[DE]Megan Posted October 24, 2023 Posted October 24, 2023 Abyss of Dagath: Hotfix 34.0.4 Cross Platform Friends, Clans, and Alliances have arrived! You can now add Friends and Clan/Alliance members from other Platforms. For each, there are steps to take in order to enable these Cross Platform features: Friends: Provided Cross Platform Play is enabled, you can now freely add friends from other Platforms. Clans: While the existing “Cross Platform Play” toggle is ON by default for players, a Clan’s Founding Warlord must enable it using the new “Enable Cross Platform Clan” setting from the Clan Management page (which is off by default). Alliances: Located in the Alliance Management Menu, enabling Cross Platform Alliances works the same way as enabling Cross Platform Clans via their management page. Read all of the details on Cross Platform Friends, Clans, and Alliances here: https://forums.warframe.com/topic/1369734-live-now-cross-platform-friends-clansalliances/ NOTE: To ensure there are no issues player-side with Cross Platform Friends, we highly encourage you to wait until after you have downloaded this hotfix to add new friends. Your Friends list will also appear empty until then. We will be watching for any Cross Platform related issues and reports - thank you! Changes: We have temporarily removed Riven Challenges with reset conditions from Riven generation, as we continue to investigate the issue of them continuously resetting even after completion (read more on that in the respective PSA). Any existing Unveiled Rivens with these challenges have had them replaced with their non-conditional version, for example: “Kill X enemies without being detected” is now “Kill X enemies”. The following two challenges in particular had their own unique issues, and have both been replaced with “Get X headshots”. Get X headshots in a single aim glide. Get X kills in a row while wall dashing or wall clinging without touching the floor. Aerial Bond can now be triggered by kills done by AOE weapons. The 25s cooldown on Dagath's Grave Spirit ability will no longer trigger if it is deactivated by anything other than a lethal hit (ex: falling out of bounds, getting nullified by enemies, transitioning between Elite Sanctuary Onslaught Data-Conduits, etc.). Added a warning message if you attempt to buy the "Today's Special" MOA Companion but you don't own any weapons that it could use. Added the video preview of Hydroid's new "Plunder" ability in his Ability screen. Audio Changes & Fixes: Added sound effect for dropping off a Defixio at the Extraction point in the Abyssal Zone mission. Added sound effect when unveiling a Riven. Adjusted the audio mix for the Abyssal Zone mission. Ordis’ Orbiter transmissions can now be enabled/disabled via the “Enable Hint Transmission” toggle in the Audio options. Muted all Warframe idle sounds from players out of sight to reduce audio congestion in hubs (Towns, Relays, etc.). Reduced the volume of Styanax’ Rally Point and Final Stand Abilities to save your ears when casting them frequently. Fixed subtitle issues for some of Ordis’ idle and Hombask’s Zariman Mobile Defense transmissions. Fixes: Fixed the in-mission Resource Booster in endless Steel Path Void Fissure missions exceeding the max intended 2x when playing as Operator/Drifter. As announced in Hotfix 34.0.3, we disabled endless Steel Path Void Fissure missions as we worked on a fix. Now that it is live, we have re-enabled them to appear in the world state window! Related known issue: UI popup for Steel Essence may at times show the incorrect amount. Fixed Stock spawning behind an inaccessible area in the Veil Factory Break Narmer mission. Fixed the death animations of enemies killed by Dagath’s Wyrd Scythes being extremely slow. Fixed Reinforced Bond’s fire rate buff unintentionally applying to Melee attack speed. Fixed Reinforced Bond’s fire rate buff remaining active in the Simulacrum after changing weapons in the Arsenal. Fixed the Regen Mod drastically increasing the rate of fire of Helios’ Deconstructor. Fixed Mystic Bond’s chance at a free Warframe ability cast triggering every 5 seconds instead of the intended “after Companion uses abilities with cooldowns 5 times” when equipped with the Strain Mod on a Helminth Charger. Fixed the cloned Sentinels from Duplex Bond shooting at targets that are out of their line of sight. Fixed Duplex Bond triggering when launching/deactivating Archwing in Open Landscapes. Fixed Hydroid’s Tentacle Swarm Kraken despawning before the ability has expired. A pirate needs his trusted companion to stick around to take care of these landlubbers! Fixed Cyst on Voruna appearing on her head instead of her neck. Fixed the buff icon for Tenacious Bond not disappearing when switching between Companions in the Simulacrum. Fixed the Nikana Elixis skin not using the correct materials for the blade. Fixed The Circuit rewards selection list not being centered when switching between the Normal and Steel Path modes. Fixed Arcanes acquired in mission not using the special pickup notification. Fixed the Page 5 “Kill 5 enemies while mid-air/during a trick chain” challenge of the Waverider Quest being incorrect in German. Fixed a script error from waiting on "An updated version of Warframe is available" prompt for a very long time. Fixed script errors resulting from Dagath’s Wyrd Scythes losing their target. Fixed a script error related to talking to Saya in the Saya's Vigil Quest. Fixed a rare crash related to the Character Highlighting system. Fixed a script error in Grendel’s Feast ability. Fixed a rare crash if network connection is lost during the Mask of the Revenant Quest. Fixed a script error with Melee weapons in Teshin’s Cave. Fixed a script error from enemies being ragdolled by Hydroid’s Tentacle Swarm.
