LalaLuck 901 Posted March 2, 2013 Share Posted March 2, 2013 Just 1 update closer 'til 7. Link to post Share on other sites
H0lt 128 Posted March 2, 2013 Share Posted March 2, 2013 Stuck on Downloading new content. Mutiple attempts. Link to post Share on other sites
Tyzh 5 Posted March 2, 2013 Share Posted March 2, 2013 Detailed notes on the "Several balancing tweaks to Rifles and Pistols." BRATON: Tweaks to recoil feel. Added force feedback. BURSTON: Tweaks to recoil feel. Added force feedback. Shorter pause between bursts. LEX: Tweaks to recoil feel. Slight boost to base fire rate. SICARUS: Tweaks to recoil feel. Slight boost to burst's fire rate and longer pause between bursts. LATRON: Tweaks to recoil feel with sharper Rotation Spring/Noise and added Translation Spring. Added force feedback to firing sound. Tweaks to accuracy setting to match previous weapons' direction. FURIS / AFURIS: Tweaks to recoil feel with sharper Rotation Spring/Noise and added Translation Spring. Added force feedback to firing sound. Tweaks to accuracy setting to match previous weapons' direction. Overall balance between both weapons including the akimbo version being less accurate and base clip size of the akimbo version being exactly 2x the solo version. MK1-BRATON / BRATON VANDAL: Tweaks to Recoil feel. Accuracy tweaks following previous weapons' direction. Added force feedback to Vandal's firing. LATO / AKLATO: Tweaks to Recoil feel. Accuracy tweaks following previous weapons' direction. Added force feedback to their firing. Solo version more accurate than akimbo one. KRAKEN: Tweaks to Recoil feel. Accuracy values changed to encourage aimed firing for more precise shot and to add reticule bounce. Added force feedback to its firing sound. SNIPETRON: Tweaks to Recoil feel, added Rotation and Translation Spring values. Tweaks to aim while scoped and from hip. Added force feedback to its firing sound. ALL: Made accuracy recoveries and auto-reload times consistent across all weapons. What is this "accuracy tweaks following previous weapons' direction" bit about? Link to post Share on other sites
Inofor 91 Posted March 2, 2013 Share Posted March 2, 2013 The accuracy tweaks probably include how the aklatos are no longer pinpoint accurate with no recoil while hipfiring. Not sure what the extent of the changes is. Aklatos currently have recoil while hipfiring and they're less accurate than before. Link to post Share on other sites
kiwicanfly 231 Posted March 2, 2013 Share Posted March 2, 2013 I see that they have added more recoil to the braton vandal :/ Link to post Share on other sites
Vilrein 62 Posted March 2, 2013 Share Posted March 2, 2013 (edited) In the news section of the main website; the sub-header for the new update says "New weapon skin in today's update". I think someone may have gotten a little mixed up by the description of the Amphis. Yay, I made a difference. Edited March 2, 2013 by Zerroth Link to post Share on other sites
demontrace 9 Posted March 2, 2013 Share Posted March 2, 2013 Making weapons less accurate really isn't a welcome change. As it is, there are no mods to help increase accuracy, and decrease recoil, so these kinds of changes are just universally bad. It also once again makes you feel a lot less superhuman, and rather a much weaker version of the superhuman soldiers/ninjas we seem to be. :( Link to post Share on other sites
3ntropy 7 Posted March 2, 2013 Share Posted March 2, 2013 Making weapons less accurate really isn't a welcome change. As it is, there are no mods to help increase accuracy, and decrease recoil, so these kinds of changes are just universally bad. I respectfully disagree. Bringing accuracy of certain weapons in line with the rest is a good balance fix. Weapons with pinpoint accuracy from the hip entirely negate aim-down-sights as a feature. In some cases, Burstron for example, increasing the recoil still resulted in a direct buff because of how much more predictable the recoil became. Link to post Share on other sites
