Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Echoes of Veilbreaker: Hotfix 32.1.1


[DE]Megan

Recommended Posts

Changes: 

  • Disabled the Arsenal option when in Captura with Kahl, due to it not propagating Kahl’s respective Arsenal.

    • We will look to add this back in our next Update when we can make the code change for all platforms! For now you’ll want to load into Kahl’s Captura with your best Fashionframe. 

  • Made adjustments to how the Shard Bane Ephemera is placed on some thiccer Warframes: Grendel, Chroma, Nidus Phyrke Skin, and any Oberon Skin.   

    • This fixes the Archon Shards barely showing when equipped.

  • Made several placement adjustments to various armor pieces and Syandanas when equipped on Drifter. 

    • We will continue to make adjustments where needed - if you find an issue with a specific Armor attachment or Syandana please provide a screenshot for our team to assess. Here are some notable fixes (this list is not exhaustive):

      • Fixed multiple issues with Graxx Spitfire Syandana when equipped on Drifter. 

      • Fixed Armor offset issues when equipped on the Drifter Voidshell skin.

      • Fixed some Syandana offset issues when equipped on the Female Drifter.

      • Fixed the Etheria Shoulder Plate sitting too deep into the Drifter’s arm. 

      • Fixed multiple issues with the Mittahk Prime Leg Plates when equipped on Drifter. 

      • Fixed multiple issues with Syandanas when equipped onto the Templar Prime Drifter Suit. 

  • Added the “Attachments” category to the Operator Clothing menu. Operator Ephemeras have been moved from “Transference Suit” to this “Attachments” category with the respective Energy Color option. 

    • As mentioned in Echoes of Veilbreaker, Armor Attachments for the Operator may come down the line later in this category.

  • The Skaut’s Air Support “Kahl Beacon” no longer spawns friendly Grineer units with Hellion Jetpacks equipped. 

    • This was causing many issues due to wonky hover animations - we may re-enable this in the future. 


 

Break Narmer Mission Changes & Fixes: 

  • Increased the wind-up time for Sprag’s hammer throw ability in the Break Narmer fight. 

  • The doors to leave the arena will now open immediately after Veilbreaking Sprag (instead of waiting for her transmissions to finish). 

  • Fixed Brother having difficulty placing bomb to activate the entrance into the Sprag arena. 

  • Fixed the “Kahl Sneak Good” (Complete the mission without being spotted by a Deacon) Break Narmer challenge failing after hitting a Deacon with the Veilbreaker ability. 

    • The challenge now requires the Deacon to actually identify Kahl as a target for it to fail. 

  • Fixed Kahl’s Brothers incorrectly placing bombs on Immunodes in the Prison Break mission. 

  • More fixes towards Kahl’s Brothers being unable to destroy rubble to show hidden password in the Prison Break mission. 

  • Fixed physics issues when Kahl is knocked back by Sprag’s hammer throw in the Break Narmer mission fight. 

  • Fixed Sprag’s marker lingering after her small cinematic introduction. 

  • Fixed script error related to Drahks in the Junk Run mission. 

  • Fixed script error in the Prison Break Break Narmer mission caused by reviving downed Brothers.

 

PC/Xbox Cross Platform Play Fix: 

  • Fixed the alias numeric suffix while Cross Platform Play is enabled showing in a chat DM with anyone. 

    • The intent is to only show if you're in a DM with someone using the same name as you from a different platform. 

  • Fixed crash related to the numeric suffixes added to Aliases for crossplay. 

 

Fixes

  • Fixed the Attachments Energy color slot not applying selected colors to Ephemeras when equipped on Drifter and Operator. 

  • Fixed being unable to change the colors of the Nyctalus and Eros Ephemera other than Energy when equipped on Drifter. 

  • Fixes towards ammo pickups getting infinitely stuck to you after summoning a Specter while the Vacuum Mod is equipped. As reported here: https://www.reddit.com/r/Warframe/comments/yk9xlv/loot_lag_wouldnt_let_me_finish_the_mobile_defense/

    • If you run into this issue, a temporary fix is to clear your ammo from your weapon by shooting to clear the hovering pickups with the same ammo type. 

  • Fixed the doors to the Quills in Cetus opening before transferring to Operator. 

  • Fixed the Shard colors on the Shard Bane Ephemera not appearing in Look Link previews. As reported here: https://forums.warframe.com/topic/1329838-shard-hex-ephemera-doesnt-do-its-animation-in-look-link-and-syanadanas-arent-colored-in-look-link-either/

  • Fixed selected Vitus Emblem’s energy colors not applying. As reported here: https://forums.warframe.com/topic/1328815-vitus-emblem-no-longer-matches-energy-colour/

  • Fixed Sprag freezing in place (sometimes mid-air) in the Ven’kra Tel and Sprag fight in the Orokin Sabotage mission.

  • Fixed Sprag in Orokin Sabotage mission not having her leg tube attached properly. 

  • Fixed rare situation where Vendors/Timers were not resetting/updating if the player has 2 or more recent Vendor purchases expire at the same time. 

  • Fixed the Shard Hex Ephemera not updating for other players in the Relay. 

  • Fixed crash related to Specters, Umbra (on Transference), and other friendly NPCs that use player loadouts consuming ammo. 

  • Fixed crash related to Mining Tool UI. 

  • Fixed crash related to the UI when quitting the game. 

  • Fixed crash related to Skaut’s Air Support spawning Corpus agents. 

  • Fixed harsh black lighting on the Landing Craft in the selection and customization screens. 

  • Fixed some Syandanas producing dark pixel rectangles on chest's of both Warframe and Drifter.

  • Fixed the UI elements in Syndicate screens overlapping if using a non-standard aspect ratio. 

