Jump to content
Echoes of Duviri: Share Bug Reports and Feedback Here! ×

how are people completing rank 10 steel path in less then 4 hours?


Recommended Posts

Posted (edited)
56 minutes ago, (PSN)Spider_Enigma said:

:edit: this is a real question because people r syaing they r getting it done is less then 3 hours

Yeah, IDK what they are talking about, tbh. I guess it's just their subjective opinion...

About three hours in and not even halfway technically...

Edited by CosmicHermitCrab
  • Like 2
Link to comment
Share on other sites

haha I thought you were saying this mode is fine etc.  That's why so many people are ripping it up, including me.  It can be done in 3 hrs probably.  Voltage posted a thread showing he did 25 rounds in 2 hrs, which took him to around tier 8 and that's also 8 rounds at the level cap.  So you probably have to get in a good group with experienced players and go to tier 10 in one run and it will take 3 hrs or so.  That's pretty demanding for most of the experienced player base (or basically everyone, but full time players).  It will definitely take longer if you have to do 1-2 rounds at a time because you can't solo or don't have the right gear to solo.

It's especially bad to make this a weekly thing.  I just don't have time to grind like that each week, and for something that I don't believe is worth that level of grind each week.  That is ridiculous to trade ban you for this mode, but I believe that's automatic.  They definitely need to stop doing that as well, as that is the whole point of this mode.  Not only that, you can't really get any value from it past tier 10.  3 arcane drops, if they all hit for 4500 circuit points is insane. 

A very tiny part of me, microscopic, would like to do a full decree run and just see how long you could go, but that would definitely give you a trade ban, so you better make it count and just go 1000 rounds, keep it paused, gamble that your internet wouldn't go out, max all the arcanes in one run haha.  The trade ban is usually like a 2 week auto ban.  I'll just let some other crazy person do that.

  • Like 3
Link to comment
Share on other sites

Isn't it roughly like around 3 runs to at least the 9th round, adding in the small bonus you get in one of them, (daily bonus), to get to rank 10? 

I think where some people may be tripping up (myself included) is either going to short and counting up a lot of progress from short missions, or going too long, where you may get diminished progress for different reasons. I haven't sat down to figure out the ideal/optimal time to round ratios or anything, and there are other obvious variables like team synergy. 

In a few of the weeks though, I would start off with a pre-made duo, and get matched with pretty good PUGS who would go with us to around 9 or 10, and those runs would usually be pretty quick (well as far as Exterminate, Void Flood, Excavation, rounds, Survival you can't do much with). We'd roughly average 3 ranks each time. 

Other weeks I would PUB solo, and sometimes people (well specifically host) wants to leave after 1 round, then next game, its round 3 they want to leave, and so on for a few games, and well then progress is much slower. 

If I get a group that wants to go past round 12, I am usually game too, its fun, but I am not necessarily sure how optimal it is as far as weekly rank progress. Like potentially since we were PUG and not communicating or the best players, our progress might be hampered as we might start to take longer, but a good team with good picks, team work and experience will keep up progress. That I can't say. 

  • Like 1
Link to comment
Share on other sites

1 hour ago, (PSN)Spider_Enigma said:

edit: this is a real question because people r syaing they r getting it done is less then 3 hours

Because they're the ones whos enjoying circuit and fully defending their precious.

It takes really way too much time and what you get is just QUESTIONABLE and often is just in awful broken state that also takes your time to wait and hope&pray for the issues to even get addressed by DE. And those new arcanes also doesn't help at all to even make it worth to grind it to be honest. 

 

  • Like 4
Link to comment
Share on other sites

10小时前 , 1984 说:

Because they're the ones whos enjoying circuit and fully defending their precious.

It takes really way too much time and what you get is just QUESTIONABLE and often is just in awful broken state that also takes your time to wait and hope&pray for the issues to even get addressed by DE. And those new arcanes also doesn't help at all to even make it worth to grind it to be honest. 

