iPathos Posted January 20 Share Posted January 20 (edited) 4 hours ago, Slayer-. said: Cannot seem to do this Riven challenge anymore, wall latch/climb, kill 20, no alarm, it seems now even the alarm I trigger to start the Survival mission in the Void now fails the Riven, it never used to, it had to be an enemy that needed to trigger the alarm not the starting one I activate, in all the times I've done this Riven challenge it's always worked, oh well sold it for useless endo, because I wasn't wasting a cipher on a kitgun riven. That's a big bummer, I used to do the same thing on dark sector survivals due to the infested spawn rates and relative squishiness. The other option I'd attempt would be mobile defense due to enemy density, but I am unsure off the top of my head if that counts to reset the challenge as well. 21 hours ago, nslay said: It used to count as a Sortie to Nightwave, and IMO, it should still count as a Sortie. It's an entirely separate stream of quests and missions, with a visibly different reward table. The fact it previously counted for it is not a qualifier for it working now - when it didn't make sense for it to do so in either situation. Sorties are both easier and faster to run than most Archon Hunts (barring triple endless missions on sortie) and also cool down 7x a week rather than taking the whole week to do so once. Edited January 20 by iPathos Grammar correction Link to comment Share on other sites More sharing options...
nslay Posted January 20 Share Posted January 20 1 hour ago, iPathos said: It's an entirely separate stream of quests and missions, with a visibly different reward table. The fact it previously counted for it is not a qualifier for it working now - when it didn't make sense for it to do so in either situation. Sorties are both easier and faster to run than most Archon Hunts (barring triple endless missions on sortie) and also cool down 7x a week rather than taking the whole week to do so once. No, it's not a different set of missions. It's 3 of the same types of mission that occur in normal Sorties with the restriction that the last mission is always Assassination. That it's harder is more reason why it's harmless for Archon Sorties to count as a normal Sortie to Nightwave, much like ESO waves count as normal SO waves when Nightwave exlicitly specifies SO waves. This allows experienced players the option to do the harder and more interesting and more rewarding ESO. Link to comment Share on other sites More sharing options...
Halo Posted January 20 Share Posted January 20 2 minutes ago, nslay said: No, it's not a different set of missions. It's 3 of the same types of mission that occur in normal Sorties with the restriction that the last mission is always Assassination. That it's harder is more reason why it's harmless for Archon Sorties to count as a normal Sortie to Nightwave, much like ESO waves count as normal SO waves when Nightwave exlicitly specifies SO waves. This allows experienced players the option to do the harder and more interesting and more rewarding ESO. It is still a different set of missions that are not called "Sortie" It is a different category of set missions that are reset weekly, and not daily, plus give you a different set reward per week, which are the shards. That is how it is intended to function, Archon Hunt's are not Sortie's, plain and simple. They are LIKE a sortie, but are different, have different enemy levels, and have a different specific reward upon completion of the Hunt per week in the form of the shards. 1 Link to comment Share on other sites More sharing options...
iPathos Posted January 20 Share Posted January 20 37 minutes ago, nslay said: No, it's not a different set of missions. It's 3 of the same types of mission that occur in normal Sorties with the restriction that the last mission is always Assassination. That it's harder is more reason why it's harmless for Archon Sorties to count as a normal Sortie to Nightwave, much like ESO waves count as normal SO waves when Nightwave exlicitly specifies SO waves. This allows experienced players the option to do the harder and more interesting and more rewarding ESO. Archon Hunts are also unique in that its second mission is always endless, whereas sorties can be a free mix of most/all game modes with the exception that assassination sorties only happen on the third mission, not first or second. The nightwave challenge centering around completion of Sorties should only apply to sorties themselves, Archon Hunts are not sorties, despite a vaguely similar formula. Again, the fact it worked in past is not a qualifier for eligibility in future - especially when the criteria given here hasn't changed at all. It's a bug fix if anything and as much as it would expand on that challenge's viable options, it's still an unreasonable expectation for something to be eligible for something it's...just not eligible for. Link to comment Share on other sites More sharing options...
