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The Seven Crimes of Kullervo: Hotfix 33.5.2


[DE]Danielle
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The Seven Crimes of Kullervo: Hotfix 33.5.2

Click here for Known Issues List

Kullervo Fight Changes: 
The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources. 

Changes to Kullervo’s mechanics:

  • Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. 
  • Increased the duration of the window of opportunity after ability casts in Phase 3.
  • Reduced the frequency of unparryable heavy attacks.
  • Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
  • Decreased melee attack damage slightly, and normalized some melee attack damage values. 
  • Slightly decreased Kullervo's health. 

Changes to Kullervo’s damage receival: 

In changing his mechanics, we have also made these alterations to how he receives damage, to encourage player melee engagement overall.

  • Significantly increased damage taken from parry finishers. 
  • Reduced the damage taken from Rifles and Shotguns (Transference Surge).

Changes:

  • Updated the time-limited Kullervo’s Hold on-hover description to clarify that the fight is also accessible in The Lone Story and The Duviri Experience. 
    • “Complete a Lone Story with an opportunity to confront Kullervo. Kullervo can also appear during The Duviri Experience and The Lone Story any time Duviri is in a Fear, Anger, or Sorrow Spiral.”
  • Added timer before teleporting far away players to Kullervo’s Hold for the fight. 
  • Side objective Undercroft Portals are now deactivated while the Kullervo fight is active. 
    • This is to prevent potential issues from occurring. 
  • Increased the speed of cursor movement in the Recover the Paragrimm side objective while using a controller. 
    • We are also looking at increasing the camera speed in a future update (since it is a code change that requires cert - Warframe Lexico). For the time being, we were able to increase the cursor speed to help you target those Tomes a bit quicker. 

Fixes: 

  • Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight. 
    • Prior to this fix, it was possible to receive 4 or 5 Kullervo’s Bane on The Steel Path, which is under the intended range of 6 to 8. This has now been restored! 
  • Fixed being unable to matchmake for Kullervo’s Hold time-limited node if players in the squad had already loaded into Teshin’s Cave.
  • Fixed Steel Path players matchmaking with normal players on Kullervo’s Hold time-limited node and vice versa.  
  • Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 
    • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.   Script has completed! 
  • Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher. 
  • Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base. 
  • Fixed Acceltra causing self-damage when Primed Firestorm is equipped. 
  • Fixed Vazarin’s Enduring Tides not working if it is Waybound.
  • Fixed Frost’s Icy Avalanche Augment Mod granting the values on recast instead of picking the greater values of the two (original and new cast). 
  • Fixed getting a Common Decree instead of Rare for completing the Kullervo Fight in Duviri. 
  • Fixed the Steel Path nodes in Duviri (Circuit, The Duviri Experience, and The Lone Story) not registering as complete for certain accounts. 
  • Reverted updates to the Launcher that were responsible for widespread issues including:
    • Getting an error when attempting to launch the game on Windows 7.
    • Launcher crash caused by it failing mid-way through updating itself.
    • Potential crashes with Steam Deck and WINE-based Linux (please let us know if you see any further issues!) 
  • Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this). 
  • Fixed issues with the Operator in the Ghost Mirror objective in Duviri being able to be controlled by the wrong (or more than one) player. 
  • Also fixed the Operator copying the animations of the wrong player. 
  • Fixed several hitching issues caused by configuring a Warframe in Teshin’s Cave that has several customizations equipped. 
  • Fixes several hitching issues caused by configuring Melee Weapons in Teshin’s Cave that have Stance Mods equipped. 
  • Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped. 
  • More fixes towards offset issues with the Drifter Harrier and Saita Prime Suit. 
  • Fixed the Orokin Entrati End Cap and Orokin Entrati Gold Trim End Cap Dojo Decorations missing their textures and appearing bright pink. 
  • Fixed the resource pickup UI element missing when collecting from SPROUT in Teshin’s Cave after Host migration. 
  • Fixed crash caused by Kaithe’s Hoof Stomp ability. 
  • Fixed flickering issues caused by running the Classic Graphics engine with DirectX 12. 
  • Fixed rare crashes that could occur when changing monitors on PC. 
  • Fixed a rare crash when using DirectX 12. 
  • Fixes towards rare crashes that could occur on startup for players with the new Upscaling option enabled. 
  • Fixed a script error caused by going from Dojo to Railjack mission. 
  • Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities. 
  • Fixed several script errors caused by Caliban’s Lethal Progeny ability. 
  • Fixed a script error caused by the Defend Prisoner side objective in Duviri. 
  • Fixed several script errors caused by the Void Mirror side objective in Duviri. 
  • Fixed several script errors caused by the Recover the Paragrimm’s Tomes side objective in Duviri. 
  • Fixed a Client script error caused by Kavat’s Sharpened Claws Precept Mod. 
  • Fixed a script error caused by the target of a Vulpaphyla with Crescent Charge Precept Mod dying. 
  • Fixed a script error caused by Hidden Chest objectives after Host migration. 
  • Fixed a script error caused by the Dax Gladius leaping. 
  • Fixed a Client script error caused by entering an Undercroft Portal while riding Kaithe.
  • Fixed script error caused by the Undercroft not recovering after Host migration.  
  • Fixed a Client script error caused by interacting with the NPCs in Duviri. 
  • Fixed a script error caused by Portal VFX in Duviri.  
  • Fixed a script error in Octavia's Anthem Quest.
  • Fixed a script error in the Sands of Inaros Quest. 
  • Fixed a script error caused by Hyena’s charge ability. 
     
