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New Incarnon Weapon Suggestions


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So, I've been enjoying the Circuit and I love the new incarnon weapons and I think more could be fun to add in the future. Thus I figured I'd throw in a few weapon suggestions for future incarnon weapons:

  • The Gorgon - It has three variants which opens up for some cool paths. Prisma Gorgon is crit based and Gorgon Wraith is status based so it could open up some interesting options. It would also be cool if it did something with petrification as well. 
  • Dual Kama - A cool weapons with a cool prime variant that could use some love. 
  • Spectra - Another weapon that I kind of like that also has two variants. 
  • Buzlok - Another interesting weapon that could use a little bit of love. 
  • Ripkas - I would have put Ghoulsaw here, but it's still new and I kind of want the Ghoulsaw to get a variant first. Still if we could get Ripkas that fed into the chainsaw fist weapon fantasy a bit more that would be awesome. 

While I was tempted to throw some infested weapons on this list, I'm still hoping that we'll get Infested Liches and that those weapons will show up for that and I'm not sure if them being lich weapons would disqualify them from being Incarnon weapons or vice versa. 

Well, there you have it. 

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Incarnon Stug or we riot.
 

Also:
-Panthera
-Stradavar
-Acrid
-Kestrel
-Attica
-Dera
-Supra
-Kraken
-Sicarus
-Seer
-Kohmak
-Sheev
-Machete

(exclude Kraken and Seer if they are not allowed because Kuva variants exist)

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1 hour ago, RobWasHere said:

Incarnon Stug or we riot.
 

Also:
-Panthera
-Stradavar
-Acrid
-Kestrel
-Attica
-Dera
-Supra
-Kraken
-Sicarus
-Seer
-Kohmak
-Sheev
-Machete

(exclude Kraken and Seer if they are not allowed because Kuva variants exist)

Oh yes, I want a hilariously OP Incarnon Stug so bad...

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3 hours ago, (XBOX)RAG is NAROK said:

Buzlok - Another interesting weapon that could use a little bit of love. 

I love the Buzlok, but it has alt fire already, so can't have an Incarnon.

I'd like to see a Buzlok variant of some kind (Prime or Wraith I guess).

3 hours ago, (XBOX)RAG is NAROK said:

The Gorgon - It has three variants which opens up for some cool paths. Prisma Gorgon is crit based and Gorgon Wraith is status based so it could open up some interesting options. It would also be cool if it did something with petrification as well

As long as it stays a bullet hose and doesn't become a weaker shotgun (like the Soma). 600 rounds charge with more crit multi and a 2-3m explosion (like the Burston).

None of the melees matter because Incarnon melee is pretty meh in general. I don't want any more until they fix them.

I'd add Dragoon, Incarnon removed the charge-up, makes it full-auto, adds 3.5x base crit at 35% chance, adds infinite soft body punch through (like the Exergis has) and keeps the other innate stats from the fully charged shot. Oh, and the Fomorian Accelerant mod should work.

Also, so far we don't have any Incarnon snipers at all. So, Incarnon Rubico, adds 4m explosion that becomes 8m on headshot, something like that.

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5 minutes ago, (XBOX)KayAitch said:

I love the Buzlok, but it has alt fire already, so can't have an Incarnon.

Until they figure out a way to do it.  With Buzlok (and snipers, and a few others) it might make sense to do a combination of ADS and altfire.  So altfire ADS shoots the tracer, altfire without ADS is Incarnon switch

 

10 minutes ago, (XBOX)KayAitch said:

d add Dragoon, Incarnon removed the charge-up, makes it full-auto, adds 3.5x base crit at 35% chance, adds infinite soft body punch through (like the Exergis has) and keeps the other innate stats from the fully charged shot. Oh, and the Fomorian Accelerant mod should work.

Also, so far we don't have any Incarnon snipers at all. So, Incarnon Rubico, adds 4m explosion that becomes 8m on headshot, something like that.

Drakgoon would be hella cool.  Rubico though seems unlikely considering the other weapons they've done. It's not like Rubico is little used or outdated.  Snipetron seems like by far the most likely sniper to me, if any of them are.  (Although I'd loooove to get Vulkar.  Or Komo /cue heavy panting...)

