tripletriple Posted November 21, 2013 Share Posted November 21, 2013 (edited) Great warframe loads of fun but sometimes you swing your claws with hundreds of enemies around and hit no one. An aoe fix would be appriciated DE. Because it is broken at the moment. This is a neccesity. Everything else can come in time or needs not to be implemented. Optional fixes!! It does need some range as well with a bit of a damage boost. As far as the frame itself. 1. Needs more base speed. (super important upon testing she needs faster or on par with loki!!!) 2. Should have had more armor if she is going pure melee. 3. More range on buffs and time duration on mobs. Edited November 21, 2013 by tripletriple Link to comment Share on other sites More sharing options...
lautalocos Posted November 21, 2013 Share Posted November 21, 2013 if you mean overload/molecular prime AOE, then no. if you mean making the attacks have a larger range, then i guess yes? im not so sure Link to comment Share on other sites More sharing options...
gallowsCalibrator Posted November 21, 2013 Share Posted November 21, 2013 (edited) if you mean overload/molecular prime AOE, then no. if you mean making the attacks have a larger range, then i guess yes? im not so sure Right now, the claws seem to miss enemies often for no discernible reason. You can take several swings at an enemy and only see two of them hit, as well as not doing much to anything around you despite having an energy pulse effect. Edited November 21, 2013 by gallowsCalibrator Link to comment Share on other sites More sharing options...
tripletriple Posted November 21, 2013 Author Share Posted November 21, 2013 Right now, the claws seem to miss enemies often for no discernible reason. You can take several swings at an enemy and only see two of them hit, as well as not doing much to anything around you despite having an energy pulse effect. Exactly that pulse effect should be aoe. Link to comment Share on other sites More sharing options...
Failisfail Posted November 21, 2013 Share Posted November 21, 2013 Right now, the claws seem to miss enemies often for no discernible reason. You can take several swings at an enemy and only see two of them hit, as well as not doing much to anything around you despite having an energy pulse effect. I notice that to, spent a whole power duration killing 4 enemies out of 10.. :( Link to comment Share on other sites More sharing options...
tripletriple Posted November 21, 2013 Author Share Posted November 21, 2013 I have fixed the topic to have a more straightforward post. Hopefully DE takes notice. Link to comment Share on other sites More sharing options...
LoopStricken Posted November 21, 2013 Share Posted November 21, 2013 I agree with this wholeheartedly... but have you tried adding range mods to your melee weapon, since the Ultimate skill seems to use the 'stats' of your melee weapon. Link to comment Share on other sites More sharing options...
tripletriple Posted November 21, 2013 Author Share Posted November 21, 2013 (edited) Let me test it out. Kind of hard to test because DE has yet to fix the melee bug issue where I cannot melee. Are you paying attention DE? Edited November 21, 2013 by tripletriple Link to comment Share on other sites More sharing options...
LoopStricken Posted November 21, 2013 Share Posted November 21, 2013 Let me test it out. Kind of hard to test because DE has yet to fix the melee bug issue where I cannot melee. Are you paying attention DE? That is indeed a massive pain in the arse. Link to comment Share on other sites More sharing options...
LoopStricken Posted November 21, 2013 Share Posted November 21, 2013 Speaking of range mods; I have a maxed melee range mod in my Orthos, and the Ultimate melee attacks can still miss an enemy right in Valkyr's face. This is very annoying. Link to comment Share on other sites More sharing options...
tripletriple Posted November 21, 2013 Author Share Posted November 21, 2013 (edited) Yep after extensive testing reach is useless on her. Dual Ichors are the best on her. I think they are the best weps hands down now. Melee anyway. Edited November 21, 2013 by tripletriple Link to comment Share on other sites More sharing options...
Yg-Dosst Posted November 21, 2013 Share Posted November 21, 2013 (edited) Agreed. There's no point behind having: http://www.youtube.com/watch?v=JzYMi5wSc7g'> If there isn't some kind of large cleave to it. Remove the failed attempt at a Devil May Cry air-juggle, Add a nice big, meaty, cleave, which it lacks.And add knockdown immunity during the ultimate. The Invincibility isn't necessary and I see that probably getting nerfed from causing issues in the future, as per how DE handles ANY kind of invulnerability. But if that MUST be removed, I recommend giving the ult the ability to multiply your current and maximum health by +50% to +200% during the duration of the ability, along with a buff to her natural health. Edited November 21, 2013 by Yg-Dosst Link to comment Share on other sites More sharing options...
LoopStricken Posted November 21, 2013 Share Posted November 21, 2013 What I find annoying is, if you're just running (not even sprinting) forward and meleeing, your melee attacks during the Ultimate slow you down. Link to comment Share on other sites More sharing options...
tripletriple Posted November 21, 2013 Author Share Posted November 21, 2013 (edited) So I've concluded paralyse is useless, and this frame really needs a buff, because it is kinda bad atm. Even wore than volt pre update 11. Edited November 21, 2013 by tripletriple Link to comment Share on other sites More sharing options...
thejingle Posted November 21, 2013 Share Posted November 21, 2013 (edited) Yea it seems to be a really fun frame but it really is weak compared to most everything. The invuln is nice, but as a melee frame she should have some sort of knockdown immunity that has a really high uptime. Also "Berserker" or not making a character have such low shields when they are going to presumably be in melee range more often is a bad thing even if she has armor and respectable health. I think it would have been really neat if instead of the mostly worthless stun they gave her an equally cheap buff that gave her some form of life leech on melee weapons that also gave her knockdown immunity for X duration, they could even make it a toggle because frankly even with complete knockdown immunity at all times she would still be at a disadvantage versus ranged damage oriented characters. Melee is not at all viable in most situations even with her buffs due to the fun mix of doing less damage than ranged while being in a position to take more damage from enemies and the high chance that you are going to be chain knocked down. A Rhino with a Gallatine is arguably a better melee character still and he still has all the other stuff that makes Rhino great. Edited November 21, 2013 by thejingle Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted November 22, 2013 Share Posted November 22, 2013 Oh thank god this was addressed. I hope this thread gets more attention so that DE can take some notes. Link to comment Share on other sites More sharing options...
Keltik0ne Posted November 22, 2013 Share Posted November 22, 2013 The animation is way too slow too, it's basically the one they said would be sped up in the last livestream, but didn't. Link to comment Share on other sites More sharing options...
Nedwin Posted November 22, 2013 Share Posted November 22, 2013 + Link to comment Share on other sites More sharing options...
tripletriple Posted November 22, 2013 Author Share Posted November 22, 2013 (edited) Let's hope DE atleasts gives us a response that they read this. LOVE this warframe but it needs to be fixed. Edited November 22, 2013 by tripletriple Link to comment Share on other sites More sharing options...
TwiceDead Posted November 22, 2013 Share Posted November 22, 2013 Yep. AoE needs to be increased to at least rival the hit-detection of a long-sword.Wouldn't want to have too much AoE though, you've already been granted invincibility for a good 30 seconds, which allows you to keep 100% upkeep fairly painlessly. Link to comment Share on other sites More sharing options...
Yg-Dosst Posted November 22, 2013 Share Posted November 22, 2013 Yep. AoE needs to be increased to at least rival the hit-detection of a long-sword. Wouldn't want to have too much AoE though, you've already been granted invincibility for a good 30 seconds, which allows you to keep 100% upkeep fairly painlessly. The Ult should be valued only for its ability to kill, not the invulnerability. Remember she's melee damage, not a tank. Link to comment Share on other sites More sharing options...
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