 

Time different is base on squad or not. No friend no play Warframe. 😒

Link to comment
Share on other sites

The answer is most likely lucking into a group of 4 people with good frames and a good set of weapons which are suited/built specifically for SP circuit....

Personally I've not had that sort of luck with rng or the free time to dedicate to the circuit so....

  • Like 5
Link to comment
Share on other sites

Posted (edited)
11 hours ago, 1984 said:

Because they're the ones whos enjoying circuit and fully defending their precious.

It takes really way too much time and what you get is just QUESTIONABLE and often is just in awful broken state that also takes your time to wait and hope&pray for the issues to even get addressed by DE. And those new arcanes also doesn't help at all to even make it worth to grind it to be honest. 

 

Well, I enjoy the Circuit -and- I think it's too much time commitment to rank 10.  I'd like that tightened up.   More points progress per stage, and a larger daily 4 stage bonus.   Another thing to look at would be Drifter Intrinsic points converted to some decent amount of Circuit points once people max out at 4080.

It's also lame that leftover progress isn't preserved for the next week, or next corresponding week.  This would be a  small improvement, but it would also be simple justice, a player friendly gesture, and wouldn't trivialize the grind either.

Edited by Tiltskillet
  • Like 9
Link to comment
Share on other sites

13 hours ago, (PSN)Spider_Enigma said:

this takes way tooo long

8 hours to do this is insane 

:edit: this is a real question because people r syaing they r getting it done is less then 3 hours

You progress faster if you do longer runs. I usually do it by running twice to stage 14 and then once to stage 7, it takes about 3h30mins not counting breaks in-between the runs.

  • Like 2
Link to comment
Share on other sites

31 minutes ago, Tiltskillet said:

It's also lame that leftover progress isn't preserved for the next week, or next corresponding week.  This would be a  small improvement, but it would also be simple justice, a player friendly gesture, and wouldn't trivialize the grind either.

Or they could just remove the weekly time limit and put a cap on how many incarnons you can get in a week... which would be even more player friendly imo because it would allow players to go at their own pace instead of the approach, basically it's fomo, DE are currently taking to populate the circuit.

  • Like 10
Link to comment
Share on other sites

8 minutes ago, LSG501 said:

Or they could just remove the weekly time limit and put a cap on how many incarnons you can get in a week... which would be even more player friendly imo 

True.  

  • Like 3
Link to comment
Share on other sites

I can get to rank 5 in 2 hours or slightly less if I have good RNG. I don't care for Rank 10 anymore, but from memory it took me another 3-4 hours since the requirements keep increasing.

I play solo and only own SP ready equipment, which helps with RNG and mission progression.

  • Like 1
Link to comment
Share on other sites

Posted (edited)

4 hours seems right for me?

On Sunday resets, my clan likes to play each session until level 9999 and then reset just before the level cap Defense, two runs of this reaches rank 10 and I think it's like 1h 50m or so for each session, plus a few minutes to get everyone together and pick gear.

The secret for me is to have a team that you know can play the game well.

Edited by cute_moth.npc
  • Like 2
Link to comment
Share on other sites

Posted (edited)
14 hours ago, (PSN)Spider_Enigma said:

this takes way tooo long

8 hours to do this is insane 

:edit: this is a real question because people r syaing they r getting it done is less then 3 hours

Honest answer: It's a skill issue and a lack of equipment.

To run circuit efficiently, you must do a lot more than 4 rounds, because the points are awarded like this: 

Round 1 - 100
Round 2 - 110
Round 3 - 125
Round 4 - 145
Round 5 and onwards - 170

I am a player who likes to collect things and build things and create builds. I have around 40 loadouts that containt 40 different warframes, 40 different primaries, secondaries and melees. Therefore I have ZERO issues picking gear in Teshin's cave. Anytime I go in I find items that are great enough to get me through a lot of rounds and I can finish tier 10 in like 3-4 hours.

Since warframe is basically a pokemon game - gotta catch 'em all, I am baffled that people decide to dig themselves into a pit by using a "main" warframe and "metah" weapons. 
Basically...

