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Lua’s Prey: Hotfix 32.2.1 


[DE]Megan

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Lua’s Prey: Hotfix 32.2.1 

 

Changes

  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated. 

  • Added a new backer to the new enemy damage resistance icons to improve visibility. 

  • Added greater pitch variance for Voruna’s ability howl sound FX. 

  • Updated the sound FX of the wolves in Voruna’s Leverian. 

  • Adjusted the sound FX of the Speargun Voruna Idle animations. 

  • Decreased the Perigale’s sound FX pitch range and overall gain. 

 

Conjunction Survival Changes & Fixes: 

  • Removed a tile from the Orokin Moon tileset as it was not playing nice with color blind options and the black and white filter from the Lone Guardian (panels not lighting up for example). 

  • Fixed Nekros’ Lua Thrax Shadows of the Dead applying their Life Support drain in Conjunction Survival missions. 

    • Also fixed the enemy waypoint still appearing above their heads. 

  • Fixed Lua Thrax enemies losing their waypoint if they get ragdolled. 

  • Fixed the Lua Thrax enemies’ spawn sound FX stacking. 

  • Fixed the Lone Guardian in Conjunction Survivals getting stuck in certain areas of the Orokin Moon (Lua) tileset. 

  • Fixes cases where enemies could fall through and die when crossing a certain bridge in the Conjunction Survival missions. 


 

Fixes

  • Fixed crash that could occur while starting a solo mission. 

  • Fixed crash when hovering over Caliban’s abilities. 

  • Fixed crash caused by a player extracting but leaving behind ability elements that affect enemies (notably Zephyr’s Air Burst projectiles). 

  • Fixed being unable to start the Chimera Prologue Quest due to your evil twin not leaving the pillar in the Personal Quarters where it can be started. What a rude guest. 

  • Fixed the Lotus Amaga Skin not being able to be purchased separately. 

    • This was always intended to be a separately purchasable item! You can now purchase this skin from the in-game Market or in the Lotus customizations screen (if you have completed The New War Quest). 

  • Fixed the Golden Mend Collection not being available in the in-game Market until you completed The New War Quest. 

    • We want players to be able purchase the other goods in the collection, regardless of Quest status. Completing the Quest unlocks access to the Lotus customizations where the Amaga Skin can be equipped. 

  • Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger. 

    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.

  • Fixed Grendel skipping the downed state if Nourish is cast right before. 

  • Fixed “Rise of the Machine” Nightwave Elite Weekly Act (Kill X enemies using a Necramech without getting destroyed) progress resetting to 0 after Nercramech timer expires in the Conjunction Survival missions. 

  • Fixed Voidshell Armor not appearing at the top of the customizations list when equipped with default skins and vice versa.

    • This will be the default moving forward if we release more Voidshell skins with Armor attachments. For now this fixes Voruna, Frost and Volt’s Base/Voidshell Armor. 

  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission. 

  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.  

  • Fixed Grendel’s Voidshell Skin emissives breaking after exiting Pulverize.  

  • Fixed the Imugi Prime Leg Plates not appearing when attempting to equip them on your Warframe. 

  • Fixed several Syandanas having offset issues when equipped on Voruna (base and Voidshell Skin).  

  • Fixed Sigils equipped to Voruna’s Voidshell Skin appearing on the floor. 

  • Fixed clipping issues with the Eos (base and Prime) Shoulder Plates when equipped on Xaku’s Kagura Skin. 

  • Fixed the wolf busts having blinding FX in the new tile within Yuvarium and Circulus

  • Fixed the “Arcanes” button in the pause menu using the “Mods” description. 

  • Fixed several UI issues occurring when scrolling through the “Tune In” list of past Nightwaves. 

  • Fixed black screen at the end of Voruna’s ability videos. 

  • Fixed the Skaut’s broken hatch texture during The Mountain Pass cinematic curing The War Within Quest. 

  • Fixed a minor visual glitch when fighting Grineer Scorpions. 

  • Fixed script error with Voruna’s Shroud of Dynar ability. 

  • Fixed script error with Voruna’s Ulfrun's Descent Passive. 

  • Fixed script errors with Voruna’s custom HUD.

  • Fixed script error with Grendel’s Pulverize ability. 

  • Fixed script error with Trinity’s Well of Life ability. 

  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI. 

 

Known Issues: 

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9 minutes ago, [DE]Megan said:

Lua’s Prey: Hotfix 32.2.1 

 

Changes

  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated. 

  • Added a new backer to the new enemy damage resistance icons to improve visibility. 

  • Added greater pitch variance for Voruna’s ability howl sound FX. 

  • Updated the sound FX of the wolves in Voruna’s Leverian. 

  • Adjusted the sound FX of the Speargun Voruna Idle animations. 

  • Decreased the Perigale’s sound FX pitch range and overall gain. 

 

Conjunction Survival Changes & Fixes: 

  • Removed a tile from the Orokin Moon tileset as it was not playing nice with color blind options and the black and white filter from the Lone Guardian (panels not lighting up for example). 

