Humor Posted January 3, 2013 Share Posted January 3, 2013 Hello All, So earlier today, I noticed a website "MMOBOMB" which I frequently check for Beta keys had some Beta keys for Warframe. Now I had originally heard of this through a different website I forget which one, and had thought I had signed up for Beta a while back, apparently I didn't. So anyways, now here I am through "MMOBOMB", and happy to say, became a founding member for $100, which is more then worth it for this game (For the time being, I have a short attention span). Of course, It did take one level for me to make my decision. I'm not very good with money.... So first of all, the tutorial was amazing, it reminded me of Assassin's Creed (dislike the entire series personally...) where you start off in a white room, and simply fight some holograms. The tutorial did a splendid job in explaining how to go about shooting, aiming, using your special abilities as should be expected of pretty much any game. Sad to say, not many know how to do a proper tutorial to teach the very basics. The combat in this game is well done to an extent, if I said it was perfect, I would be lying, and everyone else who's tested the Beta thus far would know I am lying, because let's face facts, no game is perfect, nor will be perfect. Now, the good parts about the combat are the shooting mechanics, and the melee mechanics, they both have a smooth feel to it, don't seem to have much problem connecting hits, or getting hit markers. However, being one of those "Master" members, you obviously know I've bought pretty much everything in the cash shop from weapons, to frames, which leads me to the point I disliked about Warframe so far. Some of the "Frames" skills are just beyond well done, such as Excalibur with his "Dash N' Slash", it's smooth, and it works. Now, what's bothersome is some of the other frames abilitiles such as the "Ember". The Ember by far has the worst excuse of skills I've seen so far, and I can't say from the 4 hours or so I've tested Warframe that it's incredible terrible, however, the skills just feel as if they're ineffective, and either a "hit or a miss". The first skill you get for Ember for example the firebolt/ball, whichever it is. The velocity this skills travels is unacceptable. This skill travels so slow, that it makes it difficult to hit any enemy at all, unless they're standing right in front of you, and avoid from moving. I've noticed the only way I was ever able to hit any enemy with this skill was by aiming at the ground, and hoping for some sort of "Splash" damage, sadly this does not work too well, and could use some serious improvement. The "Overheat" skill, I am not sure if it's a bug, or if it even does anything at all. I've used this while being chased by a horde of infested, sure enough they all caught fire, but what happened next, I have no clue. There is no damage indicator, markers, numbers over the enemies head, and it didn't seem as if it did any damage at all, like none, the horde was still chasing me, and I did not see any of the HP bars drop a tiny bit. Probably something that should be looked into as well. As I said though, it feels as if "some" frames need work. Another one I'd like to mention is the "Trinity" Frame. It's personally my favorite frame as of now, or at least I "Want" it to be, just because of the looks, but it's definitely difficult to try and effectively use her "Healing" abilities, and "Energy" abilities when you're not healing for much while a monster is "Tagged" with the skill. Seriously, 1 HP per shot? This pretty much defeats the purpose of the whole ability alone considering enemies die in what 5 shots (Aimed at the head)? Sure, you could just say "Upgrade the Frame" again, without being a member, or having "Platinum", this becomes very difficult to do, and still, would most likely defeat the purpose of even having the "Well Of Life". I personally think the idea of the skill itself is awesome, and very creative, it just feels you're getting no where with HP, when your entire team unloads on one enemy, or you pop them in the head a couple times, and heal for 2 HP. I did however find the "Energy Drain", and "Blessing" to be the most effective skills with Trinity, again, I feel a little useless when I have to stop, hold down my tab key (My custom "Player List" button) just to look at my team mates HP. Should my allies not have a health bar above their heads? This is probably something that could be implemented with ease, and should be, especially if you're trying to play "Trinity" the medic Frame. The level designs... I enjoyed the level design the first ten times. Now it's getting repetitive. Me, my brother, my cousin, and my friend have beat Mercury, went to Saturn, and the other planet for a bit, but nothing has changed... It feels like we're on the exact same ship, just thrown in random places on this