Burnsidhe Posted October 7, 2022 Posted October 7, 2022 First, there's the head/body rotation issue. In the Noble Revenant animation, the body's default standing position relative to the head is at 90 degrees, meaning that Revenant is always looking over their right shoulder... or farther. Twisting his head around like an owl to look at anything further to the right. Second, there's issues with Velata shoulder/arm armor clipping on the left and right shoulders; you can even see the 'shadow' or 'ghost' of the armor not being fully rendered because of the clipping. This is visible on the back side. Third, there's clipping with the Velata shoulder armor *during* the animation itself, where the arm will clip through the armor. Again, visible if you look during the animation at the right rear side. https://sta.sh/0t5b8fpylgu https://sta.sh/01tm3yvsxpvj https://sta.sh/0aiiw95hptg
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