Edited by [DE]Danielle
Script has completed!
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Sick

I would highly recommend removing the cap on Kullervo's Overguard. It wouldn't be all he needs to stop one shots in the latter end of SP Circuit, but it would be a step in the right direction. 

Wrathful Advance has issues passing through doors and cannot teleport through Vazarin's Aegis.

Edited by Yasha-7HS
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8 minutes ago, [DE]Danielle said:

Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher. 

Whomever fixed this, I eternally love you. 

Thanks for the multitude of other fixes and most likely many more to come!!

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12 minutes ago, [DE]Danielle said:

Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher. 

This is actually something worth highlighting

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17 minutes ago, [DE]Danielle said:

Kullervo Fight Changes: 
The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants.

Was anyone having problems with him? (People who couldn't fight Archons excluded)

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19 minutes ago, [DE]Danielle said:

Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight. 

  • Prior to this fix, it was possible to receive 4 or 5 Kullervo’s Bane on The Steel Path, which is under the intended range of 6 to 8. This has now been restored! 

 

Will there be a script run to fix people who were impacted by this?

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3 minutes ago, -Krism- said:

Was anyone having problems with him? (People who couldn't fight Archons excluded)

Nah. I tried the solo Kullervo Hold part, focusing on melee only decrees, then on gun only decrees. With melee decrees Kullervo absolutely melted with like 2-4 strikes, while with gun decrees, I was dealing pitiful damage.

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Just now, inappropriatename5877 said:

Nah. I tried the solo Kullervo Hold part, focusing on melee only decrees, then on gun only decrees. With melee decrees Kullervo absolutely melted with like 2-4 strikes, while with gun decrees, I was dealing pitiful damage.

I also tried (multiple times) melee only or gun only, & while the gun did take more time, the fight is pretty #*!%ing easy

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The script to refund Pathos Clamps to affected accounts for the following fixed issue has been completed! 

Quote

 

Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 

  • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.   Script has completed! 

 

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    Thanks for the hotfix!

    Damn... this community.

    30 minutes ago, [DE]Danielle said:

    Changes to Kullervo’s mechanics:

    • Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. 
    • Increased the duration of the window of opportunity after ability casts in Phase 3.
    • Reduced the frequency of unparryable heavy attacks.
    • Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
    • Decreased melee attack damage slightly, and normalized some melee attack damage values. 
    • Slightly decreased Kullervo's health. 

    We get an amazing fight that is challanging and punishing, but extremelly satisfying and it's again made simpler. I mean.. I get it, but it's sad.

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    It's possible:
    •Change the Drifter's school in the Teshin Cave?
    •Choose the configuration of the exalted weapon? Each time with Titania I always have the third configuration, that is, the one with magnetic and toxin.
    •Being able to remove a weapon? (In the case of Garuda, if you accidentally put a melee, it is not possible to remove it, the only solution is to exit and re-enter)
    •Increase Kaithe's speed? If you get the decree that increases the Drifter's movement speed, it's pretty much useless; Only used for loot.
    •Speed up the steel path circuit, increasing the points you get?
    •Increase max riven slots and loadouts?

    Edited by TakasuNight
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