment even without the recastable part of it.

Can't disagree with that.

To be honest I don't understand why such limitation even exists in a first place. I mean you still need to manage your energy... so what's the point? Overcast protection?

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On 2022-09-30 at 9:00 PM, (XBOX)GodMasterTP said:

It is beyond stupid that we have to equip an augment to have a core function that should already be on the skill.

Like, Mesmer Skin literally makes Revenant #*!%ing invincible and he can recast it, why not Iron Skin?

I literally went to the forums to see if anyone has posted about this lately.

Yes please I need it. Rhino is fine without it but it just sucks using two augments to make one ability usable, especially on a frame that wants all the stats

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On 2022-10-03 at 8:00 AM, iHaku said:

roar aswell. eclipse is recastable, so why not roar too? atleast the augment for roar isnt garbage anymore since the buff, 40% range for roar support is pretty good.

That's true! But if they just made it recastable then you could just use stretch in that slot and it affect all your abilities 

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4 hours ago, iHaku said:

the problem is inconsistency. i asked this question recently in a topic aswell, and one of the replies was, that it's very likely that, since frames are designed by different people, they just make different decissions for skills like that. there's no guideline to have them work similarely. styanax' 3 for example also doesnt do anything on cast, and yet you can recast it whenever.

Roar without the augment for example can be problematic because "hey i put this on everyone in the team so we have more damage, but i missed someone barely. now i cant buff that player with my 200% inc damage amp because the cooldown is 1 minute. great". there's no good reason why it shouldnt be recastable aswell without the augment. especially now that there's a reason to use the augment even without the recastable part of it.

Agreed! When I run with a quad I always try to wait til I can hit as many teammates as possible before casting and it's annoying when I just barely miss one

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29 minutes ago, (PSN)Daikon177 said:

That's true! But if they just made it recastable then you could just use stretch in that slot and it affect all your abilities 

They could at least rework the mod so it had a decent effect alongside enabling Iron Skin recast, maybe a buff to Iron Skin total armor.

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1 minute ago, (XBOX)GodMasterTP said:

They could at least rework the mod so it had a decent effect alongside enabling Iron Skin recast, maybe a buff to Iron Skin total armor.

Or make it do slash damage, with a guaranteed proc? I mean it's called iron shrapnel. Honestly I don't care I just want his abilities to be recastable and they can do whatever with the augments 

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On 2022-10-01 at 4:00 AM, (XBOX)GodMasterTP said:

It is beyond stupid that we have to equip an augment to have a core function that should already be on the skill.

Like, Mesmer Skin literally makes Revenant #*!%ing invincible and he can recast it, why not Iron Skin?

I even use unranked Iron Shrapnel because who the f cares about it's other functions? This mod is just a pure -1 mod slot on Rhino to fix the ability.

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18 hours ago, (PSN)Daikon177 said:

That's true! But if they just made it recastable then you could just use stretch in that slot and it affect all your abilities 

you couldnt if you'd already be using stretch.

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4 hours ago, iHaku said:

you couldnt if you'd already be using stretch.

...ok but you get my point.

I know I don't have much flexibility in my build, after the umbral mods, primed continuity, the two augments, blind rage and transient fortitude is what I usually have on but I would love to drop an augment for stretch 

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36 minutes ago, (PSN)Daikon177 said:

...ok but you get my point.

I know I don't have much flexibility in my build, after the umbral mods, primed continuity, the two augments, blind rage and transient fortitude is what I usually have on but I would love to drop an augment for stretch 

Easy : drop Transient Fortitude for 5 Red Archon Shards and you'll have your slot for Stretch, and some duration bonus too.

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17 minutes ago, Toa_Ignika said:

Easy : drop Transient Fortitude for 5 Red Archon Shards and you'll have your slot for Stretch, and some duration bonus too.

How bout nooooo. I'm gonna have 5 red shards eventually but with rhino if you have a choice between more power strength and another stat you take more power strength. The only exception in my book would be stretch or auger secrets in my last slot if I could loose an augment and the range at that point would be more beneficial 

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