Feauce Posted November 21, 2013 Share Posted November 21, 2013 This is the default behavior, and I think it's asinine without some system for target locking. But before, there was a setting to fix this. Now, it's not only the default behavior, but it's the only behavior. I don't know what the "Melee Assist" option is supposed to do, but it doesn't change anything noticeable during gameplay. I understand trying to make things better, more streamlined. What I don't understand is why you would remove a control option like that in the first place. Link to comment Share on other sites More sharing options...
DTSWaRDawG Posted November 21, 2013 Share Posted November 21, 2013 If you're talking about where your character would only melee in the direction you were facing, then yes I used this feature. I didn't like the way it felt when using the option to where you could melee in any direction. And I haven't looked, but if there is NO option to change this, then this is already an error. Link to comment Share on other sites More sharing options...
Feauce Posted November 21, 2013 Author Share Posted November 21, 2013 Before, I could melee in the direction my character was facing. Now, I can only melee in the exact direction the camera is facing. It probably wouldn't bother me so much, except I normally use Fangs, so I rely on being able to pin down an opponent with lots of back-to-back melee strikes. I can't do that when I keep lunging past them because they never added a lock-on feature. (See Phantasy Star Universe for an example of what I'm talking about for lock-on combat.) A better way to handle this update would've been to add the assist option without removing the old camera-lock option. If they can't work together, that's fine. Put it in the update notes, or give it a mouseover tip that says so. But arbitrarily removing features is only going to drive existing players away. Link to comment Share on other sites More sharing options...
Feauce Posted November 22, 2013 Author Share Posted November 22, 2013 This is still an issue as of 11.0.3. Link to comment Share on other sites More sharing options...
BoomyGordo Posted November 22, 2013 Share Posted November 22, 2013 we need a lock on option for melee. melee isnt usable in the least because you just run past the person if you use normal attacks. charge attacks are the only way to go at the moment Link to comment Share on other sites More sharing options...
Feauce Posted November 22, 2013 Author Share Posted November 22, 2013 we need a lock on option for melee. melee isnt usable in the least because you just run past the person if you use normal attacks. charge attacks are the only way to go at the moment Exactly. I'd say we need lock-on combat in general as an option. But in either case, the current state works alright if you're using Galatine or something similar. But with any kind of fast melee, it doesn't work. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 22, 2013 Share Posted November 22, 2013 I do agree. I absolutely love using Kogake/Obex, but only when I can actually hit something...which is rare. A lock on would be absolutely wonderful (God, think of how even more awesome Valkyr's ulti would be if you can lock on to the nearest enemy?) but I'd settle for that control option being added back for now. Link to comment Share on other sites More sharing options...
Sokina Posted November 22, 2013 Share Posted November 22, 2013 I'd just gotten Berserker (mod), just bought Obex, and just finished crafting Volt. I was ready to laugh at anything with my absolutely unnecessary attack speed. And then they removed this option...and it was me who was being laughed at. As I melee'd warp speed and couldn't even control it properly with my camera, and the melee assist doing...like, nothing. Link to comment Share on other sites More sharing options...
Feauce Posted November 22, 2013 Author Share Posted November 22, 2013 And still no acknowledgement from anyone at DE that this is even an issue. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 22, 2013 Share Posted November 22, 2013 Please see here: https://forums.warframe.com/index.php?/topic/135128-melee-assist-not-a-valid-substitute-for-movement-controls-melee-option/ + https://forums.warframe.com/index.php?/topic/135128-melee-assist-not-a-valid-substitute-for-movement-controls-melee-option/?p=1619453 Link to comment Share on other sites More sharing options...