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Posted (edited)
1 hour ago, (XBOX)KayAitch said:

I love the Buzlok, but it has alt fire already, so can't have an Incarnon.

Oof, good point. A potential problem with widely spreading the Incarnon system...

Edited by CosmicHermitCrab
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Well the way I view Incarnon weapons as a whole (with some exceptions), is that they wanted to revisit some of the older classic weapons, weapons which may have amazing at one point or had a legacy of sorts, but the game sort of grew past them, for one reason or another. So with that in mind... 

Tigris: A natural suggestion. Like a few Incarnon we have, at one point Tigris was one of the best/meta weapons in the game. Its still pretty good, but would be nice to see an Incarnon version. Plus we don't really have many Incarnon shotguns. We do have one, but most people use the base form way more without Incarnon (Felarx), which just leaves the Strun. 

Sybaris: Also an older classic weapon. Can be quite fun, but the game has sort of left it behind. Plus having a lever-action rifle could be interesting. I was actually surprised that Zylok got an Incarnon but Sybaris didn't. 

Attica: Great weapon, but most of its bow gun competition/peers have Primed versions now. Would be nice to see it get an Incarnon. 

Gorgon: I think would be fun/interesting and lots of room for unique evolutions and Incarnon form. 

Snipetron/Vulkar: Or really any sniper rifle, just because I value uniqueness/variety and we don't really have an example of an Incarnon sniper. 

Galatine or Gram: Again, revisiting some past great weapons, plus would be interesting to see a heavy/great sword get an Incarnon mode. 

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8 hours ago, (XBOX)KayAitch said:

As long as it stays a bullet hose and doesn't become a weaker shotgun (like the Soma). 600 rounds charge with more crit multi and a 2-3m explosion (like the Burston).

Yeah, I agree, definitely don't want it to be a shotgun in incarnon mod. There is a part of me that likes the idea of the bullets becoming mini explosives, homing bullets (kind of like the Buzlok) or doing something that increases the odds of enemies being petrified (embrace the Gorgon mythology). 

 

4 hours ago, (PSN)slightconfuzzled said:

Gorgon: I think would be fun/interesting and lots of room for unique evolutions and Incarnon form. 

Indeed. :)

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Posted (edited)

Here's my current [incomplete] list of incarnon wants (* for favourites):

Spoiler

*Twin Grakata (And some special variant would be nice to put the incarnon on, prisma/wraith/clem's whatever)

Grakata

*Gorgon

*Opticor

*Baza

Supra

*Sybaris

Tigris

*Marelok

Stradavar

*Akbolto

*Akbronco

*Grinlok

Zenith

*Pox

Seer

*Zymos

Viper + Twin

*Vulkar

Athodai

Zhuge

*Daikyu (And a special variant would be nice, like a Ceti Daikyu or something)

Sonicor 

Stug

Spectra

*Krohkur + twin

Jat Kusar

Jat Kittag

*Kesheg

Mire

*Mios

Broken Scepter

*Dual Cleavers

*Twin Basolk

Kitgun parts would be great too.

 

As for Buzlok, I would like it as well but they'd have to change it's alternate fire I think and that's a bit too messy in my opinion. I'd personally prefer a Kuva Buzlok, and give it some extra uniqueness. 

Edited by NecroPed
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On 2023-06-03 at 5:57 PM, (XBOX)KayAitch said:

I love the Buzlok, but it has alt fire already, so can't have an Incarnon.

I don't think the alt-fire is a major block to that. My reasoning lies in how melee weapon Incarnons are handled.

When you activate a melee Incarnon you use an otherwise normally activated heavy attack. The weapon instantly switches to Incarnon form during the windup animation for the heavy attack. Subsequent heavy attacks do not revert the weapon to base form.

I made a quick demostration video using a Praedos' with base form colored red to better highlight this concept:

https://imgur.com/a/763xwIE

Notice how the red exterior never returns. The weapon only reverts when the timer expires.

