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Castanas


Yuxexex

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Posted

castanas didnt fix for long time and and theres no info for statues, cc and cd.  there are alot of weapon wit 7 or more meter ranged aoe and castanas only has 3,60 meter. even recently instaled same type weapon has 9 meter range. i think its need to rework

Posted

What?

You want castanas to be reworked because you don't like the small AOE radius they have?

I'm not sure I follow the "no info for status, cc and cd" thing either. Are you talking about the buggy behavior they have or do you want to keep things the way they currently are with the addition of UI stats to tell us what's going on with the weapon. AFAIK the unlisted stuff regarding castanas is a bug.

Posted

Aegrit is much better, but Sancti Castanas aren't quite as far back as they appear.   Ammo management is more relaxed, one can drop two more mines simultaneously, and they've got a guaranteed electric proc.  And an occasional semi-useful syndicate effect.

First thing I'd want fixed (besides the UI issue) is for Scatanas to get their listed status chance all the time and to apply the electric proc all the time.  These are not functioning as one would expect, and haven't for years.  (Same for Talons and regular Castanias, but not the Aegrit.)  Maybe this is intended, maybe not, but address those two things and Scatanas have a little niche as the better status tool.

Take care of that, and they probably only need a small buff to be where they should be relative to Aegrit, which is one MR higher..  Personally I'd suggest improving their falloff another step or two to 20 or 30% max reduction.  If Scatanias can be about as good as Aegrit at killing things they're planted directly on, Aegrit can have all that extra radius.

 

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