PsiWarp Posted October 12, 2022 Posted October 12, 2022 Accuracy kinda sucks TBH. Maybe slow down enemy's stun, stagger, and knockdown recovery during the proc(s).
Kaichi16 Posted October 12, 2022 Posted October 12, 2022 i wish we had the knockdown effect it had before... i loved how it worked for me entropy detonation obex ♥
BiancaRoughfin Posted October 12, 2022 Posted October 12, 2022 58 minutes ago, Kaichi16 said: i wish we had the knockdown effect it had before... Same, made for a great crowd control status. I used Blast + Shock on my Zenistar when it came out, would make anything walking through its AoE breakdance either until dead or for its duration.
NinjaZeku Posted October 12, 2022 Posted October 12, 2022 On a related /note, Mirage's 2 Augment is still broken, enemies get drawn to alarm consoles as intended, but the CC part from a Blast knockdown that's then supposed to prevent them from actually triggering alarms doesn't happen anymore. But anyway, yeah, Blast procs - and damage resistances while we're at it - need some looking into, I'd certainly welcome the old AoE knockdown back if nothing else.
(XBOX)Ampathetiic Posted October 12, 2022 Posted October 12, 2022 I would love if Gas and Blast were two variants of a similar idea (doing AoE damage from a proc), and here's how I'd do it: Gas: Clouds do the damage type of whatever caused the proc (without the gas damage), while also giving the clouds a status chance that scales with the number of Gas procs. Blast: Procs cause a small explosion centered on the target that deals a % of the damage that caused the proc as pure Blast damage; these explosions gain a critical multiplier with a critical chance that scales with the number of Blast procs on the target. Making AoE procs more viable would alleviate Viral's dominance in the meta, while giving single-target weapons the option of an AoE effect that some people believe is necessary.
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