AlucardFox Posted November 21, 2013 Share Posted November 21, 2013 Here some suggestions for codex: Enemies - Data regarding enemies' vulnerabilities (Damage for different parts hit, elements efficiency). - Data regarding the drop percentage for each mod. - Data regarding Bosses' skills. - Data regarding enemies' equipped weaponry. Warframes/Enemies/Weapons - It would be awesome to be able to fire weapons in the weapon gallery, just see the animation, (maybe the reload animation too) while the camera rotates around the warframe. Mods - It would be better for unobtained mods to still show its attributes/bonuses while making the distinction that they are still locked. Regards. Link to comment Share on other sites More sharing options...
AlucardFox Posted November 21, 2013 Share Posted November 21, 2013 Cool Combined Elemental Types, But Exemple. Have Dual Ichor (poison dammage). Wanted to Corrosiv (Poison + Electrical) Well i cannot because of my first polarity, is for Cold mod and if a put Fire or Electrical i get Differents Effects, So my only Way is to REFORMA a Polarity Already formated ? :D Yours indeed is a good point, but it's not the only way to get corrosive.You could still combine cold with another element, and then toxic and electricity. Although it might be a good idea to put elemental polarities in the lower row of slots in all weapons, or even in the last slots (like the machete wrath which has its 2 V polarity slots last). Regards. Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted November 21, 2013 Share Posted November 21, 2013 not sure if intended but o got one and half mastery levels ( from 5 to six and half ) with archivements , when they popped up the game crashed at that point i was 75% towards 6 but on my next loggin i was already 6 and blinking bar telling me to do the passing test Link to comment Share on other sites More sharing options...
sffalenn Posted November 21, 2013 Share Posted November 21, 2013 -Titan extractor does not appear in inventory after crafting from blueprint. Link to comment Share on other sites More sharing options...
Tankah Posted November 21, 2013 Share Posted November 21, 2013 6 hours ago the game worked fine, now it crashes upon logging in. Says the evolution engine has stopped working or something. i'm missing out on the event and xp boost! Link to comment Share on other sites More sharing options...
Sofiel Posted November 21, 2013 Share Posted November 21, 2013 Have gotten 0 resource drops from venus sectors. Not a single resource at all. Link to comment Share on other sites More sharing options...
schubalts Posted November 21, 2013 Share Posted November 21, 2013 -Titan extractor does not appear in inventory after crafting from blueprint. It will still let you deploy the extractor normally, however. And the blueprint also stayed in my Foundry after crafting the extractor. Link to comment Share on other sites More sharing options...
Post_Scriptum Posted November 21, 2013 Share Posted November 21, 2013 Yours indeed is a good point, but it's not the only way to get corrosive.You could still combine cold with another element, and then toxic and electricity. Although it might be a good idea to put elemental polarities in the lower row of slots in all weapons, or even in the last slots (like the machete wrath which has its 2 V polarity slots last). Regards. I think it would be nice to be able to 'move' the polarity to different slots...that should solve the issue nicely... Link to comment Share on other sites More sharing options...
DoomFruit Posted November 21, 2013 Share Posted November 21, 2013 (edited) XP from killing enemies hasn't scaled with the new enemy level system, so a new L40 enemy gives the same XP as an L40 enemy under the old system, but is as hard to kill as a L100 enemy used to be. EDIT: don't know if it's intended or not, but the +puncture etc. mods seem to work on the base damage of that physical type only. This means that you can't use mods to make up for the puncture (or slash, or impact) deficiency of a weapon - a weapon with 10 impact, 7 slash and 2 puncture with a +50% puncture mod will get a pathetic 3 puncture damage post-modding. Edited November 21, 2013 by DoomFruit Link to comment Share on other sites More sharing options...
Tulzscha Posted November 21, 2013 Share Posted November 21, 2013 Jaw Sword status chance intended? It's at 50%. Link to comment Share on other sites More sharing options...
Zekail Posted November 21, 2013 Share Posted November 21, 2013 while under the effect of valkyr's ult and triggering any heavys ground pound will cause you to no longer be able to use melee when not the host. Link to comment Share on other sites More sharing options...
AlucardFox Posted November 21, 2013 Share Posted November 21, 2013 Bug: UI Message "Click a mission node to begin" overlaps Node information when hovering the mouse over the mentioned node (Example E Gate on Venus). Link to comment Share on other sites More sharing options...
Azure_Kytia Posted November 21, 2013 Share Posted November 21, 2013 - If you are using the scanner, and go down, once you revive you cant use any weapons. (Thanks Hybridon)! Happened to me on a run a little more than an hour ago. There's still a conditional oversight somewhere. It occurred when I went down in the middle of scanning a Grineer Trooper. There may be a point somewhere in the scanning process which this still occurs. Link to comment Share on other sites More sharing options...
