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Echoes of Duviri: Hotfix 33.6.2


[DE]Taylor

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Posted

Echoes of Duviri: Hotfix 33.6.2

Additions:

  • Added Incarnon descriptions to the on-hover pop-up in the Steel Path Circuit reward selection screen.
  • Added the ability to dismount the Ropalolyst via the melee input. 

Fixes:

  • Fixed mashing the Cipher button resulting in a total loss of input, meaning players would not be able to leave the hacking screen. 
  • Fixed players losing functionality after accessing cameras in Break Narmer missions.
  • Fixed Facial Accessories no longer appearing with the Stranger’s Hood equipped and Hood toggled off. 
  • Fixed Circuit Assassinate Jackal not being given the same “boss-type” classification as other assassination targets.

Click here for the Known Issues List

Posted

PLEASE make it so Jackal only appears ONCE in the circuit so you don't have to fight him multiple times in the same session

This would eliminate the need to remove him and make players happy for longer runs its a win win

Posted
6 minutes ago, [DE]Taylor said:
  • Fixed mashing the Cipher button resulting in a total loss of input, meaning players would not be able to leave the hacking screen. 
  •  

👍

Posted

Sevagoth's Shadow Haze is broken and does not provide the CC bonus to all marked enemies by reap and also does not provide the full CC bonus among most enemies when reaping. The extra shadows summoned by the augment also do not provide the CC boost even though they can apply the vulnerability debuffer. Will this augment get fixed anytime soon?

Posted
4 minutes ago, Jivy said:

PLEASE make it so Jackal only appears ONCE in the circuit so you don't have to fight him multiple times in the same session

This would eliminate the need to remove him and make players happy for longer runs its a win win

It still breaks on the first time you face him. Had a nice Vectis Prime and rev build and got Jackal for my first gamemode, after three host migrations and four failed fights. I lost a nice bossing weapon to use to never see it again.

Posted
8 минут назад, [DE]Taylor сказал:

Echoes of Duviri: Hotfix 33.6.2

Additions:

  • Added Incarnon descriptions to the on-hover pop-up in the Steel Path Circuit reward selection screen.
  • Added the ability to dismount the Ropalolyst via the melee input. 

Fixes:

  • Fixed mashing the Cipher button resulting in a total loss of input, meaning players would not be able to leave the hacking screen. 
  • Fixed players losing functionality after accessing cameras in Break Narmer missions.
  • Fixed Facial Accessories no longer appearing with the Stranger’s Hood equipped and Hood toggled off. 
  • Fixed Circuit Assassinate Jackal not being given the same “boss-type” classification as other assassination targets.

Click here for the Known Issues List

 

Thanks for the fix.

Also, thanks for fixing the flashlight.

Was

2023-05-28-15-59.png

 

Became

2023-08-01-17-22.png

 

 

Now that's left is to fix it:

1) The square "Tentacle Swarm" in "Undertow"

 

 

 

2) Failure to cancel "Tidal Surge" in the air

 

 

 

Thank you in advance.

Posted

Abilities are nullified in the SP Circuit between rounds built up buffs or iron skin being removed, if you have low energy you're stuffed.

Thrax big dudes (forget the name) the ones that proc magnetic are not disappearing once killed, their ghosts hang around right through the whole round and if you run through a beam still shooting off in a direction by mistake you get mag proc all over again, once only it should be, seems to be a bug.

Abilities stopped from being used sort of like in ESO shows up as ability in use when clearly it's not and those crucial few minutes trying to get them to work again can be life or death for the whole round/team.

Edit:
Forgot to say thank you for the fast turnaround in fixes. 👍

Posted

Did Voruna got stealth nerfed? or am i just missing somehting , her 4th ability counter only goes to 5 not to 10 anymore !?

 

my bad , it was just a bug for me XD

Posted

Could we please have a look on Pathocyst charged throw damage bug? Its charged throw heavy attack damage has been delaing half of the damage it was supposed to deal since 2021. Actually, right now, Pathocyst charged throw heavy attack damage is equal to its throw heavy attack damage, however the charged throw heavy attack of all other glaives deal twice the damage of their respective throw heavy attack.

Here is a video proving that:

 

Posted
On 2023-08-01 at 5:18 PM, Slayer-. said:

the ones that proc magnetic

iirc both Centurion(with Hespar) and Legatus(with Aeolak) use that ability and proc magnetic

Posted
hace 2 horas, [DE]Taylor dijo:

Fixes:

Still no Fix for Caliban Colors being muted? 
They were changed when his Tennogen
skin was added and is still Bugged,
his Sentients look too bright now.

Clarification: Its Caliban's Color which are wrong, not his Sentient's
In this Picture, Caliban's and the Oculyst's Colors are the exact same


RccbS0U.jpg

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