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PSA: Operation Plague Star Bounty Standing Changes


[DE]Megan
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Just now, Crackensan said:

I mean, it was OK when you could lower the timer by adding mixtures to it, but now it's just.... dead time.

I mean, that's WHY we started quit farming, because being bored for 3 minutes in an otherwise pretty fun mission just feels aweful and a waste of time.

Bro you’re preaching i 10000000% agree with you.

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3 minutes ago, -AoN-CanoLathra- said:

So instead of understanding the reason why players were doing this, you merely remove the ability to do it. You didn't address the problem of one stage of the 4 stage bounty taking almost half of the time spent, you just remove the method players were using to avoid that problem. Sounds about right given the precedent set by previous events.

At this point I can only hope that you've learned something over all of the events you've run and don't put any Mobile Defense objectives in Gargoyle's Cry. Otherwise players are going to do the same thing again.

Welcome to Warframe! How much patience do you have for our overlords?

Hopefully it's by the beer keg, because you're gonna be bleeding all of it dry in hours.

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Maybe instead of changing the standing you make it so that we don't have to wait for 10 minutes doing nothing and remove the 2nd and 3rd steps of the event so we can get to the fun part? Following the drone and waiting for the toxin are some of the most mind numbing things we can do, why can't we speed up the bounties like in orb vallis? 90% of the event is waiting for something to happen (wait for the toxin to boil, wait for the drone to slowly make its way accross the entire map, wait for the hemocyte to slowly walk out 4 times in a row, wait for the hemocyte to open its flaps) when without these things we could do it in less than 5 minutes. The only reason anyone likes the event is the free forma and if that got removed no one would farm it.

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Just now, Binket_ said:

Welcome to Warframe! How much patience do you have for our overlords?

Hopefully it's by the beer keg, because you're gonna be bleeding all of it dry in hours.

I've been around since the Bursa event, believe me, I know. I had just been hoping that with the changing of the guard this past year that things might have somehow turned for the better. How silly of me.

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8 minutes ago, (PSN)FrDiabloFr said:

Argh yes because you can do something everyone else should be able to too, i can comfortably do a steel path run in 8-10 solo with titania but i’m aware not everyone can.

Yes, because I'm not doing anything special. I'm literally just doing the mission with a basic known setup from years ago -,-

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Not surprising this got fixed. Now I will have to wait and see if other changes are coming before the end of the event, not too keen on farming all the forma in the world, I am okay with just the semi-passive one per day I get.

Agreed with the other comments here regarding the second stage! The mobile defense aspect of the second stage needs to go or at least some method of speeding it up, maybe killing enough enemies progresses the timer which is broken up into three chunks. The other aspects of waiting in stages 3 and 4 at least have other elements baked in so it doesn't feel like you can just wait around like regular mobile defense missions.

Also, you manage to stack those "mobile defense" stages with the standing with the reasoning that is where the most amount of time is spent meanwhile in regular missions mobile defense rewards contain some of the weaker rewards in the game despite being on the longer side of mission timers. Please consider this after the event is done, it sucks majorly in other areas of the game. The most notable one for me is Railjack and why I will always preach for Nu-Gu-Mines in Railjack because if you go any higher you are forced into an additional mobile defense objective on top of the regular difficultly scaling. Which ironically enough, can also be attributed to this issue of early aborting in the case of Seven Sirens where it is more advantageous to abort if it tells you to do mobile defense vs one that y'know has you actually doing the mission you came for which would be Railjack and the main objective listed on the mission select screen.

Edited by Numerounius
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Just now, Stormandreas said:

Yes, because I'm not doing anything special. I'm literally just doing the mission with a basic known setup from years ago -,-

Exactly you’ve been in the circuit for time, alot of players haven’t you know what to run how to run it and so some people struggle with that side.

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Just now, (PSN)FrDiabloFr said:

Exactly you’ve been in the circuit for time, alot of players haven’t you know what to run how to run it and so some people struggle with that side.

