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Choosing a Decree after continuing should pause all enemies, not get you killed


Arcsyrine
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After choosing the continue screen can we please have all enemies pause while we choose our decree? I keep getting killed while choosing in SP. If not for multiplayer then at least pause for solo players.

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43 minutes ago, Arcsyrine said:

After choosing the continue screen can we please have all enemies pause while we choose our decree? I keep getting killed while choosing in SP. If not for multiplayer then at least pause for solo players.

I think it would be fine in multiplayer, too. Kind of like selecting a relic in endless fissure missions.

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It can get a bit dicey as you entire UI is locked until you make a selection and you need to read every decree cause many are similar sounding but different in effects.

I really think there should be better icons per decree to explain things "at a glance" if they can't pause the gameplay.

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I absolutely hate the decree system because of this. The game gives me options, but no time to read through their descriptions and pick something. Apparently I'm expected to stop, stand around, and read through them while Steel Path enemies are swarming all over me and the objective? How did this get through testing?

The descriptions are kind of complicated, I can't just glance at them and pick something instantly. Especially when decrees have interactions with each other, and you might want certain combinations, so I also need to remember or double-check what ones I have already...

It should be like fissures, with how the game pauses to let everyone pick a reward, or pick a relic to use.

Edit: It's also bad with how the UI is gone for several seconds after picking a decree. Some frames like Chroma desperately need that UI to come back ASAP to see if Vex Armor is about to expire or not... The fact that the game doesn't pause also adds pressure in this way, with high-maintenance abilities ticking down.

Edited by SteveCutler
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the sad thing is we already have this in a different part of the game: Relic Fissures.

even in public. a timer counts down, pauses the game for everyone, shows what rewards you got, then after another short timer you get time to put on another relic if you want. literally all we need is for the game to stop when a decree becomes available and resume after a set time or when everyone has picked a Decree: you'd still have to read kinda fast, but you won't risk getting killed while looking at your Decree options.

it's baffling that DE didn't implement a system they already had...

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3 hours ago, (PSN)haphazardlynamed said:

Or switch to operator and go Void Mode.

If you have an active ability, your frame only gets 90% DR instead of full immunity. Against Steel Path enemies, that matters.

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Want to voice support for this.

Either pause AI or despawn enemies at the end of the round, or give a brief invulnerability period whenever decrees are selected.

The decrees are wordy enough so you need several seconds to even parse what's going on and then you still haven't made a decision. The ONLY time I ever feel like I have an adequate amount of time for the selection is in the cave before the run or at the beginning of a Defense round.

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To work in multiplayer, making you immortal would be a better solution.

But a simple solution on your side for now (which doesn't prevent a real change) is to simply transference > crouch > open decree screen. This way you will have all your Tenno invisbility duration to choose decrees, which should be largely enough for 1-2.

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38 minutes ago, lukinu_u said:

But a simple solution on your side for now (which doesn't prevent a real change) is to simply transference > crouch > open decree screen. This way you will have all your Tenno invisbility duration to choose decrees, which should be largely enough for 1-2.

That is what I have done a few times, when I remember to do it. It is very good advice!

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I go into void mode if I'm worried.  Or if I really want to spend some time looking at all the existing decrees, I wait until the wave/mission is over.  I wouldn't object to something better than those options.

But I definitely do not want a void relic-style timer pausing everything in the middle of a mission, waiting for some dude who is halfway afk to notice and then dither between the choices.

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I like the ease and speed of access of picking decrees as is, but I've certainly died because I spent too much time picking them. If they got the same treatment as relic rewards, then everyone gets like 10 seconds to pick their decree instead of the time limit being affected by circumstances.

I think no matter which way you go with decree system, you will dissatisfy some group of people.

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28 minutes ago, LjMjollnir said:

Void mode

+1 this is what I been doing though if you're quick (or not slow) you can usually get away with not doing this if its an end of round decree

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2 hours ago, LjMjollnir said:

Operator... Void mode... problem solved.. ive been doing this with no issues...

So how does that work for folks who have crouch/slide (which is what triggers the void mode invisibility) bound as a hold instead of toggle? Because for me, it would be extremely inconvenient to have to change that binding to a toggle just to be able to select decrees a little bit more easily at the cost of screwing up my general gameplay. Is there a way to bind these things separately?

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2 hours ago, AceOfCayde said:

So how does that work for folks who have crouch/slide (which is what triggers the void mode invisibility) bound as a hold instead of toggle? Because for me, it would be extremely inconvenient to have to change that binding to a toggle just to be able to select decrees a little bit more easily at the cost of screwing up my general gameplay. Is there a way to bind these things separately?

Just FYI: I have hold mode, but if I go void and bring up the selection window, I stay in void.  That said, this system sucks rocks.  I'm usually letting a teammate bleed out or letting an objective get destroyed while I read over my selections.  

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16 hours ago, Tiltskillet said:

But I definitely do not want a void relic-style timer pausing everything in the middle of a mission, waiting for some dude who is halfway afk to notice and then dither between the choices.

I don't think the OP is asking for a pause mid-mission, though - they specific mention the time after deciding to continue to the next segment. The fact that enemies still continue to move and attack during this transition phase, which seemingly only exists to allow choosing decrees , is a bit bizarre. I find myself choosing decrees at the start of the next segment instead, because there's less stuff going on then.

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11 minutes ago, drnlmza said:

I don't think the OP is asking for a pause mid-mission, though - they specific mention the time after deciding to continue to the next segment. 

You're definitely right.

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2 hours ago, SCPuck said:

Just FYI: I have hold mode, but if I go void and bring up the selection window, I stay in void.  That said, this system sucks rocks.  I'm usually letting a teammate bleed out or letting an objective get destroyed while I read over my selections.  

Okay gotcha, thanks for the info!

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We've had Relics since 2016 and they provide exactly the same UI and mechanics to allow players to select rewards and additional Relics in endless missions while pausing enemies. It's a joke.

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7 minutes ago, Voltage said:

We've had Relics since 2016 and they provide exactly the same UI and mechanics to allow players to select rewards and additional Relics in endless missions while pausing enemies. It's a joke.

Except you can't pick Relics whenever you want like you can with Decrees; it's not quite the same process. With Relics there's a dedicated point in time where the round is over and everyone needs to react. With Decrees you might get one from a fragment mid-swing because someone else picked it up. Out in the open world you might get one randomly because a teammate did a puzzle or ate some fish on the other side of the map. You might get a whole stack of Decrees to pick through because a group of 5 enemies spawned and got wiped in the middle of doing a Shrine or something. Should the game slow down and pause the entire team 20+ times a run? That just sounds annoying for something that can already be solved by just paying attention or using Void Mode or finding a safe place behind a rock.

Cleaning up enemy spawns at the end of a round or pausing spawns for a little longer at the start of a round should give plenty of time for people to check their Decrees.

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