  • Fixed Nekros’ Lua Thrax Shadows of the Dead applying their Life Support drain in Conjunction Survival missions. 

    • Also fixed the enemy waypoint still appearing above their heads. 

  • Fixed Lua Thrax enemies losing their waypoint if they get ragdolled. 

  • Fixed the Lua Thrax enemies’ spawn sound FX stacking. 

  • Fixed the Lone Guardian in Conjunction Survivals getting stuck in certain areas of the Orokin Moon (Lua) tileset. 

  • Fixes cases where enemies could fall through and die when crossing a certain bridge in the Conjunction Survival missions. 


 

Fixes

  • Fixed crash that could occur while starting a solo mission. 

  • Fixed crash when hovering over Caliban’s abilities. 

  • Fixed crash caused by a player extracting but leaving behind ability elements that affect enemies (notably Zephyr’s Air Burst projectiles). 

  • Fixed being unable to start the Chimera Prologue Quest due to your evil twin not leaving the pillar in the Personal Quarters where it can be started. What a rude guest. 

  • Fixed the Lotus Amaga Skin not being able to be purchased separately. 

    • This was always intended to be a separately purchasable item! You can now purchase this skin from the in-game Market or in the Lotus customizations screen (if you have completed The New War Quest). 

  • Fixed the Golden Mend Collection not being available in the in-game Market until you completed The New War Quest. 

    • We want players to be able purchase the other goods in the collection, regardless of Quest status. Completing the Quest unlocks access to the Lotus customizations where the Amaga Skin can be equipped. 

  • Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger. 

    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.

  • Fixed Grendel skipping the downed state if Nourish is cast right before. 

  • Fixed “Rise of the Machine” Nightwave Elite Weekly Act (Kill X enemies using a Necramech without getting destroyed) progress resetting to 0 after Nercramech timer expires in the Conjunction Survival missions. 

  • Fixed Voidshell Armor not appearing at the top of the customizations list when equipped with default skins and vice versa.

    • This will be the default moving forward if we release more Voidshell skins with Armor attachments. For now this fixes Voruna, Frost and Volt’s Base/Voidshell Armor. 

  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission. 

  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.  

  • Fixed Grendel’s Voidshell Skin emissives breaking after exiting Pulverize.  

  • Fixed the Imugi Prime Leg Plates not appearing when attempting to equip them on your Warframe. 

  • Fixed several Syandanas having offset issues when equipped on Voruna (base and Voidshell Skin).  

  • Fixed Sigils equipped to Voruna’s Voidshell Skin appearing on the floor. 

  • Fixed clipping issues with the Eos (base and Prime) Shoulder Plates when equipped on Xaku’s Kagura Skin. 

  • Fixed the wolf busts having blinding FX in the new tile within Yuvarium and Circulus

  • Fixed the “Arcanes” button in the pause menu using the “Mods” description. 

  • Fixed several UI issues occurring when scrolling through the “Tune In” list of past Nightwaves. 

  • Fixed black screen at the end of Voruna’s ability videos. 

  • Fixed the Skaut’s broken hatch texture during The Mountain Pass cinematic curing The War Within Quest. 

  • Fixed a minor visual glitch when fighting Grineer Scorpions. 

  • Fixed script error with Voruna’s Shroud of Dynar ability. 

  • Fixed script error with Voruna’s Ulfrun's Descent Passive. 

  • Fixed script errors with Voruna’s custom HUD.

  • Fixed script error with Grendel’s Pulverize ability. 

  • Fixed script error with Trinity’s Well of Life ability. 

  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI. 

 

Known Issues: 

9 minutes ago, [DE]Megan said:

Lua’s Prey: Hotfix 32.2.1 

 

Changes

  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated. 

  • Added a new backer to the new enemy damage resistance icons to improve visibility. 

  • Added greater pitch variance for Voruna’s ability howl sound FX. 

  • Updated the sound FX of the wolves in Voruna’s Leverian. 

  • Adjusted the sound FX of the Speargun Voruna Idle animations. 

  • Decreased the Perigale’s sound FX pitch range and overall gain. 

 

Conjunction Survival Changes & Fixes: 

  • Removed a tile from the Orokin Moon tileset as it was not playing nice with color blind options and the black and white filter from the Lone Guardian (panels not lighting up for example). 

  • Fixed Nekros’ Lua Thrax Shadows of the Dead applying their Life Support drain in Conjunction Survival missions. 

    • Also fixed the enemy waypoint still appearing above their heads. 

  • Fixed Lua Thrax enemies losing their waypoint if they get ragdolled. 

  • Fixed the Lua Thrax enemies’ spawn sound FX stacking. 

  • Fixed the Lone Guardian in Conjunction Survivals getting stuck in certain areas of the Orokin Moon (Lua) tileset. 

  • Fixes cases where enemies could fall through and die when crossing a certain bridge in the Conjunction Survival missions. 


 

Fixes

  • Fixed crash that could occur while starting a solo mission. 

  • Fixed crash when hovering over Caliban’s abilities. 