This information has been available for quite literally 2 years. If no-one thought to look up what they needed to prep for the event, that's on them.

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12 minutes ago, (PSN)FrDiabloFr said:

Argh yes because you can do something everyone else shall suffer blah blah, i can comfortably do a steel path run in 8-10 solo with titania but i’m aware not everyone can hate that attitude.

Isn't the point of multiple difficulty levels to reward people who have better builds or invest more effort?

 

 

I am also finding the "how could you do this? DE you are so dumb!" hilarious as Plague Star has always been most efficient when running the full bounty. We get a moment where there is a clear oversight and suddenly DE is doing the "typical" thing and "nerfing fun" or something. Come on guys, this ain't the hill to die on, it is just making you look silly. Of course players prefer to do the more efficient thing, this isn't some grandiose philosophical take about the state of DE.

This is objectively an incredibly rewarding event for your time, it doesn't need to be faster. If you actually cared about gameplay and design you would suggest things to replace that time that take a similar amount of time, not give a "please give more rewards faster".

Edited by DrBorris
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Just now, Stormandreas said:

This information has been available for quite literally 2 years. If no-one thought to look up what they needed to prep for the event, that's on them.

Some people don’t take it that serious bro, but saying because you can do something and others should be able to replicate that is a bit off centre.

1 minute ago, DrBorris said:

Isn't the point of multiple difficulty levels to reward people who have better builds or invest more effort?

 

 

I am also finding the "how could you do this? DE you are so dumb!" hilarious as Plague Star has always been most efficient when running the full bounty. We get a moment where there is a clear oversight and suddenly DE is doing the "typical" thing and "nerfing fun" or something. Come on guys, this ain't the hill to die on, it is just making you look silly. Of course players prefer to do the more efficient thing, this isn't some grandiose philosophical take about the state of DE.

This is objectively an incredibly rewarding event for your time, it doesn't need to be faster. If you actually cared about gameplay and design you would suggest things to replace that time that take a similar amount of time, not give a "please give more rewards faster".

Hey if it makes me look “silly” i can live with that cheers matey:)

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I understand wanting players to not cheese the bounty like this but I don't understand not addressing the core issue which is that no one wants to stand around doing nothing in mobile defense for 3 minutes for every single one of these bounties over and over again. It's boring and obviously players feel like the value for time proposition is not good or you wouldn't have seen anyone using such a mediocre cheese method to get a little standing instead of actually playing an event that's supposed to be enjoyable.

I hope someone at DE is at least thinking about this for the future if we can't get something to change this time.

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Just now, DrBorris said:

Isn't the point of multiple difficulty levels to reward people who have better builds or invest more effort?

 

 

I am also finding the "how could you do this? DE you are so dumb!" hilarious as Plague Star has always been most efficient when running the full bounty. We get a moment where there is a clear oversight and suddenly DE is doing the "typical" thing and "nerfing fun" or something. Come on guys, this ain't the hill to die on, it is just making you look silly. Of course players prefer to do the more efficient thing, this isn't some grandiose philosophical take about the state of DE.

This is an objectively an incredibly rewarding event for your time, it doesn't need to be faster. If you actually cared about gameplay and design you would suggest things to replace that time that take a similar amount of time, not give a "please give more rewards faster".

We always tolerated this even because of the free forma. the same way we tolerated Scarlet Spear because of free arcanes. Both events suffer greatly from the "hurry up and wait" gameplay loops within them. DE should look at the quit farming and realize that the only reason players even do this event at all is for the rewards, not because the event is well-designed.

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Just now, DrBorris said:

Isn't the point of multiple difficulty levels to reward people who have better builds or invest more effort?

 

 

I am also finding the "how could you do this? DE you are so dumb!" hilarious as Plague Star has always been most efficient when running the full bounty. We get a moment where there is a clear oversight and suddenly DE is doing the "typical" thing and "nerfing fun" or something. Come on guys, this ain't the hill to die on, it is just making you look silly. Of course players prefer to do the more efficient thing, this isn't some grandiose philosophical take about the state of DE.

