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Choosing a Decree after continuing should pause all enemies, not get you killed


Arcsyrine
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Would be nice if they delayed the stage just a little bit longer to pick a decree.
However, you can just go into operator and go invis while you pick.
Make sure you have toggle crouch bound to something to do this.

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It is possible to develop a habit of skimming through the descriptions for keywords (headshot, melee, critical, rolling, etc) and choose the one that is, under the same umbrella, or "2nd best alternative" to what you're after. Another thing I've been doing is quickly skim through 2 decrees, press 'esc', do a bit of the objective (if necessary), then look at the rest of the decrees. Assuming the player is not in a dire position and aren't indecisive, the amount of times anyone will be doing this should be low & spaced out and not many in a short amount of time.

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On 2023-04-29 at 2:18 AM, Althaline said:

If you have an active ability, your frame only gets 90% DR instead of full immunity. Against Steel Path enemies, that matters.

Sure it matters, then disable the ability or wait til you're transported to make the selection. Before the next round actually starts since enemies spawn after that occurs.

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Posted (edited)
3 hours ago, PublikDomain said:

Except you can't pick Relics whenever you want like you can with Decrees; it's not quite the same process. With Relics there's a dedicated point in time where the round is over and everyone needs to react. With Decrees you might get one from a fragment mid-swing because someone else picked it up. Out in the open world you might get one randomly because a teammate did a puzzle or ate some fish on the other side of the map. You might get a whole stack of Decrees to pick through because a group of 5 enemies spawned and got wiped in the middle of doing a Shrine or something. Should the game slow down and pause the entire team 20+ times a run? That just sounds annoying for something that can already be solved by just paying attention or using Void Mode or finding a safe place behind a rock.

Cleaning up enemy spawns at the end of a round or pausing spawns for a little longer at the start of a round should give plenty of time for people to check their Decrees.

There is no reason the game can't make the player invulnerable while they select a Decree with a maximum timer to select a choice. You're just making up a bad excuse and taking what I said about Relics too literally. The functionality is there, and it can't be impossible to implement. 

Edited by Voltage
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Posted (edited)
59 minutes ago, Voltage said:

There is no reason the game can't make the player invulnerable while they select a Decree with a maximum timer to select a choice. You're just making up a bad excuse and taking what I said about Relics too literally. The functionality is there, and it can't be impossible to implement. 

Well, there kinda is a reason... Players don't have to pick a Decree, and can leave and re-enter the menu whenever they want. Even with a timer players could just open the menu back up and AFK invincible as long as they want. Maybe there's a brief timer that goes away and has a cooldown, but then what if you get two decrees like at the start of a round and get killed while picking the second? It'd be better to find a solution that isn't intrusive or open to abuse or that needs a bunch of special rules. Just giving players a little more time at the start of the round to pick would be a lot simpler.

Edited by PublikDomain
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29 minutes ago, PublikDomain said:

Well, there kinda is a reason... Players don't have to pick a Decree, and can leave and re-enter the menu whenever they want. Even with a timer players could just open the menu back up and AFK invincible as long as they want. Maybe there's a brief timer that goes away and has a cooldown, but then what if you get two decrees like at the start of a round and get killed while picking the second? It'd be better to find a solution that isn't intrusive or open to abuse or that needs a bunch of special rules. Just giving players a little more time at the start of the round to pick would be a lot simpler.

I think forcing players to pick decrees with a reasonable invulnerability timer is long term and overall better. Maybe you disagree and that's fine, but not picking a Decree, while currently a valid choice, is kind of just stupid to me.

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Posted (edited)
1 hour ago, Voltage said:

I think forcing players to pick decrees with a reasonable invulnerability timer is long term and overall better. Maybe you disagree and that's fine, but not picking a Decree, while currently a valid choice, is kind of just stupid to me.

I'd probably agree with you if it weren't for stuff like this:

x3ezuED.png

Being forced to pick every time in the middle of whatever you're doing would be pretty intrusive. Edit: And just to be clear, it'd not like I was banking these on purpose. I was doing an Owl puzzle and enemies spawned multiple times to stack up a bunch of Decrees. It was annoying just having to deal with them, let alone manage Decrees.