Feauce Posted November 22, 2013 Author Share Posted November 22, 2013 Okay. Why hasn't this been on the list of "Known Issues"? Also, "more flexibility" isn't telling us a whole lot. Why can't you just, I dunno, add the old option back in until the new assist option starts doing its job. Or really, starts doing anything. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 I said I'd be posting about this until it was addressed. And I meant it. This needs to be fixed. And soon. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 23, 2013 Share Posted November 23, 2013 Please see here: https://forums.warframe.com/index.php?/topic/135128-melee-assist-not-a-valid-substitute-for-movement-controls-melee-option/ + https://forums.warframe.com/index.php?/topic/135128-melee-assist-not-a-valid-substitute-for-movement-controls-melee-option/?p=1619453 This is good to know. I know we've been running you guys ragged during this update, but trust me - we're very happy you're here and appreciate it. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 This is good to know. I know we've been running you guys ragged during this update, but trust me - we're very happy you're here and appreciate it. Absolutely. Trust me, if I didn't care about what state this game was in, I wouldn't be so vocal about stuff being fixed. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 Still not listed as a known issue, still no word on a fix. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 23, 2013 Share Posted November 23, 2013 Still not listed as a known issue, still no word on a fix. I think for now the best thing we can do is just wait and see what this "flexibility" deal is. It might be what you're asking for, but since it may not be official yet, Rebecca is just unable to tell us what it is. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 I get that. But what's so infuriating is what the new assist does... Absolutely nothing! Melee behavior during gameplay is identical with the option on or off. So I say, until they have it actually do something, give us back what worked. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 23, 2013 Share Posted November 23, 2013 I get that. But what's so infuriating is what the new assist does... Absolutely nothing! Melee behavior during gameplay is identical with the option on or off. So I say, until they have it actually do something, give us back what worked. I can understand that. Eh we'll just have to see what happens. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 I'm not big on the "wait and see" idea. Especially when there's still no word from DE that this is a problem. That's making me think the removal of this option was intentional, and if that's true, makes me extremely angry. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 It's been almost three full days since this topic started. Where's the response from DE? That pitiful promise of "more flexibility" has been all so far. And what have we seen from that promise? Nothing. After 5 hotfixes post-U11, not a damn thing has changed with this issue. I'm not the only one having this problem. I want DE to understand very clearly, that for people like us, your game is in an unplayable state. This doesn't even count the other issues people are having, and continue to have after you claim to have fixed them -- enemies caught in environment, post-game black-screen, just to name two. Fix your game, or you're going to have people leaving it. Link to comment Share on other sites More sharing options...
Notso Posted November 23, 2013 Share Posted November 23, 2013 I agree - until the much anticipated "flexibility" is made reality, the melee system should be reverted to a state where it actually works. Link to comment Share on other sites More sharing options...
Feauce Posted November 23, 2013 Author Share Posted November 23, 2013 Yet another with the same issue. Big surprise. Hey, DE, you know what that means? We want this fixed! https://forums.warframe.com/index.php?/topic/136213-melee-is-now-a-huge-pain-if-youre-using-a-controller/ Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted November 23, 2013 Share Posted November 23, 2013 I think for now the best thing we can do is just wait and see what this "flexibility" deal is. It might be what you're asking for, but since it may not be official yet, Rebecca is just unable to tell us what it is. If it's not the old option it's not good enough. The code ALREADY EXISTED. There was NO reason to remove it. None. Link to comment Share on other sites More sharing options...
harly Posted November 24, 2013 Share Posted November 24, 2013 it's the weekend. there are plenty of bugs around with the new patch which are being identified and fixed. Honestly, raging and getting angry and making threats isn't really a great way to get your bug attention. it just turns people off. Link to comment Share on other sites More sharing options...
_mangomen_ Posted November 24, 2013 Share Posted November 24, 2013 I have actually been doing much better now that I can use the cross hair to target for melee attacks. Honestly I thought that's what the melee assist option did after I tried it and liked it and never bothered to turn it off. It is lame that you can't disable it if you do not like it, but once I realized that's how it now works I was most pleased. And this target lock that you speak of, if it is like the aim assist that the console kids have, no thank you. Snapping between targets requires no skill, aiming does. Pressing a button to cycle between targets is not for me. If people don't want to even have to aim then fine, but please make it an option. If a game lists that as a feature, I know that game is not for me. Just my opinion, I saw this thread and just didn't want DE to remove my new favorite melee feature. It seems to me that it was supposed to be an option, but as you say the option does nothing so hopefully it will be addressed in an upcoming hotfix. Link to comment Share on other sites More sharing options...
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