[DE]Danielle Posted March 16 Share Posted March 16 Hildryn Prime: Hotfix 32.3.7 Optimizations: Improved launcher performance on Windows 7 and improved workarounds for misconfigured networks. Fixes: Fixed several of yesterday’s hotfix Riven Disposition changes not applying as intended/announced in the March 2023 Riven Dispositions post: Afentis: 0.85 (from 0.8) Afuris Prime: 0.7 (from 0.5) Aegrit: 0.65 (from 0.6) Tatsu Prime: 0.7 (from 0.65) Fixed Hildryn Prime using the base version of her shoulder shields during Pillage casts. Fixed the Prime Surator Syandana’s outer flames not applying selected energy colors. For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread. 17 Link to comment Share on other sites More sharing options...
Buldozers Posted March 16 Share Posted March 16 (edited) Hotfix for hotfix 😁 Nothing to see here. Edited March 16 by Buldozers 2 Link to comment Share on other sites More sharing options...
LittleLeonie Posted March 16 Share Posted March 16 (edited) Still no Legendary Rank 3 test huh? 🙃 Edited March 16 by LittleLeonie 1 Link to comment Share on other sites More sharing options...
Halo Posted March 16 Share Posted March 16 Hildryn Prime Chest Plate only changing colors in association to the frame colors. It's an attachment, not taking attachment colors. Link to comment Share on other sites More sharing options...
T.A.K.A.I Posted March 16 Share Posted March 16 Just now, LittleLeonie said: Still no Legendary Rank 3 test huh? 🙃 on duviri update, maybe, i think Link to comment Share on other sites More sharing options...
XHADgaming Posted March 16 Share Posted March 16 (edited) Much faster than previous riven dispo issues we've had the in past. Thanks for the quick fix! Is there a chance we can see improvements to melee stances for many melee weapon classes? The Two-Handed Nikanas melee weapon class in which the Tatsu and Tatsu prime contains Wise Razor as its lone stance which is not that great. It isn't just limited to that one stance in that one class though, there are many others that also need improvements, both stances and melee weapon classes. The Tatsu Prime can actually become a good weapon and may not require a riven dispo increase if instead it had a good stance. Edited March 16 by XHADgaming 1 Link to comment Share on other sites More sharing options...
16Bitman Posted March 16 Share Posted March 16 15 minutes ago, [DE]Danielle said: Improved launcher performance on Windows 7 and improved workarounds for misconfigured networks. Thanks :) 1 Link to comment Share on other sites More sharing options...
Damocles Posted March 16 Share Posted March 16 Still no chance at fixing projectile punch through? 3 Link to comment Share on other sites More sharing options...
Myscho Posted March 16 Share Posted March 16 You forgot to update Legendary test 3, is the same as 2 Link to comment Share on other sites More sharing options...
TeeMeunTsundere Posted March 16 Share Posted March 16 34 minutes ago, [DE]Danielle said: Fixed the Prime Surator Syandana’s outer flames not applying selected energy colors. Thx but it's not 100% fix, 3 smaller flames only apply the first slot of energy color but the color in second slot does not apply on it 3 Link to comment Share on other sites More sharing options...
---Swaggi--- Posted March 16 Share Posted March 16 Plz remove these insane stupid relic packs limits... you literally punishing ppl for playing the game lul Completely disconnected nothing else... 4 Link to comment Share on other sites More sharing options...
Tazfull Posted March 16 Share Posted March 16 (edited) Last update, 2x crash game on menu mods change. UPDATE:3X Edited March 16 by Tazfull 1 Link to comment Share on other sites More sharing options...
Sulligy Posted March 16 Share Posted March 16 Any chance of fixing Hildryn Prime's ability visuals reverting to default when using the tennogen skin? Link to comment Share on other sites More sharing options...
ElDeGrats Posted March 17 Share Posted March 17 Volt Shield :/ 1 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted March 17 Share Posted March 17 14 hours ago, Tazfull said: Last update, 2x crash game on menu mods change. UPDATE:3X All 3 of the crashes you've submitted indicate an issue with your video driver. You should first try updating to the latest stable driver, and if that doesn't help, try turning off any overlays or "graphical enhancements" that you have running. 5 Link to comment Share on other sites More sharing options...
5-days Posted March 17 Share Posted March 17 Please, fix getting stuck in operator if transference is used while Yareli is riding Merulina as client. Link to comment Share on other sites More sharing options...
5-days Posted March 17 Share Posted March 17 Please make it so that we can use Soul Punch in one of the Shadows of The Dead so that we can kill that shadow/get rid of it. As a necromancer we should be able to decide which of our minions we want alive, after all, we are the ones that summoned them. As of now, the only way to kill a shadow is to wait for their lifes to run out, but sometimes that never happens (such if the shadows are low level and they get the life regen from Wisp mots, or if you get a Leech eximus on your shadow squad), or can take a long while. Also, in a normal situation, all shadows will die at the same time, which means that if you have 6 butchers and 1 eximus, there is no way (built in the warframe) for you to keep that eximus and let the butchers die, which means that you basically have no control over your 7 shadow squad once they have been summoned. Another thing is that, let's say, you just summoned your shadows (they usually last for 1min with an average build and without healing them), and right after that an eximus, that you wanted on your squad, spawned too. Now your only option is to 1) somehow keep that eximus alive until your shadows expire and then try to kill it with the Soul Punch effect or 2) Kill that eximus so that it will stay in your summoning pool, but not kill any other enemy in the following 1minute so that your pool dont get overridden. That is such a bad experience, because it makes you not ever want to summon your minions because a cool enemy that you want on your squad might spawn right after you do that, and if you already have your 7 shadows there, your only option will be one of the 2 mentioned before, which both are terrible. If not, then at least fix the workarounds that should allow us to have some control over our shadows, such as the Vazarin Protective Sling that in theory heals an ally when you void sling through them, but that doesn't work on Eximus shadows (it works on shadows that don't have overguard) because of their overguard effect, even though they are allies. Being able to heal/kill shadows individually gives us control over which ones stay alive. At the moment, the only way to be able to decide which shadows live and which die is to subsume Banish on nekros and use the Rift Haven augment, which heals banished allies. With this we can banish the shadows that we want to live, and let the other ones die by life decay. But, in order to have such a basic functionality we need to sacrifice one of our 4 abilities AND a mod slot, this is awful, please add the Soul Punch interaction or fix Protective Sling. Link to comment Share on other sites More sharing options...
CoffeeElemental Posted March 17 Share Posted March 17 23 минуты назад, 5-days сказал: Please make it so that we can use Soul Punch in one of the Shadows of The Dead so that we can kill that shadow/get rid of it. And transfer the rest of their hp to the living ones. ples Link to comment Share on other sites More sharing options...
bl2x2 Posted March 17 Share Posted March 17 any chance of fixing propa amp knockdown through volt shield😭 1 Link to comment Share on other sites More sharing options...
iPathos Posted March 17 Share Posted March 17 15 minutes ago, bl2x2 said: any chance of fixing propa amp knockdown through volt shield😭 Link to comment Share on other sites More sharing options...
Halo Posted Sunday at 04:48 PM Share Posted Sunday at 04:48 PM Still never fixed Pharoma Dye being able to sit on the Deimos liquids like the Luminous Dye. I want to stop fish from fleeing too quickly, and I can't do that. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now