Mixnek Posted October 24, 2023 Posted October 24, 2023 Thanks for the temporary riven fix. An increase of the riven cap is long due too. With well over 350 different unique weapons (variants excluded) and only 180 obtainable slots, rivens are unmanageable.
TheTundraTerror Posted October 24, 2023 Posted October 24, 2023 Can someone at DE confirm if a minimum of 8 stock pickups actually spawn because I have yet to find more than 5 pickups.
Azure.Fang Posted October 24, 2023 Posted October 24, 2023 4 minutes ago, [DE]Megan said: Cross Platform Friends, Clans, and Alliances have arrived! IT BEGINS!
Damocles Posted October 24, 2023 Posted October 24, 2023 Nice, now all we need are more QoL things like leave Cetus/Fortuna/Deimos/Relays as a squad
KitMeHarder Posted October 24, 2023 Posted October 24, 2023 5 minutes ago, [DE]Megan said: Fixed Reinforced Bond’s fire rate buff unintentionally applying to Melee attack speed. Please revert this.
TeaHands Posted October 24, 2023 Posted October 24, 2023 2 hours ago, [DE]Megan said: Clans: While the existing “Cross Platform Play” toggle is ON by default for players, a Clan’s Founding Warlord must enable it using the new “Enable Cross Platform Clan” setting from the Clan Management page (which is off by default). Aww crap, the founding warlord for my clan hasn't been around in a good while. Guess my Clan's just gonna die at this point. Edit: well he jumped online 3 days ago, maybe I still have a chance!
Numerounius Posted October 24, 2023 Posted October 24, 2023 9 minutes ago, [DE]Megan said: Ordis’ Orbiter transmissions can now be enabled/disabled via the “Enable Hint Transmission” toggle in the Audio options. Here is hoping that this finally means no more executive Ordis interrupting my business on the chair. 9 minutes ago, [DE]Megan said: Related known issue: UI popup for Steel Essence may at times show the incorrect amount. While you are at it! Reminder that the +1 steel essence popup during relic selection shows up if you have steel path enabled but the fissure mission is not steel path. That should not be there. 9 minutes ago, [DE]Megan said: Fixed The Circuit rewards selection list not being centered when switching between the Normal and Steel Path modes. Corrupted Jackal and Orowyrm are still screaming at needing their healthbars centered at their breakpoints! Too obvious not to miss and I now notice it every single time. Another top issue that should be on the known bugs list but I am not seeing on there is that depositing additional defixios does not always work, don't understand why this top issue that affects a major mechanic in a newly introduced gamemode isn't on there. Also, what is the correct naming structure for the pick-up??? Seen it be named three different things now. Also, I am seeing barrels doing too much damage to defense targets on that list which I can see why that needs to be fixed. While on that topic, can we also fix that one land mine being able to one-shot the harvester? Don't think this needs much more explanation, if you've played enough Tavenui and you know exactly which harvester and land mine I am talking about.
Ifeanyi Posted October 24, 2023 Posted October 24, 2023 8 minutes ago, [DE]Megan said: Fixed Reinforced Bond’s fire rate buff unintentionally applying to Melee attack speed. Please Revert This. We're tired of needing 2 attack speed mods to make weapons feel good.