nslay Posted January 20 Share Posted January 20 36 minutes ago, Halo said: It is still a different set of missions that are not called "Sortie" It is a different category of set missions that are reset weekly, and not daily, plus give you a different set reward per week, which are the shards. That is how it is intended to function, Archon Hunt's are not Sortie's, plain and simple. They are LIKE a sortie, but are different, have different enemy levels, and have a different specific reward upon completion of the Hunt per week in the form of the shards. If it looks like a duck and quacks a duck... and it did originally count as a Sortie. The two are identical formats with the same types of missions with the constraint that Archon Sorties always end with end Assassination. Yes, they're harder. Nobody is going to cheese Nightwave because Archon Sorties count as Sorties. It's just lets players like me choose the more fun and rewarding option. Link to comment Share on other sites More sharing options...
Halo Posted January 20 Share Posted January 20 2 minutes ago, nslay said: If it looks like a duck and quacks a duck... and it did originally count as a Sortie. The two are identical formats with the same types of missions with the constraint that Archon Sorties always end with end Assassination. Yes, they're harder. Nobody is going to cheese Nightwave because Archon Sorties count as Sorties. It's just lets players like me choose the more fun and rewarding option. This was addressed months ago. The Archon Hunt counting as a 'sortie' for the Nightwave challenge was a mistake, and DE has thus stopped it from counting. You don't have to choose anything, Both options are available for you to play. One just doesn't count that specifically calls for you to play the "daily sortie", and not the "weekly archon hunt". Seems pretty simple to me. 1 Link to comment Share on other sites More sharing options...
nslay Posted January 20 Share Posted January 20 3 minutes ago, iPathos said: Archon Hunts are also unique in that its second mission is always endless, whereas sorties can be a free mix of most/all game modes with the exception that assassination sorties only happen on the third mission, not first or second. The nightwave challenge centering around completion of Sorties should only apply to sorties themselves, Archon Hunts are not sorties, despite a vaguely similar formula. Again, the fact it worked in past is not a qualifier for eligibility in future - especially when the criteria given here hasn't changed at all. It's a bug fix if anything and as much as it would expand on that challenge's viable options, it's still an unreasonable expectation for something to be eligible for something it's...just not eligible for. They're not "vaguely" similar. They are almost exactly the same! Your opinion is based on a very literal interpretation of the name itself. There is no game-breaking reason why it shouldn't continue to count as a Sortie. 1 Link to comment Share on other sites More sharing options...
nslay Posted January 20 Share Posted January 20 14 minutes ago, Halo said: This was addressed months ago. The Archon Hunt counting as a 'sortie' for the Nightwave challenge was a mistake, and DE has thus stopped it from counting. You don't have to choose anything, Both options are available for you to play. One just doesn't count that specifically calls for you to play the "daily sortie", and not the "weekly archon hunt". Seems pretty simple to me. I see that in the wiki. That's very disappointing. Link to comment Share on other sites More sharing options...
Haleks Posted January 20 Share Posted January 20 (edited) On 2023-01-18 at 8:08 PM, GoldStellar said: any fixes to heads pointing up after hacking? or drifters looking off in the distance no matter how you turn your body? i mean it IS ikinda funny aiming forward with the head facing the screen. @[DE]Momaw, sorry to ping you, but since you guys seem to keep an eye on this thread, I was wondering if we can hope for a fix on these issues? I'm not sure what's causing the headtracking issues on operator/drifter, but warframes looking up after hacking has a 100% repro rate in my experience : hack a console, make sure you have a primary equipped (for some reason melee weapons seem unaffected by this), and you'll see that the frame is always looking slightly up. I've seen this on drifter too, but I'm not sure it's systematic for them. For clarity, and as pointed out by @GoldStellar, operator/drifter has another, more extreme issue with headtracking, causing them to be looking at some invisible point of interest no matter what. That one is really annoying, but like I said, I'm not sure what is causing it. Edited January 20 by Haleks Link to comment Share on other sites More sharing options...
Roswell5151Qc Posted January 21 Share Posted January 21 Le 19/01/2023 à 19:36, gamingchair1121 a dit : then why are you using the ignis? I don't use ignis wraith since I discover my magazine is ridicullly tiny like 200 ammo max. I use the explosive weapon or arca plasmor. Link to comment Share on other sites More sharing options...
