(PSN)Marwan78500 Posted June 21 Share Posted June 21 I agree a rework of the lethal progeny ability is necessary the ability to summon more sentient units would really be an excellent idea plus caliban has no augmentation mode or even undergoes rework 1 Link to comment Share on other sites More sharing options...
(PSN)RB3-Reloaded Posted yesterday at 02:59 AM Author Share Posted yesterday at 02:59 AM Let’s Gooo boyssss Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted yesterday at 03:35 AM Share Posted yesterday at 03:35 AM Happy for you, OP. Do take this as a point, though; even when it seems that DE have listened to us, as players, they do it in ways we don't expect. Shifting his Shield Regen onto a single one of the three Sentient types could be... a slight bit of a nerf, especially when the other two types are the ones to use for actual damage. Other than that, his rework looks really solid. (Although I'm still melting in a happy haze for the Nova changes...) 1 Link to comment Share on other sites More sharing options...
(PSN)RB3-Reloaded Posted yesterday at 03:38 AM Author Share Posted yesterday at 03:38 AM (edited) 3 minutes ago, Birdframe_Prime said: Happy for you, OP. Do take this as a point, though; even when it seems that DE have listened to us, as players, they do it in ways we don't expect. Shifting his Shield Regen onto a single one of the three Sentient types could be... a slight bit of a nerf, especially when the other two types are the ones to use for actual damage. Other than that, his rework looks really solid. (Although I'm still melting in a happy haze for the Nova changes...) Yh I did notice that too with only one type of sentient summons giving shields it could be a bit of a pain but I can only see if it is truly a problem on release I guess hopefully it’s not if we can swap/exchange summons easily Edited yesterday at 03:39 AM by (PSN)RB3-Reloaded Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted yesterday at 09:42 AM Share Posted yesterday at 09:42 AM 5 hours ago, (PSN)RB3-Reloaded said: hopefully it’s not if we can swap/exchange summons easily Apparently it’s really easy. Looking at the footage it’s just a tap/hold cycle and a recast. I only brought it up because the third type that is the aggro draw and shield regen does need to spawn in from the unit the ability casts (Summalist), so there will be a delay to get the effects. As long as the Summalist is alive, though, the aggro draw and shieldy bois are free and infinitely regen up to six simultaneous bois. It looks good, especially when you count that the 2 now has no cap, doesn’t drop targets, refreshes on hit, and primes for damage… then you can bombard them with cannon bois for Tau Status before summoning your bonk bois and hitting 4 to have Fusion strike at 250% effect from them copying the cast. This is, all things considered, a really good rework on paper, just have to see what it works out as in practice. 1 Link to comment Share on other sites More sharing options...
(PSN)RB3-Reloaded Posted yesterday at 09:55 AM Author Share Posted yesterday at 09:55 AM 12 minutes ago, Birdframe_Prime said: Apparently it’s really easy. Looking at the footage it’s just a tap/hold cycle and a recast. I only brought it up because the third type that is the aggro draw and shield regen does need to spawn in from the unit the ability casts (Summalist), so there will be a delay to get the effects. As long as the Summalist is alive, though, the aggro draw and shieldy bois are free and infinitely regen up to six simultaneous bois. It looks good, especially when you count that the 2 now has no cap, doesn’t drop targets, refreshes on hit, and primes for damage… then you can bombard them with cannon bois for Tau Status before summoning your bonk bois and hitting 4 to have Fusion strike at 250% effect from them copying the cast. This is, all things considered, a really good rework on paper, just have to see what it works out as in practice. Couldn’t have said it better myself honestly honestly Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now