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The Duviri Paradox: Hotfix 33.0.6


[DE]Megan
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The Duviri Paradox: Hotfix 33.0.6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 
 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. 

More details to come on exactly what the scripts will entail and when you can expect them to be run. 

11/05/2023 Edit: 

The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. 

For those waiting on the Incarnon Refund, that is still to come!
 

16/05/2023 Edit: 
The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: 

  • Bronco - 150 Nacreous Pebbles 
  • Furax - 200 Ariette Scales 
  • Furis - 70 Lamentus 
  • Lato - 150 Nacreous Pebbles 
  • Lex - 50 Saggen Pearls 
  • Magistar - 100 Aggristone 
     

Changes

  • Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. 

    • We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. 

  • Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:

    • Prisma Skana: Increase Status Chance by 20% (was 30%)

    • Skana Prime: Increase Status Chance by 10% (was 24%)

      • Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. 

  • Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. 

  • Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).

    • We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. 

    • This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability.

    • The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix.

 

Fixes

  • Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). 

  • Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. 

  • Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. 

  • Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. 

    • In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. 

  • Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). 

  • Fixed Host Migration during Undercroft Defense missions halting enemy spawns. 

  • Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. 

  • Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. 

  • Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). 

  • Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. 

    • Example:  Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs.

  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri. 

  • Fixed crash that could occur when aborting The Circuit. 

  • Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. 

  • Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. 

  • Fixed crash that could occur at the end of a Void Flood round. 

  • Fixed crash from dealing critical damage to Enigma elements in Duviri.

  • Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. 

  • Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). 

  • Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. 

  • Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. 

  • Fixed the Watchful Paragrimm decoration having a Noggle base. 

  • Fixed the Dax Equitem’s animations lagging during attacks for Clients. 

  • Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. 

  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest. 

  • Fixed crash related to Spiral changes happening during Host Migration. 

  • Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.

  • Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. 

  • Fixed the Telos Syandana when equipped on Drifter sitting too far down their back.  

  • Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. 

  • Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. 

  • Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. 

  • Fixed players hearing each other’s Guiding Hand audio FV when cast. 

  • Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. 

  • Fixed the Archgun Deployer summoning sound FX playing twice. 

  • Fixed a rare crash while riding Kaithe. 

  • Fixed script error with Protea’s Temporal Anchor. 

  • Fixed script error related to Decree rolling.

Edited by [DE]Danielle
Incarnon Script Completed!
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Thank you for the resource adjustments.
image.png


Are there any plans to optimise the transition into the undercroft?

Right now, it takes up to 15-20s (especially if you have cross-play tennos in your team), often resulting in a loss of your combo counter stacks and other stacks like Gyres Cathode Grace.

 

vor 2 Stunden schrieb [DE]Megan:

Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).

  • We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. 

  • was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability.

Nowadays death is the best form of CC...
Why should I ever use a CC-Frame if CC gets constantly nerfed?
This just forces players even more to use AOE dmg dealer.

I really like Frames like Nova, Nidus, or Banshee, but the ever increasing number of CC and status-immune enemies makes them barely viable....

 

Zitat

RIP Banshee :(

image.png

Edited by Dark_Lugia
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5 minutes ago, [DE]Megan said:

In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave.

Bro, this was one of the many things that made traversing the needless long tunnel palatable

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5 minutes ago, [DE]Megan said:

This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability.

Would it not be better to just change the Thrax ability that was causing all the problems? 

she doesnt even go here mean girls GIF

I don't even go here (as in I don't use Magus Lockdown or abuse Silence on Thrax), but when enemies go invincible and all players can do is dodge and wait, it feels icky.  It's like a mini Tyl Regor boss fight, all the time.

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5 minutes ago, [DE]Megan said:

We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. 

 

That's really neat, and nice of you guys, and I truly do appreciate it!

Having said that, how about all the resources lost upon leaving Duviri? Those number in the hundreds for some of us, and outnumber these spent resources by a mile. 

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Please reconsider the Banshee change. This is going to cripple Savage Silence-based stealth leveling, which was a massive quality of life improvement over Sanctuary Onslaught / Hydron; it would be awful to have to go back.

e: unless it doesn't apply to Eximus units, but even then, I don't really care for the precedent this sets. can you not instead fix the Thrax units that are causing all these problems?

Edited by TuxedoCatfish
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8 minutes ago, [DE]Megan said:

Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:

  • Prisma Skana: Increase Status Chance by 20% (was 30%)

  • Skana Prime: Increase Status Chance by 10% (was 24%)

Let me see if I got this straight: people are complaining that the new Incarnon melees feel underpowered (I don't have the Incarnon Skana, but i do have the Incarnon Furax and god does it feel underwhelming compared to the new Incarnon firearms) and you people went and nerfed an Incarnon melee? Lmao.

Edited by p_silveira
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7 minutes ago, [DE]Megan said:

Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. 

Any chance we could get a refund script for the missing resources for that one too?

Pretty please?

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6 minutes ago, [DE]Megan said:

Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:

  • Prisma Skana: Increase Status Chance by 20% (was 30%)

  • Skana Prime: Increase Status Chance by 10% (was 24%)

Buy why, tho?

I get that the intention is to have different stats for different items, but a 60% decrease?

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Just now, [DE]Megan said:

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

Thanks for the changes! Luckily not impacted as I focused on the melees weapons which actually seemed like it was a fair for the farm needed and got it done during the 5 runs needed for the pathos clamps.

How did it take until a week after launch and seeing players reception for DE to realize that Acrithis' wares were too expensive? Anyone who's played even a little of Warframe saw how bad it was. The incarnon adapters I can understand but needing 80 resources for 3 morphics? That I just don't understand.

2 minutes ago, [DE]Megan said:

Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. 

Nice change! Herding isn't usually the most fun mission to do in video games so nice to see some QOL here.

3 minutes ago, [DE]Megan said:

Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).

Does this also include removing the long animation during invulnerable phases? If so yay! No more indirect griefing because I pressed all of my abilities.

4 minutes ago, [DE]Megan said:

Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix).

Found another case where rewards were not being offered and saved, a fix would be nice. Detailed bug report:

6 minutes ago, [DE]Megan said:

Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.

YAY! Time to build many of my frames for indirect rune marrow farming now. Glad to see one of the prominent bugs I've noticed get fixed.

 

Now about the other bug I hope to see addressed: Is the waypoint marking on a map disappearing with mounting/unmounting Kaithe/K-drive being fixed any time soon?

And then the third one has to the one that I linked above about hacking chest not receiving rewards if you press alt.

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Zitat
vor 10 Minuten schrieb [DE]Megan:

Skana Prime: Increase Status Chance by 10% (was 24%)

Just make the Founders Pack available again :D its been 10 years and no founder would care (I would pay for it C:)

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39 minutes ago, [DE]Megan said:

Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. 

  • Example:  Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs.

Fun Detected…

Still no changes to increasing the amount of fish you can keep per Duviri run, eh? 
 

Edit: 

Dear god do not nerf Banshee’s Silence.

You already ruined Mirage and Magus Lockdown this update. 

For all that is holy, exclude Thrax’ from the ability then, stop nerfing them to the ground in regards to other enemy types. 
 

Nerfing an ability entirely does not solve the issue that was created. Re-work the enemy instead. 
 

STOP RUINING CROWD CONTROL ABILITIES.

Edited by Halo
Complete and Utter Distraught
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