Juper0 160 Posted March 2, 2013 Share Posted March 2, 2013 Awesome! great update with a new weapon. i am loving it. can't wait to play with the new toy!~ Link to post Share on other sites
LunariaN- 117 Posted March 2, 2013 Share Posted March 2, 2013 I wanna know that they fixed the Nvidia surrounder problem or not :( https://forums.warframe.com/index.php?/topic/1359-nvidia-surround-bugs/#entry102831 Link to post Share on other sites
Onubtanium 8 Posted March 2, 2013 Share Posted March 2, 2013 i noticed that when i log out and then back in my character colors always reset Link to post Share on other sites
Xiroku 68 Posted March 2, 2013 Share Posted March 2, 2013 2-3 weeks till Update 7..... It needs to happen NOW. Link to post Share on other sites
kithsakhai 94 Posted March 2, 2013 Share Posted March 2, 2013 kraken feels more in line with the other pistols now, which is nice, was too OP and no reason before to go back to my lex or akbolto Link to post Share on other sites
Hero1nZero 0 Posted March 2, 2013 Share Posted March 2, 2013 (edited) Weapon position in hands during standing still is broken, both for rifles and pistols, they re just floating in air or clipping through fingers, it needs to be fixed ASAP. Resets to normal while moving or shooting though. New fire rate of lex is just awesome, with summary +70% fire rate mods it shoots pretty fast now. Always liked that pistol for look and sound but hated for incredibly slow fire rate. Edited March 2, 2013 by Hero1nZero Link to post Share on other sites
Feindfeuer 475 Posted March 2, 2013 Share Posted March 2, 2013 Idle Warframe Animation no longer breaks head/neck. ... Lato Mods are now Compatible with Lato Prime. This is beautiful. ;_; Link to post Share on other sites
valkrein 99 Posted March 2, 2013 Share Posted March 2, 2013 kraken's dual shot feels faster Link to post Share on other sites
Feindfeuer 475 Posted March 2, 2013 Share Posted March 2, 2013 The Burston is certainly better now... it still has the high downtime between bursts and it still kicks. But the spread is now tied to the recoil and can be activly counteracted. At least i hit a lot better with it now. The new recoil system realy helps making it a more viable weapon. I still prefer the Braton though. Link to post Share on other sites
Ancair 3 Posted March 2, 2013 Share Posted March 2, 2013 (edited) Radial disarm no longer works versus grinners. And ancient's still hit you while invisible :l Please fix disarm D: Edited March 2, 2013 by Ancair Link to post Share on other sites
Dreamwalk3r 742 Posted March 2, 2013 Share Posted March 2, 2013 I wonder when will displayed weapon accuracy be fixed (Gorgon with 100 accuracy, sure thing). But this update is really good, keep it up, DEvs :) Link to post Share on other sites
Shion963 3,626 Posted March 2, 2013 Share Posted March 2, 2013 Did they remove the spinning circular glyph under the character's feet on the starmap/loadout screen? It seems odd for me that the characters are just 'floating' there now. Link to post Share on other sites
Alcatrazsection51 0 Posted March 2, 2013 Share Posted March 2, 2013 Where can i Find EXCALIBUR PARTS Link to post Share on other sites
Shion963 3,626 Posted March 2, 2013 Share Posted March 2, 2013 Where can i Find EXCALIBUR PARTS https://forums.warframe.com/index.php?/topic/669-boss-locations-their-special-drops-february-6-2013-loki-added/ Link to post Share on other sites
DreamerNeon 86 Posted March 2, 2013 Share Posted March 2, 2013 That is one ugly double ana* thingy you got there :S Link to post Share on other sites
Inofor 91 Posted March 2, 2013 Share Posted March 2, 2013 Can confirm, ancient disruptors can still sap all my energy with a hit while I'm invisible, if I make myself invisible when I see them starting the attack, and then move out of the way while invisible. It's like they're locked on me. Link to post Share on other sites
RossRam 1,299 Posted March 2, 2013 Share Posted March 2, 2013 (edited) That staff is looking awesome, hopefully it's as good ingame! this is just a skin...or am i wrong ? Edited March 2, 2013 by Dansilent Link to post Share on other sites
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