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Conclave: Damage-based standing


Tyreaus
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Do you hate it when you deal 90% of the damage to an enemy, only to have someone else swoop in and take the kill, leaving you with nothing more than an empty mag or quiver?

Do you absolutely suck at Conclave and get sick of landing ~200 standing per match because you can't get any kills? I-I don't, uh. I don't know anything about that.

Introducing:

Damage-based standing! Getting you what you finally deserve!

Now, you might be asking, "Ty, how do you even say that username Why would I need damage-based standing? I get by just fine in Conclave!"

Ohhoho, my good chap. This isn't a replacement for how we get standing now, but an addition! There have been plenty a-thread well at least a couple about how abysmal the grind for Conclave can be, so why take away what we have? This is meant to reward all players for their efforts in Conclave. New, old, mouse-and-keyboard, controller, steering wheel—you name it, your contributions matter.

It's a straightforward idea: you do damage, you get affinity, affinity translates to standing at the end of a match. Perhaps the simplest numbers to put would be the affinity gained for a regular kill—no aerial or anti-air bonus or the like—and distribute that along a fairly "standard" 300 point (150/150) health pool. A bit large, but to err on the side of caution. If players get 1,000 affinity for a kill, that means 1,000 / 300 ~= 3-4 affinity per point of damage. From that starting point, we can adjust up or down or left or right however we see fit.

This not only implements an "assist" form of standing gain, and boosts standing gain in general, it also encourages being aggressive and putting yourself out there, even if—in the absolute worst case—you're getting bodied on the regular.

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21 hours ago, Tyreaus said:

Do you hate it when you deal 90% of the damage to an enemy, only to have someone else swoop in and take the kill, leaving you with nothing more than an empty mag or quiver?

Do you absolutely suck at Conclave and get sick of landing ~200 standing per match because you can't get any kills? I-I don't, uh. I don't know anything about that.

Introducing:

Damage-based standing! Getting you what you finally deserve!

Now, you might be asking, "Ty, how do you even say that username Why would I need damage-based standing? I get by just fine in Conclave!"

Ohhoho, my good chap. This isn't a replacement for how we get standing now, but an addition! There have been plenty a-thread well at least a couple about how abysmal the grind for Conclave can be, so why take away what we have? This is meant to reward all players for their efforts in Conclave. New, old, mouse-and-keyboard, controller, steering wheel—you name it, your contributions matter.

It's a straightforward idea: you do damage, you get affinity, affinity translates to standing at the end of a match. Perhaps the simplest numbers to put would be the affinity gained for a regular kill—no aerial or anti-air bonus or the like—and distribute that along a fairly "standard" 300 point (150/150) health pool. A bit large, but to err on the side of caution. If players get 1,000 affinity for a kill, that means 1,000 / 300 ~= 3-4 affinity per point of damage. From that starting point, we can adjust up or down or left or right however we see fit.

This not only implements an "assist" form of standing gain, and boosts standing gain in general, it also encourages being aggressive and putting yourself out there, even if—in the absolute worst case—you're getting bodied on the regular.

Its not that bad of an idea. Im for it. Hope to see you in conclave match again btw!

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2 hours ago, (XBOX)GameGhost123 said:

Hope to see you in conclave match again btw!

I admit I'm a bit on-and-off. This idea shows a big reason why: I'm not great at the mode, and for how it's designed, it's not that uncommon for me to get a similar—sometimes the same—amount of standing had I just hid in a corner. It makes it seem like I may as well not participate, and that's a rough thing to look past.

2 hours ago, (XBOX)GameGhost123 said:

Meanwhile Conclave is getting a bunch of fixes in 8 days. Your info is outdated. 

In before Dark Sectors come back in the same update, just because word got to Pablo and he said "bet". I doubt it'll actually happen but it'd be funny.

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1 hour ago, Tyreaus said:

In before Dark Sectors come back in the same update, just because word got to Pablo and he said "bet". I doubt it'll actually happen but it'd be funny.

Lol I'd legit flip the #*!% out. Been waiting for them to come back. But ye I doubt they'll ever come back 

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1 hour ago, ----Legacy---- said:

My only issue with damage based affinity is how damage dealt is calculated since the game seems to count overkill damage for its calculations, which would reward the use of snipers over other weapon types even more than the game already does.

Whats your discord name? 

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21 hours ago, (XBOX)GameGhost123 said:

Meanwhile Conclave is getting a bunch of fixes in 8 days. Your info is outdated. 

I legitimately hope conclave gets the love it deserves. I miss it being populated and playable. The solar rails were great fun but terribly balanced. Maybe when cross play happens we can all play a match. However until then i not holding my breath but i will cross my fingers and toes.

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1 hour ago, (PSN)TastyJelloGolem said:

I legitimately hope conclave gets the love it deserves. I miss it being populated and playable. The solar rails were great fun but terribly balanced. Maybe when cross play happens we can all play a match. However until then i not holding my breath but i will cross my fingers and toes.

Yea i cant wait until playstation gets crossplay.  I have people I like playing with there. I also have a ps4 so play there sometimes.  I'm having a blast playing with pc players currently though. 

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If we are to keep the current syndicate system, I prefer making standing easier to gain in general. Like 3x the current amount and/or remove ranks from the syndicate, like we have with Simaris. It's not a serious game mode anyway so why bother turning it into a grind for newer players. Effort required for standing gain should be closer to what a sizable number of players would be willing to put in.

Also don't like the mods being locked being more standing, should lower the standing cost for those or find a way to hand it out better. More tinkering options available to more players is nice, like those -zoom mods, need more of those at different ranks for different weapons

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