one "Map". I'm not sure if this is subject to change or not (God I hope so), but honestly, it feels like it's the same map, over, and over, and over. How many times do we have to play the same map? Why is it we're on spaceships, and not the actual planet itself? A change in scenerey is most definitely needed, you don't want to bore players with the same ship and map do you? That aside, running through the spaceships is fun, and I will admit, I got lost quite a bit the first time around. Sometimes it's actually rather difficult to navigate your way through the spaceships, as your minimap does not actually tell you if you need to go up, down, left, right, etc. By that of course I mean, the exlamation marks on your minimap shoulld have some type of indicator like an arrow pointing up, or an arroind pointing down to indicate which level of the spaceship you actually need to be on in order to find where you're going. It may seem like common sense to just follow the marks considering majority of the time they lead you down, or up an elevator, but this is not all the time, and quite often I'll find myself in the middle on the minimap where the mark is, but there's nothing for me, forcing me to run around, get lost some more, and finally find where the mark actually was trying to get me to go. I can't help but notice the Ammo I'm picking up isn't for the gun(s) I'm using, and majority of the time the ammo I'm looking for doesn't seem to show up, at least this proves to be true for the Rifle Ammo. Why is this Ammo so scarce? It's pretty much our main weapon. I always find tons of shotgun, and sniper ammunition, the funny thing is, I don't have either of the guns equipped. In almost every single match I've played, I've ran out of my Rifle Ammo before the stage is done, or almost before the stage is done, and this is with 4 people playing in one game. I would suggest you highly rethink your ammunition drops, or at the very least add something in the market like an ammunition pack that could be bought with in game currency. At least then if I do run out of ammo, I could always use it to refill, and I wouldn't be left with what seems to be a useless pistol, that can't fend off a horde of Greenir, of Infested. I have noticed some small bugs here and there. Sometimes the minimap will decide to "Crap Out", and stay stuck in one position, leaving me incredibly clueless as to where to go. It doesn't happen all the time, but sometimes it will definitely just flatout stop working. I've also noticed while migrating hosts as my group has experienced today when my friend disconnected. We had some "Data Nodes" or whatever they are, and were just about to finish the level, when all of a sudden he disconnected, and it migrated hosts. Now, at the time I had all the nodes in my hand, but after the "Migration" of hosts, we found ourselves without any Nodes, and could not extract from the level, nor find the Nodes again, thus we had to restart the level, which is no big deal, just something that should be looked into. This game could definitely use: - PvP, although the PvE is a nice change of things, killing the same enemies over, and over again becomes boring after awhile, a nice change up from PvE-PvP would be just what this game needs, I would personally be curious to see how it would play out in PvP with all the skills, or if the skill system would be completely removed from PvP. -Ammo Packs/Increase Rifle Ammo, this is pretty much a must. I don't know very many people who use a main weapon being a Shotgun, or Sniper Rifle. And with majority of your "Main" guns being rifles, the ammo is incredibly scarce. A nie ammunition pack, or increase in rifle ammunition would definitely help Warframe out, and increase the enjoyment. -Change of Map, While this game is sitll in Beta, I would love to see later on down the road some different changes in the maps. It's only closed Beta, and I can already feel the boredom of being in almost the exact same map over, and over again. -Health Bars Overhead, This would help out the Fram Trinity a ton, being able to keep an eye on your allies health while still being mobile is incredibly useful. -Trinity "Well Of Life" Tweak, This skill needs to change. If you're only getting 5 HP out of killing an enemy and losing more energy then you're gaining, something is very wrong. Might I suggest "Half" of the damage you do, is absorbed as HP? This would make the feeling of "Well of Life" much more useful. As of now, it's pretty much a useless skill, and I simply play Trinity for looks alone. Well, this pretty much sums up my "First Impressions". Warframe is definitely a title I want to keep my eye on. Hopefully we can see, and can expect some good changes in the future. Thanks for reading. (those who dared) Link to comment Share on other sites More sharing options...
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