Burufokkusu Posted November 22, 2013 Share Posted November 22, 2013 Ok first I think i will like the nee damage sytem once i figure it out. Now then for the questions... What does serration do to famage now that there are three different types of damage (impact, slash, and puncture)? Second are there new mods that will only increase one damage type and if so what are they? Also I am still confused on the new elemental system. For some reason all.i can get is fire and magnetic on my builds is there some special order I need to put the mods in to get different elements? And thats about all I can think of now. Thanks.in advance. Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted November 22, 2013 Share Posted November 22, 2013 (edited) f(x) = serration * Multishot ( slash (slash multiplier if mod is present) + impact (impact multiplier if mod is present) + puncture (puncture multiplier if mod is present) entire damage = f(x) * (combined element with each element taking reductions according to enemy type) link to elemental reductions: https://forums.warframe.com/index.php?/topic/134320-damage-20-damage-stats-for-those-who-havent-seen-the-design-council-chart/#entry1612001 Edited November 22, 2013 by ClaymoreNo47 Link to comment Share on other sites More sharing options...
CelsiusPrime Posted November 22, 2013 Share Posted November 22, 2013 try this page I found it helpful https://forums.warframe.com/index.php?/topic/134176-explainedsolved-damage-20-builds-with-cheatsheets Link to comment Share on other sites More sharing options...
Burufokkusu Posted November 22, 2013 Author Share Posted November 22, 2013 f(x) = serration * Multishot ( slash (slash multiplier if mod is present) + impact (impact multiplier if mod is present) + puncture (puncture multiplier if mod is present) entire damage = f(x) * (combined element with each element taking reductions according to enemy type) link to elemental reductions: https://forums.warframe.com/index.php?/topic/134320-damage-20-damage-stats-for-those-who-havent-seen-the-design-council-chart/#entry1612001 . But what are the damage multipliers for impact puncture and slash? Are they mods that are new to update 11 or did de change existing mods? Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted November 22, 2013 Share Posted November 22, 2013 (edited) . But what are the damage multipliers for impact puncture and slash? Are they mods that are new to update 11 or did de change existing mods? each gun has a little bit of all three and serves as the base for those damage types. -Impact does +50% vs Robotic and Shield and -50% vs Infested. -Puncture does +50% vs Armor and Robotic and -50% vs Infested. -Slash does +50% vs Flesh and Infested and -50% vs Robotic. mods that boast any of these types only boast that particular portion of the damage. for example gorgon has 18-1-1. 18 is impact so if theres a mod that says gives 60% more impact damage to rifle. It will gain 18 * 160% + 1 + 1. identical to the old system elemental damage are completely seperate and will multiply any final values so those can be treated and analyzed seperatly. The base value of 100% is slash + puncture + impact. Lastly serration and multishot will multiply any final values so those can also be removed from the analysis. Edited November 22, 2013 by ClaymoreNo47 Link to comment Share on other sites More sharing options...
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