This is an objectively an incredibly rewarding event for your time, it doesn't need to be faster. If you actually cared about gameplay and design you would suggest things to replace that time that take a similar amount of time, not give a "please give more rewards faster".

It's not so much that, it's that the part 2 defense cannot be accelerated.  At all.  Zero player input.  The drone in P3? Nova, Loki, and a few others have the ability to make it move faster.
P1? Titania.

P4? Incarnon Guns.

P2?  Literally $&*^ all the player can do to interact and make it more interesting.
IT USED TO; (*note I could be mis-remembering this) but that was changed when the Phylaxis and Catalyst are now no longer required to be on the gear wheel and are just taken automatically from your inventory.

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO it sucks.

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1 minute ago, -AoN-CanoLathra- said:

I had just been hoping that with the changing of the guard this past year that things might have somehow turned for the better. How silly of me.

Yeah, I get that.

Half the time? I wonder if I could just... walk into DE's HQ and just...
Fix the game myself. No pay needed even, just in and out.

I recall once upon a few years ago somebody did just that.
They just... walked right into their offices. Completely unobstructed.
Security didn't stop 'em, they got to enjoy the food.

Yeah, it was really that easy.
Kinda like their game!

4 minutes ago, Stormandreas said:

Yes, because I'm not doing anything special.

See, this is funny to me because I can believe it.
This event isn't exactly a new one, just like Eidolons? It's get more and more easy as time goes on.

Honestly, was debating on using Dagath to see if she makes the Hemocytes super squishy.

5 minutes ago, Numerounius said:

The other aspects of waiting in stages 3 and 4 at least have other elements baked in so it doesn't feel like you can just wait around like regular mobile defense missions.

Every Warframe players knows that Dispruption is the best endless gamemode because it's the ONLY ONE where you never feel like you're truly waiting.

Every player knows this.
Why doesn't DE?

Makes you wonder...

5 minutes ago, Stormandreas said:

This information has been available for quite literally 2 years.

6 minutes ago, DrBorris said:

it doesn't need to be faster

Honestly? I feel like people don't want Phase 2 to be faster... they just wanna stop sitting there twiddling their thumbs as another crewship comes in with "Free EXP".
To that? I can agree. It's boring, it's uninteresting and it's the biggest roadblock of this entire bounty.
Remove that? The entire thing can be done in record time... provided you're good enough at it. (Which is a VALID thing to reward.)

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Love the return, hate the mobile defense part.

This might be the best place to add speed up mechanics into a game mode that people dislike for its fixed time spent waiting. Don't we already have something like that in Orb Vallis? Pickups that simply speed up the process? Player power needs to be rewarded in ANY game mode with an increase of speed. Survival, Defense, Mobile Defense, Interception ... all these game modes need a way to speed up the process. Why not Excarvation? Because being able to solo defend a drill and having your team be able to split up and do several at once already speeds up the game mode. Disruption is sped up by proper communication and storing of duplicate keys, as well as sparing of elite units inbetween waves.

Just speed it up or let us speed it up and I think this will be a great return to Operation Free Forma.

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While buffs are always nice, these are... very minuscule. Increasing Standing for the final stage, especially in Steel Path, would be really nice. Additionally, at least one Steel Essence per run should be added, or else the Standing gains from SP should be bumped up a fair bit further if no Steel Essence will be rewarded.

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If the event was structured such that the return on skill investment was constant through the whole thing, quit farming would have never been an issue. If the event, for some strange reason, had been find the canister > escort the drone > kills the adds and bosses > mobile defense, we would have been quit-farming at the very end, and run everything up to that point. The problem is that mobile defense is bad game design. There's no reward for being better, only for being just barely adequate. the mission takes the same time if you kill everyone or no one, and the mission succeeds whether the objective is at full health or 2 health. That's bad game design. Skill should be rewarded, and for the other 3 stages it is. Change the second stage to match that, and all attempts to avoid it will stop.

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