  • Fixed Chipper missing key (spoiler) details when hitting max rank in Kahl’s Garrison. 

  • Fixed script error that could occur when logging out at the very beginning of a mission. 

  • Fixed script error during the repeated button pressing struggle sequence against Archons in The New War Quest. 

  • Fixed script error that could occur if the Vacuum or Fetch Mods instantly picked up a bundle of Credits before it could finish disgorging from the crate you smashed.

  • Fixed script error with the Grineer Flameblade when they attack. 

  • Fixed script error related to the transmissions queue. 

 

Known issues:

  • Adding Multishot to the Kompressa makes some of the bubbles explode immediately after firing.

Link to comment
Share on other sites

Hey as a new player I have been strugling with the profittaker boss in your game specifically that my AOE weapons will not do damage to the boss and that I can not hit the back legs due to it becoming stuck in the ground. if this were to be fixed it would help me alot.

Link to comment
Share on other sites

Thanks for the Hotfix!!

Still hoping that Punch Through will be fixed with the multitude of weapons that it clearly doesn't work with anymore and is still undocumented. I wont include them due to the possibility of this message being labeled as 'the same' as a previous one from past hotfixes. 

Happy the Kompressa's known issues are being dealt with at least, but still not its punch through problems. 

Xbox and PC players still cannot view one another's builds, hindering complete chat experiences (Hopefully this will be fixed or at least added when Lua's Prey drops). 

Extremely happy that the Drifter / Operator energy colors are fixed. 

Overall, a very nice and needed hotfix. 

Edit: The Shard Hex Ephemera is still broken to where the shard in your chest is too deep in and is barely visible still, this is my one major gripe in the fashion department of things. 

Many thanks to everyone at DE!!

Link to comment
Share on other sites

I actually ran into an issue with the numerical system trying to gift something to someone in my alliance.  Using /profile <name> showed a MR0 with #725 with the same name. I tried to use /profile <name#number> and it wouldn't work.  I also tried gifting to <name#number> and that didn't work either. The person i was trying to interact with was #685 if that matters

 

Link to comment
Share on other sites

Just now, Halo said:

Xbox and PC players still cannot view one another's builds, hindering complete chat experiences (Hopefully this will be fixed or at least added when Lua's Prey drops).

Any word on when clan/dojo support will be coming for xbox? I've got a bunch of xbox players lining up to join my clan on PC

Link to comment
Share on other sites

11 minutes ago, [DE]Megan said:
  • Added the “Attachments” category to the Operator Clothing menu. Operator Ephemeras have been moved from “Transference Suit” to this “Attachments” category with the respective Energy Color option. 

    • As mentioned in Echoes of Veilbreaker, Armor Attachments for the Operator may come down the line later in this category.

  •  

also some Ephemeras use the full colors section like the ones from Angles

Link to comment
Share on other sites

1 minute ago, Halo said:

Xbox and PC players still cannot view one another's builds, hindering complete chat experiences (Hopefully this will be fixed or at least added when Lua's Prey drops). 

If you are referring to Mod Link for weapons and Warframe in chats, this is working as of the fix to the Look Links working cross platform between PC and Xbox.

Link to comment
Share on other sites

1 minute ago, RenoxDashin said:

Any word on when clan/dojo support will be coming for xbox? I've got a bunch of xbox players lining up to join my clan on PC

All we have word on is that Xbox and PC players can enter one another's clan dojo's, but cannot physically join an opposite platform's clan. 

Most likely when we are able to add one another as friends on different platforms, will that be implemented. 

Most likely after PS and Switch have been added. 

Link to comment
Share on other sites

10 minutes ago, Voltage said:

Please take a look at the awful time gating of Stock in Kahl's Garrison. 15 Stock per week after buying a shard makes the latest items take another 4+ months to earn.

In the same boat here. It really needs to be upped to 150 stock per week in addition to other changes. 

 

Another thing I would love to have looked at is ammo case, right now with the ammo changes it has been made even worse and the carrier prime was already one of the more useless companions with the ammo changes that came in veilbreaker and AOE already acting as a pseudo looter ability. Any update on the ammo changes that DE can provide and more specifically on the ammo case mod?

Link to comment
Share on other sites

12 minutes ago, Voltage said:

Please take a look at the awful time gating of Stock in Kahl's Garrison. 15 Stock per week after buying a shard makes the latest items take another 4+ months to earn.

You can just choose not to buy a shard for a few weeks instead. This is fine as is to be honest, there is not really any need to change this system. 

Link to comment
Share on other sites

The captura option to remove the weapon for operator/drifter is really poorly done. Ideally it should actually remove their weapon and allow them to enter their idle stance exactly like they behave inside of your orbiter. Unfortunately, what we got just makes the gun invisible. You can even see the gun just camouflaged like Ivara when she goes invisible. And even then, if time moves the gun reappears so it is only for the exact moment in time that is frozen when you enter the menu. You can’t even go in slow mo without it reappearing. And the worst part is you STILL can only enter idle animation with operator by using your scanner. Drifter can’t enter idle animation at all because the scanner trick doesn’t work on them and they still hold their gun. As it stands the only place the drifter is ever capable of entering idle animation is in the orbiter, and not even the orbiter captura scene; just the orbiter. I’ve been taking my drifter photos using those old archaic remote observers. Please fix it and do it right.

Link to comment
Share on other sites

2 minutes ago, [DE]Ruu said:

If you are referring to Mod Link for weapons and Warframe in chats, this is working as of the fix to the Look Links working cross platform between PC and Xbox.

Precisely what I was referring to. 

And thank you for clarifying this, it wasn't working at times yesterday for some reason, but now they're popping-up perfectly fine between Xbox and PC. 

Thank you Ruu!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...