 

This suggests to me that primary weapons with alt-fires can be handled by having the Incarnon kick on as the alt-fire is triggered, and further supported by simply disabling the ability to manually revert to base form; that is, only reverting when the player expends all charges.

 

Anyways, tossing my two cents in for desired Incarnons:

  • Amprex
  • Ohma
  • Lesion
  • Tatsu
  • Dual Cestra
  • Cedo*

*a buddy's half-joking request from a while back: Rb4J7gI.png

Yeah cedo probably doesn't need an incarnon lol.

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17 minutes ago, Qriist said:

Yeah cedo probably doesn't need an incarnon lol.

Yeah, just getting a prime of it alone is going to be nuts, I really don't think it needs it. 

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Posted (edited)
2 hours ago, Qriist said:

When you activate a melee Incarnon you use an otherwise normally activated heavy attack

Yeah, but melee incarnons suck. 

 

Seriously, that heavy attack at 6x is a terrible mechanic. You can't build for pure heavy because you need a 6x, so no sacrificing combo duration. You have to build for stacking combo (or hybrid... 🤣 nope, can't say that with a straight face) but then Incarnon mode sacrifice all that combo every 3 mins.

And the UI is awful, to the point where it's hard to tell you're even in Incarnon mode (especially for the weaker ones).

 

 

Also...

2 hours ago, Qriist said:

Anyways, tossing my two cents in for desired Incarnons:

  • Amprex
  • Ohma
  • Lesion
  • Tatsu
  • Dual Cestra
  • Cedo*

Nothing with a low dispo is going to get an Incarnon, which probably rules out all of these except the Ohma and Dual Cestra.

Edited by (XBOX)KayAitch
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12 minutes ago, (XBOX)KayAitch said:

Yeah, but melee incarnons suck. 

 

Seriously, that heavy attack at 6x is a terrible mechanic. You can't build for pure heavy because you need a 6x, so no sacrificing combo duration. You have to build for stacking combo (or hybrid... 🤣 nope, can't say that with a straight face) but then Incarnon mode sacrifice all that combo every 3 mins.

None of that has anything to do with what I said.

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3 hours ago, Qriist said:

None of that has anything to do with what I said

Hmm, paraphrasing I said "you can't have Incarnon and alt fire", you replied that "melee weapons handle it" and I said "no they suck".

But maybe I wasn't very clear. My apologies.

Alt fire on guns is nothing like heavy attacks - there's no timer (gun Incarnon can be turned off) and alts are often toggles. When they are instant you may need to switch Incarnon without firing the alt. For some weapons (like the Trumna or Battacor) the alt might not be available. Also, alt is often a different mode entirely, making it even more complicated.

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On 2023-06-05 at 1:30 AM, NecroPed said:

Yeah, just getting a prime of it alone is going to be nuts, I really don't think it needs it. 

Cedo's nice. It's one of my favorite weapons. But it does fall behind on higher level content. Cedo Prime could give it a bit more longevity, there. Plus, I'm interested in seeing how it'll look as a prime.

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How about just remove all these incarnons and rebalance those weapons, since many are out of date.  Why are we satisfied with having to grind for that or having two firing modes, where one is vastly inferior and requires headshots to switch?  Wake up.  Incarnons are terrible.  The only reason we use them is for passive buffs and tiers for different playstyles, which any weapon could have for free.  Outside of that reason is the x20 perk so the archon boss doesn't take 30 mins, and none of these have that.  Also, delete the circuit.  Done.

Perhaps in all future reworks for frames, we could have a circuit for an adapter that reworks their abilities.  Make sure it's time gated, and a heavy grind requirement, with some filler arcanes added past the weekly quota.  Roll out like all the popular meta frames, mesa, wukong etc and give them huge boosts.  This is where we're going. 

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  • 1 month later...

For me will be Acrid, Ghoulsaw, Harpak, War and Gazal machete. Probably will be cool if Ghoulsaw while in Incarnon form will extend the effect from Rip 'N Ride combo, so you could ride it like a Kid-drive!! And with Gazal machete I will add some cool Incarnon effect that buffs Djinn as well 😎

Edited by Skull
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