LanthosX Posted November 21, 2013 Share Posted November 21, 2013 Was playing and found a bug with radiation where you instantly die instead of just going down and when you try to use a revive you come up with radiation already on you killing you almost instantly again. *Also not sure if it is a bug but you are not allowed to type when staring at the revive/fail option upon death but you can when all your revives are out. **Also I couldn't observe people while dead and just sat there staring at my sentinal floating over where my corpse should have been if it didn't go flying across the tile. Ability to kill other players when they revive themselves and the sentinel can kill other players and its owner and that lasers traps can cause instant death. Killed by my own sentinel twice in a row in a tier 3 capture void mission after being knocked down by the target, had to stop reviving because it just kept doing it. Getting killed by my sentinel, was in the Void. Happened when I got instant killed by a laser, and again when someone else was instant killed by laser in a different mission, but still a void map. Please remove the radiation debuff until a fix for resurrecting with it still active is made, thanks. Link to comment Share on other sites More sharing options...
Akatuoro Posted November 21, 2013 Share Posted November 21, 2013 There's a bug where the host doesn't get the new mods after finishing a mission. (got the rifle poison mod twice in t1 survival but didn't have them after finishing. my friend got them) Link to comment Share on other sites More sharing options...
AlucardFox Posted November 21, 2013 Share Posted November 21, 2013 Bug: UI Message "Click a mission node to begin" overlaps Node information when hovering the mouse over the mentioned node (Example E Gate on Venus). Follow up: Scrolling helps, but can cause user to switch to another planet. Suggestions: - Move message further down outside the nodes map bounds. - Make the message slowly blink, allowing to see the info whenever the message overlaps the node's info. Also, i noticed this message takes a little bit to appear on screen when scrolling between planets. Maybe it's intended? Peace. Link to comment Share on other sites More sharing options...
.-Tenno-. Posted November 21, 2013 Share Posted November 21, 2013 (edited) (I am aware that I haven't read the other pages. There were a lot :c) So I cant use Valkyr's #4 skill without fear of my melee being bugged for the remainder of the mission.Heres what I mean.#1. Activate the skill.#2. Infested Ancient comes and use the Knock down extendo-arm-attack.#3. Instead of being knocked down, I slide backwards (Yes. Slide. No leg movement involved) #4. I am now unable to use any melee attacks or roll. #5. The only fix for this Ive found so far is getting hit with a 2nd knockdown extendo-arm-attack. I have no idea if its only on the Ancients but I did notice it while doing a Grineer run. I just haven't had enough time to test it yet due to lack of sleep. Hope this helps. Edit: So. Upon further testing it seems getting hit with ANY crowd control bugs out the skill and all melee completely. Edited November 21, 2013 by iDust Link to comment Share on other sites More sharing options...
Gentlemoa Posted November 21, 2013 Share Posted November 21, 2013 I don't get EP anymore. I leveled my Valkyr to level 4 like 3 times today, it always says that i leveled it up but then its still level 4 in the foundry. Same with the Tigris. It just stays at level 0 Link to comment Share on other sites More sharing options...
NoWhereManX Posted November 21, 2013 Share Posted November 21, 2013 There are times when Melee isn't functional for a period. Then it comes back later on. Link to comment Share on other sites More sharing options...
Cimexis Posted November 21, 2013 Share Posted November 21, 2013 Dont know if it`s supposed to be like this, but I currently need 20 scans on Seargent Nef Anyo (other bosses have required 3) Link to comment Share on other sites More sharing options...
ScorchedIce Posted November 21, 2013 Share Posted November 21, 2013 The Kogake no longer ragdolls enemies on charged attacks Link to comment Share on other sites More sharing options...
XBeat Posted November 21, 2013 Share Posted November 21, 2013 If u find the "Rupture" Mod in ANY mission u wont get ANY Rewards ! Link to comment Share on other sites More sharing options...
Blowfist Posted November 21, 2013 Share Posted November 21, 2013 Jaw sword 50%, bug or supposed to be that way?Capture target not available, no extraction. Grineer desert heavy gunners, 12 foot tall, that a bug? Link to comment Share on other sites More sharing options...
Creovex Posted November 21, 2013 Share Posted November 21, 2013 Anyone list that some of the trophies aren't registering right? Every "Build xx in the Foundry" are broken. Every "Mod counter, selling items, etc.." are broken. Will these be fixed or is this just counting going forward?? Link to comment Share on other sites More sharing options...
Pipo1390 Posted November 21, 2013 Share Posted November 21, 2013 I can't mod my Glaive Prime with the regular Glaive mods. The once that reduce or increase bounces, flight speed etc. they simply don't show up on the modding menu. Link to comment Share on other sites More sharing options...
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