Halo Posted May 2, 2023 Share Posted May 2, 2023 Pleased to see this hotfix for Defense portions of Circuit runs, as well as the many more things that were fixed here! Upsetting how Punch Through will be put in the back-burner for a while, but that's fine, I guess... Link to comment Share on other sites More sharing options...
-EPECb- Posted May 2, 2023 Share Posted May 2, 2023 Problem with Galvanized Scope... Multiplier "x5" in mod "Galvanized Scope" don't work. Only "x1" 2 Link to comment Share on other sites More sharing options...
--END--Rikutatis Posted May 2, 2023 Share Posted May 2, 2023 12 minutes ago, [DE]Megan said: The Undercroft (Landscape and The Circuit) Defense Changes: The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). The Defense Target’s level now scales between stages. The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit. Increased the Defense Target’s starting level in The Steel Path from 76 to 101. Increased the rate at which the Defense Target’s Shields recharge. Reduced the damage that the Defense Target can take from Thrax units. Defense rounds will now only start when someone enters the Defense Target’s radius. This addresses enemies rushing to the Defense Target before players have even found it and positioned themselves to defend it. Amazing, thanks!! Can't wait to test these changes later this week. Link to comment Share on other sites More sharing options...
Wiebejamin Posted May 2, 2023 Share Posted May 2, 2023 Disappointed it doesn't look like they've fixed the massive self slow yet 9 Link to comment Share on other sites More sharing options...
apophis_dd Posted May 2, 2023 Share Posted May 2, 2023 Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored. That's not how windmills work. 20 Link to comment Share on other sites More sharing options...
Wyrd_Oh Posted May 2, 2023 Share Posted May 2, 2023 1 minute ago, Samhel said: Fixed the what? https://warframe.fandom.com/wiki/Nami_Solo 2 Link to comment Share on other sites More sharing options...
[DE]Megan Posted May 2, 2023 Author Share Posted May 2, 2023 Just now, Wiebejamin said: Disappointed it doesn't look like they've fixed the massive self slow yet We're actively investigating this. 12 Link to comment Share on other sites More sharing options...
p00rtwistedme Posted May 2, 2023 Share Posted May 2, 2023 Since the update I've not been able to deploy an extractor to the Zariman from the mobile app. It works fine in game but Zariman isn't even a listed option in the app. I can collect an extractor from the app, just not deploy it. I have completed the Duviri quest in game, if that helps. 3 Link to comment Share on other sites More sharing options...
Professor_Aggressor Posted May 2, 2023 Share Posted May 2, 2023 Anything on the radar for augments of helminth-infused abilities not being available in Duviri? 4 Link to comment Share on other sites More sharing options...
MamaFelicia Posted May 2, 2023 Share Posted May 2, 2023 Hotfix number Four of asking you to at the very least add a way to rebind the quick shot so Drifters can melee with Mouse1/Right Trigger 6 Link to comment Share on other sites More sharing options...
xxpcubexx Posted May 2, 2023 Share Posted May 2, 2023 ZENORIU MASK and ZENORIU OCULUS still stack each other Link to comment Share on other sites More sharing options...
dEjAvU5566 Posted May 2, 2023 Share Posted May 2, 2023 So defense mode is here to stay... so sad 13 Link to comment Share on other sites More sharing options...
Diedact Posted May 2, 2023 Share Posted May 2, 2023 15 minutes ago, [DE]Megan said: Fixes: Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates). Provided that there was no bad interaction that could result in the owl puzzle being incompletable what's the issue here? I remember one puzzle in particular, the building it was on looked like some kind of academy. Pressure plates were on the roof and I was flying around for easy access. It's not worth saying "oh god I have to dismount, the horror!" but honestly why remove common-sense functionality from puzzles? It's a pressure plate, I have a metal horse. 9 Link to comment Share on other sites More sharing options...
SourKuva Posted May 2, 2023 Share Posted May 2, 2023 " Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again " is this just a thing now or has it just not been fixed? This really ruins the movement flow at times. 9 Link to comment Share on other sites More sharing options...
SethAshcroft Posted May 2, 2023 Share Posted May 2, 2023 Appreciate the Defense objective changes and the response about a handful of other bugs. Hope you all had a good weekend and thank you for your work. 2 Link to comment Share on other sites More sharing options...
MiepyCat Posted May 2, 2023 Share Posted May 2, 2023 (edited) Will there be a fix for clients not receiving the full amount of ressources and intrinsics from the duviri missions even if the end screen shows the full amount? Only getting a hand full of it every time I coop is kinda annoying when you want to get the new stuff with friends. Btw we do the entire mission we dont just extract and only clients get a seemingly random percentage of the stuff they gathered while host has no problems and gets the full amount. Also will citrines alt helmet maybe enter nightwave rota in week 12 since her launch? Edited May 2, 2023 by MiepyCat Clarification 7 Link to comment Share on other sites More sharing options...
Qu1rrell Posted May 2, 2023 Share Posted May 2, 2023 Some of the items I got in the Duviri mission disappeared, there were no defensive targets in the defensive mission, and there were too many bugs that made me lose interest :( 4 Link to comment Share on other sites More sharing options...
FSK41 Posted May 2, 2023 Share Posted May 2, 2023 Did not see a reason for defense to be ,,fixed'' , there was nothing wrong with defense 2 Link to comment Share on other sites More sharing options...
.LeiA._ Posted May 2, 2023 Share Posted May 2, 2023 Naaaaw, they really love Defense mission, huh? Why don't you guys just delete it from Circuit? Give any other mission a chance to shine, please? And please consider to take a look at this player's idea: 11 Link to comment Share on other sites More sharing options...
Sylonus Posted May 2, 2023 Share Posted May 2, 2023 2 minutes ago, SourKuva said: " Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again " is this just a thing now or has it just not been fixed? This really ruins the movement flow at times. That's what's been making me stuck in aim! That's been driving me crazy, thanks for explaining exactly why it's happening, hope they fix it. 1 Link to comment Share on other sites More sharing options...
NightmareT12 Posted May 2, 2023 Share Posted May 2, 2023 18 minutes ago, TheRoyalBrook said: keep in mind its a weapon a brand new player can get nearly immediately into the game. That's why sun and moon aren't as strong as some other melees, but they surpass other MR1 melees by a large margin This all the way, although I can understand the part of the playerbase that wish it was better as an anticipated weapon. Perhaps a cool weapon augment mod could be released down the line to acquire at a later stage of the game to keep older players happier with it/make it more interesting. 3 Link to comment Share on other sites More sharing options...
Dark_Horse89 Posted May 2, 2023 Share Posted May 2, 2023 Still no fix for the melee with fire weapon input on drifter. Does not work properly and it never changes to fully melee after holding F. That thing broke in first hotfix after main update and it never get fixed 4 Link to comment Share on other sites More sharing options...
LokiTheCondom Posted May 2, 2023 Share Posted May 2, 2023 @[DE]Megan say any update on patching Oberon's Hallowed Reckoning no longer scaling with range mods? Seem like it broke after the Hotfix 32.2.10 7 Link to comment Share on other sites More sharing options...
Parcialsobriedad Posted May 2, 2023 Share Posted May 2, 2023 Defense objective wont spawn still, this is an issue that has been ongoing since duviri update. 3 Link to comment Share on other sites More sharing options...
Thicondrius Posted May 2, 2023 Share Posted May 2, 2023 ahah you are shameful!!!! from Saturday to today and still not even have melee attack fix? ridiculous 3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now