Edited by PublikDomain
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18 hours ago, AceOfCayde said:

So how does that work for folks who have crouch/slide (which is what triggers the void mode invisibility) bound as a hold instead of toggle? Because for me, it would be extremely inconvenient to have to change that binding to a toggle just to be able to select decrees a little bit more easily at the cost of screwing up my general gameplay. Is there a way to bind these things separately?

oh you mean EXACTLY the same way i have it set ??.. hold void.. open menu.. release button.. you stay in void till menu closes...

 

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7 hours ago, LjMjollnir said:

oh you mean EXACTLY the same way i have it set ??.. hold void.. open menu.. release button.. you stay in void till menu closes...

 

lol yes, SCPuck already answered my question, but thank you :)

23 hours ago, SCPuck said:

Just FYI: I have hold mode, but if I go void and bring up the selection window, I stay in void.

21 hours ago, AceOfCayde said:

Okay gotcha, thanks for the info!

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7 hours ago, AceOfCayde said:

lol yes, SCPuck already answered my question, but thank you :)

You're on PC as well, so you can set up a separate keybind for crouch toggle and leave your standard button as-is.

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Posted (edited)

I'm extremely glad the game doesn't pause like with relic picker, I don't think I could handle pauses every 30s in duviri and every 2-3 minutes in the circuit. Wait for the end of the map, use void mode or simply click quickly.

When you get familiar with the decree descriptions or icons you can make a decision in under 2 seconds easy.

Edit: maybe if DE color coded the different card sets like melee/gun/frame/rolling/aura that might make it easier for people to make quick picks

Edited by Lilybun
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  • 5 weeks later...

In SP solo defence the operator void mode method will just result in the objective being destroyed, and all progress lost. There must be a better way.

It's no use here but the eye tracking on the PSVR2 would be perfect here.  Have the options as a transparent overlay on the screen and look at the one you want to pick.

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This is the most challenging part of the circuit in my mind, is picking the decree.  No matter where I went, some enemy would spawn right behind me and oneshot me.  As others have mentioned, void mode, but then hitting the talk key will keep you in void mode without having to hold down void mode key.  It seems kinda dumb to have to do this.  If you're playing solo, it should pause here.  For groups, it could have a button to show your decrees at the bottom while you play, so you can read and make a selection.

 

15 minutes ago, (PSN)BAM-BAM-73 said:

In SP solo defence the operator void mode method will just result in the objective being destroyed, and all progress lost. There must be a better way.

It's no use here but the eye tracking on the PSVR2 would be perfect here.  Have the options as a transparent overlay on the screen and look at the one you want to pick.

 

Solo SP defense is the best time to pick decrees because the mission doesn't start for a while or until you go to the target.  You definitely cannot pick decrees during the middle of a defense mission, but there's a few minutes before it auto starts if you don't start it manually, which the other modes don't have.

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I just wait until a pause or end of a stage  mostly.  Although sometimes I'll find an out of the way spot under ground or high up.

I was using void mode, but in Circuit  it seems like there's a much higher than normal chance of that triggering the bug where I can't use abilities or weapons until dying.

(Fix that old arsed bug, DE.)

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On 2023-04-28 at 10:18 AM, Althaline said:

If you have an active ability, your frame only gets 90% DR instead of full immunity. Against Steel Path enemies, that matters.

If using Vazarin, sling through your frame. Otherwise just jump off the map to remove the buffs. 

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On 2023-05-05 at 10:11 AM, AceOfCayde said:

So how does that work for folks who have crouch/slide (which is what triggers the void mode invisibility) bound as a hold instead of toggle? Because for me, it would be extremely inconvenient to have to change that binding to a toggle just to be able to select decrees a little bit more easily at the cost of screwing up my general gameplay. Is there a way to bind these things separately?

On PC it's trivial...there's "Toggle Crouch" and "Hold to Crouch" binds. You can also open chat while holding the latter to remain crouched (i.e. in Void Mode) while the chat is open.

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On 2023-05-05 at 8:58 PM, Voltage said:

I think forcing players to pick decrees with a reasonable invulnerability timer is long term and overall better. Maybe you disagree and that's fine, but not picking a Decree, while currently a valid choice, is kind of just stupid to me.

If none of the options are useful, you can hold onto a decree as a pocket energy restore.

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