Evie Posted October 24, 2023 Posted October 24, 2023 There aren't 1000 platforms nor clans on the same platform can have identical names so why the discriminators for clan names?
Do_High_Go Posted October 24, 2023 Posted October 24, 2023 7 minutes ago, [DE]Megan said: Ordis’ Orbiter transmissions can now be enabled/disabled via the “Enable Hint Transmission” toggle in the Audio options. This is not nice. I have Disabled Hint Transmissions, because they are obnoxious for me in actual missions, since i know what to do. However, i do not mind Ordis being cringe in the orbiter, it is not a mission, Hint Transmissions setting was originally for In mission audio, so this makes no sense to me. It is not like Ordis is giving any hints. Please separate it with a different toggle. Not having NPC X say the same line for 54327687th time during mission, is not the same as, not having some ambient chatter in Orbiter.
Kirost Posted October 24, 2023 Posted October 24, 2023 Aight good to know that the wonderfulness of auto-melee not being a toggle and thus bugging out operator/drifter into permanent voidblasting is still in the game.
Numerounius Posted October 24, 2023 Posted October 24, 2023 1 minute ago, Ifeanyi said: We're tired of needing 2 attack speed mods to make weapons feel good. Arch-melee has left the chat with it only being able to equip ONE attack speed mod that is at a measly 10% attack speed. 2 minutes ago, bl1te said: Please consider looking at these issues: Agreed on the chat window one! A dev came by and changed the title of the post yet 15 patches later and it still hasn't been acknowledged or fixed even though a dev literally saw the post since they had to change the title and the excuse of waiting for cert update can't be used as there has been one since it was bugged.
ArturiaFayth Posted October 24, 2023 Posted October 24, 2023 Nice work, but the alliance cross linking is not working DE. I am the founding warlord of the founding clan in my alliance, but it keeps saying it failed to enable the cross platform thing.
Kirgit2019 Posted October 24, 2023 Posted October 24, 2023 Very Nice. TY . Poor Helminth charger .....back to your kennel . 1st time i have taken him out since incubating him 2 yrs ago🥺
whatstheBeezu Posted October 24, 2023 Posted October 24, 2023 Hydroid's passive is not applying to special enemies such as demolishers and bosses.
Absolute_Kriatura Posted October 24, 2023 Posted October 24, 2023 @[DE]Megan Any chance while playing RJ mission for our crewmate NPCs to have their subtitles back when they talk, I miss that feature honestly. Also Auto-Melee breaks "Hold E" function during Kahl missions when taking away their narmer masks. I double checked and I have the ingame option in Hold for QtE actions. So far so good liking all the QoL tweaks done to the game. Keep rocking.
KanariaFolf Posted October 24, 2023 Posted October 24, 2023 I think that SE exploit with the fissure booster was broken, for sure. But at the same time, I was about to take advantage of it, because the current state of kuva farming is also just as broken. There is currently no practical way of obtaining enough kuva to roll our favorite rivens. It takes a full 5hr SP kurvival fissure at max efficiency to roll a riven 100 times. To get the roll you want, on average, it'll take about 30,000 rolls. We need a better kuva farm, like the original SE farm on Ophelia when it dropped from eximus. Not saying it needs to be so braindead you can macro it and afk for days (even though it still currently is), but it needs to yield more kuva. I support development of active farms, but not ones as slow as we have. Also when Void Dash
Ultima_Advanced Posted October 24, 2023 Posted October 24, 2023 This update seems to have fixed the issue with Furis Incarnon doing self-damage when fired point blank into a bullet attractor, such as Void proc. Very glad to see this addressed! UPDATE: After further testing, this bug still persists. I'm not sure why it wasn't before, but in the last mission I was in, I was killed by own damage twice, as evidenced by being affected by Corrosive and Heat procs in a Corpus mission. My weapon is modded for both Heat and Corrosive, and the damage from a single Heat proc tick was enough to fully deplete my Health.
Mystic_Ervo Posted October 24, 2023 Posted October 24, 2023 With these changes I believe that the clan capacity in all tiers should be increased, as I already explained here
Recommended Posts
Archived
This topic is now archived and is closed to further replies.