Slayer-. Posted January 21 Share Posted January 21 9 hours ago, iPathos said: That's a big bummer, I used to do the same thing on dark sector survivals due to the infested spawn rates and relative squishiness. The other option I'd attempt would be mobile defense due to enemy density, but I am unsure off the top of my head if that counts to reset the challenge as well. I tried different Survival missions across the star chart and all failed, I tried Exterminate on Sedna Adaro and hardly any enemies spawned, unlike when you do it normally, it's like an algorithm kicks in when doing a Riven like that, I've found the same on Cetus with Dargyn rivens, yet when no Riven challenge you have to keep swatting them like flies. I just wish some consistency on DE's end whether it's a bug or not who knows. 1 Link to comment Share on other sites More sharing options...
Yulfan Posted January 21 Share Posted January 21 (edited) Oh, btw: it's been 6 months (since release in fact) that some textures on Khora Prime Helmet are broken… #StillWaiting Edited January 21 by Yulfan 2 Link to comment Share on other sites More sharing options...
Kainosh Posted January 22 Share Posted January 22 On 2023-01-18 at 9:58 PM, [DE]Megan said: Fixed the Corpus Security Cameras tracking laser VFX being green instead of blue in the center. It looked much cooler and had better visibility like this tho. 1 Link to comment Share on other sites More sharing options...
LittleLeonie Posted January 23 Share Posted January 23 On 2023-01-20 at 2:55 AM, Halo said: Thanks for more info on this. Still upsetting it's not been fixed in... YEARS yea.... we can only keep posting... like we do with everything else 🤷♀️😞 2 Link to comment Share on other sites More sharing options...
Ainz-OoaI-Gown Posted January 24 Share Posted January 24 On 2023-01-19 at 6:38 PM, Tsoe said: look like it failled also Glaive is still broken Can confirm the Oberon fix failed. The AoE is not affected by range mods at all. 2 Link to comment Share on other sites More sharing options...
Krent_X Posted January 25 Share Posted January 25 can you fix the hang up with Magus Anomaly and Opening slam. its either the tenno bumping the mobs and canceling the slam because they need access to the floor; or magus anomaly and the tenno frame switch is sucking mobs close for the interruption of the slam, for the same reasons. and if you test it do it on Baruuk and in SP you'll know why. your crowed very well. once the tenno is crowded there is no sling to the ceiling then aim to the floor. mobs block you like a wall. i like using these in tandem together but it feels like one is outweighing the other. Link to comment Share on other sites More sharing options...
Berzerkules Posted January 25 Share Posted January 25 Kompressa has been bugged in Mag's Magnetize bubble since the weapon was released almost a year and a half ago... 2 Link to comment Share on other sites More sharing options...
Semblant89 Posted January 26 Share Posted January 26 Railjack was used to have nice visuals, why are you trying to destroy even that thing from this content? I was feeling that i was in space for real and pieces of meteors and rocks may they hit my space ship and now what? What is that dirt? Is any way to disable this floating things like piece of paper? What the meaning add so many of those things and destroy the beautiful railjack visuals? Grineer/Curpus/Sentient enemies was reading some magazines and they was throwing the pages around or something? 2 Link to comment Share on other sites More sharing options...
Krent_X Posted January 29 Share Posted January 29 the void shell for excal, his head has better bump map and reflections then his body. if you make him chrome with white titanium sheen, he has smudgy white specular lines on his body and his head is pristine. can you please add self illumination to the Argon decoration. If i place it in the cave at the camp, its black. also the 1000 year old fish decoration is so transparent that it might as well be air. Silverhawk's crossover when? 1 Link to comment Share on other sites More sharing options...
Halo Posted February 1 Share Posted February 1 (edited) Pretty upsetting that whenever I forma a frame, my config D-F all get reset and take off their mods. Config A-C stay on when I forma a frame, but D-F do not stay modded. This has been prevalent for months if not longer, and I'm hoping this gets lumped into the pile of other bug fixes that will occur once Citrine's Last Wish comes out. Please and thank you.Also Pathocyst's heavy attack damage is still bugged and cut in half of its original value.That needs a drastic fix, effective almost immediately. It has been 2 years too long already (Technically a year and a half, but you get the gist) Thread here: Edited February 1 by Halo Punctuation 2 Link to comment Share on other sites More sharing options...