If you don't have enough decent gear in your inventory, you have failed at one of the main principles of this game.

And because DE designed SP Circuit perfectly, you are still able to play it and even reach tier 10, but you are punished by it taking much longer. Being able to do it fast is a reward for having the stuff to do it fast.

ALSO...

8 hours is insane? Have we been playing the same game for the past 7 years?

Edited by Cerikus
  • Like 12
Link to comment
Share on other sites

 I've only had time to go for rank 10 twice since the update, and it took me around 4-4.5 hours each time playing solo, so 3 hours for good groups seems about right unless you run into bugs. I'm guessing that you're ditching missions early on, which makes it go nearly a third to half as slow honestly, so if you're able to, aim to go till at least the second or third defence mission, and don't worry about it getting hard if that's a concern, with a survivable frame and some decrees you're mostly good to go till you hit a defence mission after levels go above a thousand. A group would allow you to last even longer I reckon, but from all I've heard it might just make it go slower and have you lose rewards if anything.

 The circuit is incredibly time consuming for a weekly thing and I'd expect most players to take as much time as me or you, so you're definitely not alone in thinking it's too demanding, especially considering you need to do duviri to make the incarnons and then farm the drifter weapons and the arcanes, and all that stuff. If you aren't overwhelmed by how much time these take I'm very jealous 

  • Like 1
Link to comment
Share on other sites

51 minutes ago, cute_moth.npc said:

4 hours seems right for me?

On Sunday resets, my clan likes to play each session until level 9999 and then reset just before the level cap Defense, two runs of this reaches rank 10 and I think it's like 1h 50m or so for each session, plus a few minutes to get everyone together and pick gear.

The secret for me is to have a team that you know can play the game well.

Yeah, that makes some sense to me.  I'm pubbing, and a helluva lot of time gets taken up just loading in, people fiddling with gear and quitting in the Cave before somebody else loads in...and fiddles with gear.  Rinse/repeat, because of what feels like 60% of the runs where one or more people quit after one stage.  Often this will prompt other people to quit, and if one is the host, that's game over afaic.

I'm really hoping this gets a little better when DE makes selections visible in Nav screen.

Solo feels even slower, although I don't think I've done it with a great weapon frame combo yet.

  • Like 2
Link to comment
Share on other sites

Hmm , 3 hours may be a bit too fast , it probably requires extremely good combination of skill , co ordination and luck to pull that off.

I personally just go maybe 40 minutes a day , and usually get done in a week ,

So that puts me at around 6 hours on average to complete.

Link to comment
Share on other sites

13 часов назад, Cerikus сказал:

8 hours is insane? Have we been playing the same game for the past 7 years?

In general it isn't. In "you have a whole week to complete it! oh you can only play 1 day a week? well f u!" it is.

My issue with the circuit is the time limit. And the amount of ammo enemies drop cause having a Kohm and being out of ammo in round 2 is no fun.

  • Like 1
Link to comment
Share on other sites

Posted (edited)
15 hours ago, cute_moth.npc said:

The secret for me is to have a team that you know can play the game well.

I don't if you meant this as a joke but I read it as such and, admittedly, it got me a bit. 

"My secret for being able to achieve the thing? I play with people who can achieve the thing"

Nice.

edit: oh, and yeah, I'm with ya OP. Without a team of people who can achieve the thing, the task is painstakingly tedious. Outside of maybe getting the Lanka and Lex to see what the hubbub is about, I'm kind of losing interest in the incarnon adapters. Whenever I go to Calvero and see all the incarnons I have available, I'm already starting to feel like I have more than I'll care to invest in. So it's just not worth effort for me anymore.

Edited by jibbahjabbah
  • Like 1
Link to comment
Share on other sites

I don't know if it takes 8 hours (I think it takes me less than this - about 5 or 6 hours - and I'm playing only solo), but I agree that it's too much.

