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Veilbreaker: Revenant Prime: Hotfix 32.0.12


[DE]Megan

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Veilbreaker: Revenant Prime: Hotfix 32.0.12

With this Hotfix, we are testing a new Matchmaking and Network Relay Server cluster for general upgrading purposes. We will be monitoring for any issues. 
 

Archon Hunt Fixes: 

  • Fixed Narmer enemies being hostile towards the door scanners in the Corpus Gas City tileset while playing through Archon Nira’s hunt. 

 

Changes:

  • Changed Chroma’s Toxin Elemental Ward Holster Speed increase to a Damage Buff on weapon swap. 

  • Changed Gauss’ Redline Holster Speed increase to a Cast Speed increase. 

    • With the overall buff to holster speed in Update 32, the above abilities have had their holster speed attributes replaced similarly to how the Mods were adjusted.

    • We’ll be updating the Ability descriptions in a later Hotfix/Update.  

  • Landing Craft Blueprints are no longer tradeable. 

    • Blueprints are available in the in-game Market for purchase with Credits, so there was no need for them to be tradable. 

  • Added a ‘Help’ button to the 2FA prompt which opens the FAQ in the browser.

 

Optimizations: 

  • Optimized activation of chat tabs that have had a lot of messages queued up. 

 

Fixes:

  • Fixed Mag's Passive (items within 8m gravitate towards Mag) reverting to 3m when playing in a squad, both as a Host and Client. As reported here: https://forums.warframe.com/topic/1325296-mags-passive-works-while-solo-broken-while-host-or-client/

  • Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Wisp’s Breach Surge, Baruuk’s Desolate Hands, and Ember’s Fireball. 

    • Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability. 

  • Fixed Protea’s (thrown) Grenade Fan ignoring stat modifiers from equipped mods in various different scenarios. Notably if a grenade collides with Protea immediately on cast or while standing on Deimos Exocrine. As reported here: https://forums.warframe.com/topic/1242892-proteas-shield-grenades-ignore-equipped-mods-when-landing-incorrectly/

  • Fixed being able to shift Lephantis’ heads around in phase 1 of its Assassination mission using Styanax’s Tharros Strike ability. 

    • This also fixes the heads re-emerging without their rubble. 

  • Fixed New Loka’s Rank 5 Sacrifice being Nezha’s Prime Chassis. 

    • It has been replaced with Nidus Prime’s Neuroptics. 

  • Fixed being unable to destroy Orokin Containers by shooting the top of it. 

  • Fixed Kuva Lich/Sister of Parvos generated while wearing the Dullahan mask on your Warframe having the mask appear incorrectly on them. 

  • Fixed the search bar being active in the mission overview. 

    • This fixes typing into the search bar instead of chat being popped up when using the default ‘T’ binding. 

  • Fixed the left Vetala Shoulder Plate being improperly offset when using the Revenant Skin with Revenant Prime. As reported here: https://forums.warframe.com/topic/1327266-left-shoulder-attachment-bug/

  • Fixed Revenant Prime's abilities missing VFX when using TennoGen skins with default energy colors. As reported here: https://forums.warframe.com/topic/1327617-revenant-prime/

  • Fixed Revenant Prime’s Noble and Agile animations causing clipping into his collar. 

  • Fixed the UI marker for the Dojo ‘Legend’ being visible while in decoration mode. 

  • Fixed the Fire Rate stat on burst weapons showing the burst delay numbers instead of Fire Rate. 

  • Fixed a map hole in the Helminth room. 

  • Fixed the “OK” button missing from the Relic pack opening screen if you get three Aya from a single pack. 

  • Fixed Chat links not working when something is typed after the Chat linked name. 

  • Fixed Archon Shard UI in the Arsenal overlapping with longer stat lists. 

  • Fixed script error when trying to use Navigation after a hotfix. 

  • Fixed script error when clicking on a node with multiple missions active on it. 

  • Fixed script error if Host migration occurs while Revenant’s Danse Macabre is active.

  • Fixed script error if you jump onto and off of Yareli’s Merulina in rapid succession.

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What about the progression stopper for this week Khal's mission on the murex? It's my 3rd time running it and it still brake. G for command is being replaced with Map Marker G after reaching the gatling gun. Teammates all disappear, or just one is left. If they ever appear, the Corpus is always missing, and they don't follow you.

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9 минут назад, [DE]Megan сказал:

 

  • Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Wisp’s Breach Surge, Baruuk’s Desolate Hands, and Ember’s Fireball. 

    • Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability. 

Yikes, I guess demuclent is officially dead now

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Thanks for the update to everyone at DE!

Unspoken Bugs: 

- Panthera Prime still not being affected properly by punch through mods for its primary and secondary fire  |  Mods visually shows that they add punch through, but does not give any at all whatsoever
- Revenant Themisto Diadem for Operators / Drifters still chooses to float above the players heads instead of staying on your head.
- Sorex Shoulders refuse to work on Excal (floating above his shoulders) when wearing ANY skin except the voidshell skin. 
- Felarx still being busted with its normal fire functioning with its evo properly (as directed in many hotfixes beforehand) 
- Kompressa's unfixed multishot bug where its losing multishot (as directed in many hotfixes beforehand)
- Apparently the Propa Scaffold is still bugged to an extent and has not been addressed. 

Hope these bugs get addressed or at least mentioned sooner rather than later. 

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Thanks for the fixes! I don't see the point in making landing craft bps untradable though.. at least let us buy multiple so owning multiple isn't grandfathered. As usual, please bring back Void Dash. Void Sling doesn't have to be removed but we'd like to be able to move fast in operator. Please add a toggle for pre/post-new war plains/vallis that becomes available after completing new war. Also, arbitrations should not be locked for those who have unlocked them before, since you're not locking them anymore for future nodes. Lastly, something needs to be done about the tauforged archon shards. At least give them a chance to appear in chipper's offerings? Thanks for reading.

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13 minutes ago, [DE]Megan said:

Fixed Revenant Prime’s Noble and Agile animations causing clipping into his collar. 

I appreciate this, but you guys might want to have a more extensive review for his animation sets idles since his left arm is animated at an angle that causes various clipping with the Prime model.

Still, the head with the Noble animation at least seems to play much nicer, good job guys :)

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https://imgur.com/gallery/JLABcnt

Would love a change to AoE damage instances doing 1/4th of the damage on headshots, since bodyshots get a 2X body multiplier, and a seperate 2X critical damage multiplier on bodyshots against eidolons, which get ignored/nulled on headshots. AoE should on headshots take into consideration other body damage modifiers. Instead of 3X damage that headshots do, it's doing 1X. Shots against the body get a 2X multiplier. It doesn't make sense. And it's also ignoring the fact eidolons have a bodyshot modifier for critical damage as well, which also gets nulled when doing headshots. So AoE on headshots ignores a 4X damage multiplier and gets a 1X in return, for doing headshots.

How are bodyshots getting more rewarded? It should be the same for body and headshots. And please don't tell me you're going to "fix" it by making AoE ignore bodyshot multipliers as well. 

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2 minutes ago, White_Matter said:

What about Kahl collectible being cumilative(or being removed entirely) ? I need 5 stocks for the shard and I don't want to run the mission again(already did twice and couldn't find gene sampling for the passwords). 

Megan stated a week ago it's going to take a while more to ship since it needs a bit of work behind the scenes.

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