Slayer-. Posted February 1 Share Posted February 1 (edited) Ancient Obelisk challenge in Nightwave will not complete, it states challenge completed but once back in the Necralisk it shows as not completed. I've tried going both ways out from Necralisk and straight to Cambion Drift from my Orbiter. Edit: Added pictures. Challenge completed. I look at Nightwave back in the Necralisk and it shows it as not completed, it also shows two in the UI before I go out. I what's going on. Edited February 1 by Slayer-. 2 Link to comment Share on other sites More sharing options...
master_of_destiny Posted February 1 Share Posted February 1 16 minutes ago, Slayer-. said: Ancient Obelisk challenge in Nightwave will not complete, it states challenge completed but once back in the Necralisk it shows as not completed. I've tried going both ways out from Necralisk and straight to Cambion Drift from my Orbiter. Edit: Added pictures. Challenge completed. I look at Nightwave back in the Necralisk and it shows it as not completed, it also shows two in the UI before I go out. I what's going on. So, players helping players moment. 1) Did you try and get the thing before or after the second popped off? 2) Did you get your before and after score? 3) Did you maybe try and get it, and also discover that on a single run you could get it to pop-off three times? I ask this because I missed a day, came back, and saw two of these. Thought it was shenanigans....so I just popped down and did the drift. Once, and it stated a single nightwave was done...then a second tower, and a second notice. Finally, a fifth tower and a third notice. Weird...? Opened the menu, and both were still present. Opened the points system, and had gone up 2000. Scratched my head, figured that I had to just leave the drift and return to orbiter...but no. Return there and I have the 2000 points, both not completed, and not 3000 points as the UI pop-offs indicated. As such it's "a visual bug" like so much of warframe these days. It's almost amusing how much of this game is chalked up to visual glitches. We've had literal years to make the replacement for alerts work...and it's already in maintenance mode with more of its content than anything else. Lord knows that at this point once you earn the level 30 cosmetic the only draw remaining for the system is nitain and reactors/catalysts....which generally now act as newer player time gates instead of rewards for veteran players. 2 Link to comment Share on other sites More sharing options...
Halo Posted February 1 Share Posted February 1 (edited) 4 hours ago, Slayer-. said: Ancient Obelisk challenge in Nightwave will not complete, it states challenge completed but once back in the Necralisk it shows as not completed. I've tried going both ways out from Necralisk and straight to Cambion Drift from my Orbiter. Edit: Added pictures. Challenge completed. I look at Nightwave back in the Necralisk and it shows it as not completed, it also shows two in the UI before I go out. I what's going on. It's a second free 1k points for everyone. So what if the system had a small hiccup this one time in all of its years, it's a daily challenge. They're meant to be easy and quick. EDIT: This needs a fix now. Completing the challenge does NOT reward you the extra 1k standing, and in fact brings back the older challenge from yesterday. Showing 2 challenges, that do not give you the daily standing. Edited February 1 by Halo 1 Link to comment Share on other sites More sharing options...
-4-lexatrop Posted February 2 Share Posted February 2 Please add a blueprints for combining the archon shards , it will be much better then increasing the % chance on archon hunt . 1 Link to comment Share on other sites More sharing options...
iPathos Posted February 2 Share Posted February 2 On 2023-02-02 at 4:44 AM, Halo said: It's a second free 1k points for everyone. So what if the system had a small hiccup this one time in all of its years, it's a daily challenge. They're meant to be easy and quick. EDIT: This needs a fix now. Completing the challenge does NOT reward you the extra 1k standing, and in fact brings back the older challenge from yesterday. Showing 2 challenges, that do not give you the daily standing. They did explain this in the original post... In addition it did not seem to care if I did multiple towers as in @master_of_destiny's post - I only ever got one popup and zero points regardless of entry/exit method and quantity of towers completed. 1 Link to comment Share on other sites More sharing options...
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