TKDancer Posted March 17 Share Posted March 17 (edited) now, been months since his damage was halved, was made to share ammo with us and made susceptible to self stagger(which never really mattered cause i imagine most wukong players slot PSF anyways), so can we PLEASE get some improvements/fixes to the Celestial Twin/specter AI? the damn thing will stand there without shooting his gun/swinging his melee weapon, he aims at center of mass, he ignores it when enemies are partially blocked by the environment(i.e a small safety railing on a walkway blocking 60% of an enemy? doesnt care, will shoot center of mass and miss everything), insists on crouching when shooting guns which makes the previous issue even worse, doesnt use melee weapon combos properly/at all, doesnt understand the nature of the weapon given to them(wont alter behavior based on weapon, will snipe with shotguns or do CQB with a vectis), reloads when he doesnt need to(will fire 1-2 rounds from a 10 round magazine and reload WHEN THERE ARE ENEMIES IN VIEW) and of course: he has nothing built into his AI to stay alive beyond shooting weapons, no survivability beyond an inaros' like health pool and the armor from defy, which is simply not enough for a specter that KEEP STANDING STILL WHILE BEING SHOT BY 30 ENEMIESSSSSSSSS a lot of these problems was what led people to give wukong's celestial twin AoE weapons, his bad aim meant he got the best results when given something that can hit everything in a wide area, none of it got fixed/addressed after his nerf, and the ammo sharing(instead of giving him a separate ammo pool) means that a player flowing between melee and guns might find themself out of ammo cause their clone wasted it all the whole marking mechanic also makes little sense to me, if in a scenario where you need the extra dmg and focused fire from clone, the player is usually better off just focuing the priority target themselves, marking should have been automatic(celestial twin focuses same targets as the player with a dmg bonus vs those targets) and/or applied in a AoE, i know that putting emphasis on the mark mechanic by halving his base dmg was an attempt to fight afk/passive play, but it failed at that now dont get me wrong, twin works more than fine for the majority of content, but thats just cause the majority of content is ridiculously easy with properly modded weapons, specially one of the AoE/chaining weapons that didnt get hit as hard by the ammo economy nerfs, when our twin is pushed against higher level enemies, specially SP enemies, our dear old clone's terrible AI shows how bad he is at actually fighting, and his dmg starts suffering vs high level armor real bad, hell he cant even use defensive frame arcanes(like guardian and grace) or benefit from the bonuses of galvanized mods ..... as for Primal Fury and by extension Iron Staff, lets 1st say we need blood rush/weeping wounds to be made available for it and all other exalted melee weapons, traditional melee is already lagging behind(thanks follow through :/), exalted melee more so(baruuk's being the biggest exception since his "melee" attacks are basically bigger arca plasmor shots), players shouldnt have to rely on gimmicky interactions with gladiator mods or augments like primal rage to get the blood rush effect, quite simply no reason for it, specially when most exalted weapons, iron staff included, dont even have exceptional stats, doesnt help that prime exalted weapons dont even get better stats than their non-prime counterparts, i know this complaint has been made for years only to fall on deaf ears but we need changes here with that out of the way, this stance, and other exalted melee stances, need some heavy work: not a single forced slash proc on the entire stance of a weapon without a slash focus in it's damage distribution(basically 2/3 impact 1/3 slash), below average multipliers for its combos, clunky combos(with a couple decent but clunky multi hits), only 1 attack that can help with grouping enemies in the entire stance, the 1.0 follow through coupled with its large range is its biggest saving grace but its not enough, im REALLY hoping we dont get a second primal fury augment that works like chromatic blade/reactive storm, that would be an awful cop out, rn we gotta work triple time to make Iron Staff compete with regular melee weapons and it still loses, to the point that many reccomend to give wukong a helminth ability over it, things like roar, pillage, terrify, xatas whisper and so on allowing wukong to do more dmg with a better weapon(and roar also buffing our very clunky clone) Edited Saturday at 07:52 AM by TKDancer 1 Link to comment Share on other sites More sharing options...
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