I like the Circuit (it has some problems, but it's nice), but I think we should get more Circuit XP at each round (and the 50 daily bonus is a joke, sorry).

It's a weekly rotation (this is true), and we can get to rank 10 by playing each day (also true), but the Circuit is not the only game mode in Warframe and there are many other things to do in the game : Sorties, Arbitrations, Steel Incursions, Archon Hunts, Khal missions, Relic farm (with also Void Traces farm), Duviri ressources for the Incarnon adaptor, which includes doing a complete Duviri "bounty" till the Orowyrm, syndicate missions, Open world syndicate standings (for better Amps, Arcanes, Weapons...), Nightwave... and for some players also Normal Circuit.

Someone that has only one hour per day to play will be playing almost only the Steel Path Circuit for the week, nothing more. That's my situation, by the way. As  I've already got the Incarnon Adaptors I wanted (Magistar, Atomos, Sybear and Dread), I think I'm no more going to try to reach SP Circuit Rank 10. The Circuit is fun, but playing only the Circuit for the week is too much : I also want to have fun with other game modes without having to care about weekly rewards.

  • Like 1
Link to comment
Share on other sites

14 hours ago, Tiltskillet said:

60% of the runs where one or more people quit after one stage.  Often this will prompt other people to quit, and if one is the host, that's game over afaic.

I'm really hoping this gets a little better when DE makes selections visible in Nav screen.

While I definitely want that Navigation update, what I currently do is load into circuit and see what gear I have. If I don't have anything I deem useful I immeditely leave and use THAT gear to do a clamp run in Lone Story. Wastes a couple minutes from time to time but it beats doing an entire "regular" mission with subpar gear and just 1-2 decrees.

  • Like 1
Link to comment
Share on other sites

3 hours ago, Darth_Predator said:

In general it isn't. In "you have a whole week to complete it! oh you can only play 1 day a week? well f u!" it is.

My issue with the circuit is the time limit. And the amount of ammo enemies drop cause having a Kohm and being out of ammo in round 2 is no fun.

Then go only for tier 5. To reach tier 5 you need 1785 points. (Tier 10 is 5460)
One run of 12 stages awards you 1840. Or you can do like 3x5 stages. Or 4x4.
It should take you 1 hour maybe a bit over 1 hour.

Link to comment
Share on other sites

If you get a good frame and weapon combos, as well as some good decrees, you can waste enemies like you wouldn't believe.

I pretty much never do more than 1 round (I always play solo BTW) if i get trash frame and weapons combos, but if i get a good frame or weapons I'll just settle in and let er' rip.

I think more like 5 or 6 hours to get to level 10 is pretty standard for me, (If i'm getting decent but not great stuff).I actually find grinding for Duviri resources to be worse than the Circuit grind.

 

Link to comment
Share on other sites

17 hours ago, Cerikus said:

Since warframe is basically a pokemon game - gotta catch 'em all, I am baffled that people decide to dig themselves into a pit by using a "main" warframe and "metah" weapons. 

You gotta catch 'em all.

You don't gotta train 'em all up to a worthwhile build.

Back when I played Pokemon, most of my pokemon were pokedex fodder: caught, levelled up enough to evolve if applicable, then parked in storage. Only a select few got the benefit of stat booster items, TM moves, etc.

Likewise, most of my arsenal, both weapons and 'frames, in Warframe is MR fodder: built, levelled up to 30 for Mastery XP, then parked in storage with no potato and no forma.

  • Like 8
Link to comment
Share on other sites

Posted (edited)
46 минут назад, Cerikus сказал:

Then go only for tier 5. To reach tier 5 you need 1785 points. (Tier 10 is 5460)
One run of 12 stages awards you 1840. Or you can do like 3x5 stages. Or 4x4.
It should take you 1 hour maybe a bit over 1 hour.

That's what I initially though of doing. Then I just selected to not participate in the mode at all. I think I'll grab a couple of incarnons sometime in the future, but for now I can forget about time limits and just do whatever I feel like doing.

Edited by Darth_Predator
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...