TaKer-93 Posted October 12, 2022 Share Posted October 12, 2022 Type: Secondary (semi-automatics) Polarity: Madurai Rank: 0 (maxed) Cost: 7 Effect: Semi-automatic trigger becomes Full-automatic | -20% Fire Rate I got the idea from a glitch that let's you shoot automatic weapons without holding the fire key (silly and inpractical to setup so not really useful). I first thought of having this for Primaries, and looking through the weapon list, I feel like it would only benefit Shotguns, where Secondaries have a whole lot of semi-automatics. I also tried to make it fit the more conventional 3-rank mod format. The obvious -5% / -10% / -15% / -20% Fire Rate ranking was easy, but I couldn't find a satisfying way to increment the bonus part. The only idea I had was to have 2 / 3 / 4-burst / automatic as the ranks, but it sounds more complicated to implement compared to just having the weapon fire automatically. Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 12, 2022 Share Posted October 12, 2022 Just to say what I always do when this idea comes up. Yes, I'd take it or something like it in a heartbeat over what we have now. Hell yeah. (Although your mod would need to be exilus to see much use.) But semi-auto to auto should be a setting, not a mod. There should be no grind to acquiring it, nor any cost--not even opportunity cost--to using it. Because the fundamental issue isn't game balance, it's player health. Link to comment Share on other sites More sharing options...
The_Royal_Elf_Mika Posted October 12, 2022 Share Posted October 12, 2022 id like to see a primary version of this too. it should be fine since im pretty sure all corrupted gun mods have both a secondary and primary counterpart. Link to comment Share on other sites More sharing options...
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