reuzlwick Posted October 7, 2022 Share Posted October 7, 2022 https://imgur.com/a/BTrdgG2 Passive: Opportunism: everytime he lands an attack his bulletjump allows for long distance travel. 1st ability: Into the Abyss: Karkinos can go out of bounds to, while still visible, unhidden, highten the chance to not alert enemies of his presence. can go out of bounds through just flat out running, walking, bulletjumping towards the wall, or wall taping out of the ceiling but still be visible as if he isn't out of bounds (as if he's just getting smaller) if you're in the room hes in, also has unobstructed view outside the boundaries. Of the room hes in. Can shoot players and get shot while using the ability. Consumes energy per second it's active. The object forces you out of it when your run out of energy. 2nd ability: Water Jet: makes any of his weapon of use coated with his water powers to enhance or give additional slash and puncture damage to the weapon coated with it. makes attacks be coated by pressurized stream of water, traveling only in a short distance from what it coats, adds or enhances the DMG of his weapon, size of projectiles' and also bullets' hit-box AND increases the size of AOE explosion and the such. Consumes 30 energy per buff. Lasts for 13 seconds. Scales with Warframe mods. 3rd ability: Return: Karkinos can chip a part of himself and throw it anywhere and teleport there later allowing for tactical repositioning on any battle scenario. he can stick a part of himself and teleport there upon activation. The order of which will be used is depends on how near your reticle is to the direction of position the part is relative to your location. Can be damaged by everyone including him. Synergizes with his passive 2nd and 3rd ability. Consumes hp for chipping his carcass and energy to teleport. 4th ability: Celestial Reuse can make use of all the previous attacks that ever happened inside a certain range around Karkinos but Karkinos himself can be harmed by this if he gets a radiation debuff. all the attacks everyone makes., Offensive abilities included., Will happen again in the place they and he shot his gun and in the direction its shot or swing his melee weapon in the direction it's swung but if the reticle is pointed towards an enemy that enemy it, the attacks nearby the location of the target, appears 0.33m away from the enemy's body and directed at him. Consumes 85 energy. Is affected by weapon mods and Warframe mods. Synergizes with his 2nd, 3rd and 4th abilities. (It counts as his kill if he .ade use of his enemy's/ally's attack to kill.) After posting this feel free to roast me because I'm not checking the replies ever. Aight sorry for being cancer DE. I'm off to waiting for the mowobile erm-cough version. Link to comment Share on other sites More sharing options...
zurefox Posted October 7, 2022 Share Posted October 7, 2022 hace 21 minutos, reuzlwick dijo: https://imgur.com/a/DW2zUyV An enemy or an ally, you can pick whichever., Both as missions BUT as a job from the corpus or grineers and sentients which appears after completing a quest that wakes him up. The mission appears very rarely and only for a short time. Maybe even shorter and rarer. Idk. I really like the idea but tbh it feels more like an archon, would be amazing fight against it :D Link to comment Share on other sites More sharing options...
reuzlwick Posted October 7, 2022 Author Share Posted October 7, 2022 13 minutes ago, zurefox said: I really like the idea but tbh it feels more like an archon, would be amazing fight against it :D You think he looks like an archon therefore he's an archon with high intellect. Link to comment Share on other sites More sharing options...
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