Duration 306%
Efficiancy 100%
Range 139%
Strength 40%
And Molecular Fission
I was wondering what ability could work best (in place of Antimatter Drop), among the ones that don't require Str (or don't suffer a significant functionality loss from low Str). All the buffs require Str, so I guess it's better to focus on crowd-control/survivability, especially since enemies are hastened.
Currently, I'm thinking Silence, Ensnare, and Condemn, but maybe there are others which may be implemented in more useful ways?
Silence doesn't look too great; I mean, with that Range and Duration, Silence gets quite pumped, but I think it offers little beyond negating enemy special abilities, for Nova. The stun duration doesn't get altered by stats, and once enemies get in range, they are maybe in another room, and while I also kill others, they get time to recover and then they are hastened by Molecular Prime and suffer no further effect from Silence (beyond special ability negation, which isn't *that* useful, if the enemies are strong enough to be significantly annoying even with normal attacks).
If the range was shorter, it wouldn't change anyway because they'd be fully capable and hastened before getting in range, able to shoot until I get close.
Ensnare is basically great, but maybe it's better for missions where you can camper a room? Because it's single target and then expands, so you throw it at a dude and stop all enemies on that side, but have to recast it to get the ones on other sides, and it has a full-body animation.
Condemn has less range and duration than Ensnare, but costs half the energy, isn't full-body, and with those stats gets a decent area and great duration anyway, and also restores some shields (although it'll be very little, with that low Str), so maybe this is the best choice among the three?
That said, again, if there's some other ability that you use and get great results from, I'm all ears.
Question
(PSN)Astralwanderung
I have a fast Nova with:
Duration 306%
Efficiancy 100%
Range 139%
Strength 40%
And Molecular Fission
I was wondering what ability could work best (in place of Antimatter Drop), among the ones that don't require Str (or don't suffer a significant functionality loss from low Str). All the buffs require Str, so I guess it's better to focus on crowd-control/survivability, especially since enemies are hastened.
Currently, I'm thinking Silence, Ensnare, and Condemn, but maybe there are others which may be implemented in more useful ways?
Silence doesn't look too great; I mean, with that Range and Duration, Silence gets quite pumped, but I think it offers little beyond negating enemy special abilities, for Nova. The stun duration doesn't get altered by stats, and once enemies get in range, they are maybe in another room, and while I also kill others, they get time to recover and then they are hastened by Molecular Prime and suffer no further effect from Silence (beyond special ability negation, which isn't *that* useful, if the enemies are strong enough to be significantly annoying even with normal attacks).
If the range was shorter, it wouldn't change anyway because they'd be fully capable and hastened before getting in range, able to shoot until I get close.
Ensnare is basically great, but maybe it's better for missions where you can camper a room? Because it's single target and then expands, so you throw it at a dude and stop all enemies on that side, but have to recast it to get the ones on other sides, and it has a full-body animation.
Condemn has less range and duration than Ensnare, but costs half the energy, isn't full-body, and with those stats gets a decent area and great duration anyway, and also restores some shields (although it'll be very little, with that low Str), so maybe this is the best choice among the three?
That said, again, if there's some other ability that you use and get great results from, I'm all ears.
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