  • Fixed crash caused by a player extracting but leaving behind ability elements that affect enemies (notably Zephyr’s Air Burst projectiles). 

  • Fixed being unable to start the Chimera Prologue Quest due to your evil twin not leaving the pillar in the Personal Quarters where it can be started. What a rude guest. 

  • Fixed the Lotus Amaga Skin not being able to be purchased separately. 

    • This was always intended to be a separately purchasable item! You can now purchase this skin from the in-game Market or in the Lotus customizations screen (if you have completed The New War Quest). 

  • Fixed the Golden Mend Collection not being available in the in-game Market until you completed The New War Quest. 

    • We want players to be able purchase the other goods in the collection, regardless of Quest status. Completing the Quest unlocks access to the Lotus customizations where the Amaga Skin can be equipped. 

  • Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger. 

    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.

  • Fixed Grendel skipping the downed state if Nourish is cast right before. 

  • Fixed “Rise of the Machine” Nightwave Elite Weekly Act (Kill X enemies using a Necramech without getting destroyed) progress resetting to 0 after Nercramech timer expires in the Conjunction Survival missions. 

  • Fixed Voidshell Armor not appearing at the top of the customizations list when equipped with default skins and vice versa.

    • This will be the default moving forward if we release more Voidshell skins with Armor attachments. For now this fixes Voruna, Frost and Volt’s Base/Voidshell Armor. 

  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission. 

  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.  

  • Fixed Grendel’s Voidshell Skin emissives breaking after exiting Pulverize.  

  • Fixed the Imugi Prime Leg Plates not appearing when attempting to equip them on your Warframe. 

  • Fixed several Syandanas having offset issues when equipped on Voruna (base and Voidshell Skin).  

  • Fixed Sigils equipped to Voruna’s Voidshell Skin appearing on the floor. 

  • Fixed clipping issues with the Eos (base and Prime) Shoulder Plates when equipped on Xaku’s Kagura Skin. 

  • Fixed the wolf busts having blinding FX in the new tile within Yuvarium and Circulus

  • Fixed the “Arcanes” button in the pause menu using the “Mods” description. 

  • Fixed several UI issues occurring when scrolling through the “Tune In” list of past Nightwaves. 

  • Fixed black screen at the end of Voruna’s ability videos. 

  • Fixed the Skaut’s broken hatch texture during The Mountain Pass cinematic curing The War Within Quest. 

  • Fixed a minor visual glitch when fighting Grineer Scorpions. 

  • Fixed script error with Voruna’s Shroud of Dynar ability. 

  • Fixed script error with Voruna’s Ulfrun's Descent Passive. 

  • Fixed script errors with Voruna’s custom HUD.

  • Fixed script error with Grendel’s Pulverize ability. 

  • Fixed script error with Trinity’s Well of Life ability. 

  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI. 

 

Known Issues: 

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When the Ability Strength is at 100%, the Damage Vulnerability of Yareli's Sea Snares is displayed as 200% and Nezha's Blazing Chakram as 100%.

However, the actual damage inflicted was the same.

If they are identical multipliers, please unify the descriptions. If the Damage Vulnerability multiplier is incorrect, please correct it.

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Thank you for these changes. I especially always like seeing fixes on crashes (especially on frames I like of course).

But could we please fix the Tenet Grigori already? It has been a very long time and it is still bugged to hell with it's projectile getting priority while your attack gets ignored. But attacking at any point, anywhere hits those enemies you were supposed to hit with your weapon when spawning the projectile.
And I think that also goes for the Tenet Agendus.

Still good job on the fixes.

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1 hour ago, Kannatron said:

How do you guys fix bugs so fast? Other AAA games fail to even compare to your speed.

Why complaints always come faster than compliments. Believe me, when it comes to complaining, people are more committed, anyway, at least that helps solve some problems... or cause others.

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2 hours ago, [DE]Megan said:

Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger. 

  • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.

This is the worrying part - all AoE of any kind will get self-damage. The Battacor's Alt-Fire didn't have self-damage prior to March 2020, but why should it have self-damage?

Please carefully consider each weapons with AoE whether they get self-damage or not. Even with the improved proposal of self-damage, consistency is just as important.

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21 minutes ago, Skoomaseller said:

- 5 enemies max in grendel is imo a little too low. maybe 7 max instead? like how revenant can only have 7 max (excluding enemy summons) 

They still die in (max) 50 seconds, so you have to keep getting new ones anyways :/

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Nope thats it I Quit.

The Grendel rework is Actual Garbage.

the gimped and neutered everything about him and his kit and only compensate with useless tweaks no one asked for.

#RollBackTheRework

DE You Ruined a Good thing. and yet still Saryn played are allowed to nuke map wide uncontested, your hypocrisy is Self evident enough as is.

not even asking for community input just throwing the baby out with the basket.

 

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Hello!
The new warframe needs a built-in modifier in the ultimatum ability "Condition Overload", remove repeated pressing of the same passive ability.
Add Simulacrum to the Arsenal/ESC please!
Thank you very much good job!

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