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We need a real trading post


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It's annoying in general, but ESPECIALLY when there is a event on, to have to either ignore offers (from WFM) or leave and load into a dojo to do a trade. You are in the middle of running with a group, get a message, and if it's too much to ignore you abandon the group. If it's not you just ignore the message and can't make sales. All of this is on the backdrop of having to load out of Cetus and into the dojo, then back, over and over again. Based on times, I believe I have spent about an hour JUST on loading screens to do trades since the event started.

Keep in mind that the built in trading system is even worse: you are supposed to stand in Maroo's Bazaar and do NOTHING hoping people notice what you have for sale, or post in trade chat which moves so fast you can barely click on things before they scroll off the screen. The system is only even halfway acceptable due to community projects trying to patch the bad design; DE has done NOTHING for literal years.

We need to have a real trading post. You shouldn't have to stop playing and go through loading screen after loading screen to trade, and the system shouldn't mostly be functional only due to fan projects. It's 2023. There shouldn't be a need to STOP PLAYING THE GAME in order to trade, or to lose literal hours of game time on loading screens.

Edited by Void2258
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DE are quite hesitant to add any systems that would affect player trading, even if they would be beneficial. typically I wouldn't be conducting trades from anywhere other than the dojo, to save on loading times but that's just me. not that I trade that much these days anyway.

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9 hours ago, (PSN)robotwars7 said:

DE are quite hesitant to add any systems that would affect player trading, even if they would be beneficial. typically I wouldn't be conducting trades from anywhere other than the dojo, to save on loading times but that's just me. not that I trade that much these days anyway.

I am here to play the game, not sit in the dojo at the trade console for hours waiting to see if offers come in.

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19 hours ago, Hexerin said:

Pretty sure DE doesn't care, and is enabled to do so because of the sheer quantity of people who defend this nonsense (especially riven traders).

riven traders shouldn't have a say in this, we shouldn't even listen to anything they say

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1 hour ago, Void2258 said:

I am here to play the game, not sit in the dojo at the trade console for hours waiting to see if offers come in.

If you are having this problem then you don't know how to actually sell anything. I generally, in a very short time, run out of trades at LR3 when I decide to sell.

 

Auction houses are always bad for the player economy. Things would bottom out (there's some things people still sell at 1p which is confusing to me when we have limited trade, but there's always someone who wants to watch the world burn, I guess.) As someone who trades for plat and does not buy it because I am broke IRL, this would mean I and others like me couldn't get to get any sort of cosmetics, boosters, furniture, etc. The fun things in the game would only be for people that paid RL money. I think that is bad for the game as a whole, definitely bad for those of us who aren't well off.

 

Some tips in case you need advice to sell things better:

 

Use warframe.market and riven.market to sell things through. If you are willing to put up with Overwolf, you can use Alecaframe to manage your sales, as well, and it will revolutionize selling for you if you aren't currently using it. Also, sell at the time the turnover happens for best results as everyone gets their trades refreshed at that time.

 

I spend platinum on pretty much any cosmetics or furniture that comes out and am sitting on over 6k plat atm. I would have much much more if I wasn't an impulse shopper.

 

There's no reason to destroy the market for the convenience of a few people who don't want to bother actually selling. With all the resources and the ease at which one can sell currently, it's just out of laziness that people want an auction house. No thank you. I like being able to sell my wares for more than 1p. If that troubles other people, well, I am glad it seems DE is currently of the same mind.

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4 hours ago, SpicyDinosaur said:

If you are having this problem then you don't know how to actually sell anything. I generally, in a very short time, run out of trades at LR3 when I decide to sell.

 

Auction houses are always bad for the player economy. Things would bottom out (there's some things people still sell at 1p which is confusing to me when we have limited trade, but there's always someone who wants to watch the world burn, I guess.) As someone who trades for plat and does not buy it because I am broke IRL, this would mean I and others like me couldn't get to get any sort of cosmetics, boosters, furniture, etc. The fun things in the game would only be for people that paid RL money. I think that is bad for the game as a whole, definitely bad for those of us who aren't well off.

 

Some tips in case you need advice to sell things better:

 

Use warframe.market and riven.market to sell things through. If you are willing to put up with Overwolf, you can use Alecaframe to manage your sales, as well, and it will revolutionize selling for you if you aren't currently using it. Also, sell at the time the turnover happens for best results as everyone gets their trades refreshed at that time.

 

I spend platinum on pretty much any cosmetics or furniture that comes out and am sitting on over 6k plat atm. I would have much much more if I wasn't an impulse shopper.

 

There's no reason to destroy the market for the convenience of a few people who don't want to bother actually selling. With all the resources and the ease at which one can sell currently, it's just out of laziness that people want an auction house. No thank you. I like being able to sell my wares for more than 1p. If that troubles other people, well, I am glad it seems DE is currently of the same mind.

To some of your points: I use warframe.market and riven.market exclusively. I have alecaframe, which btw is a 3rd item you mention that is a fan project and NOT DE improving how their own game works. Alecaframe does allow for easier tacking in some cases, but does not address the main crux: the act of trading CANNOT be done while playing the game. It requires you to stop playing and sit around so you can a) respond promptly (people do not wait) and b) be right at a trading station. All Alecaframe does for this is allow you to do it with your game minimized in the background, which while better than nothing is still not great (and assumes you can do this).

Regarding your assertions regarding "all auction houses", this is simply untrue. There are plenty of games, several of which I actively play, that have perfectly fine economies and auction houses. Warframe.market IS an auction house, just one running outside of the game due to the developers not implementing a system inside the game, and without any ability to actually allow for sales without constant manual intervention. The only difference between what we have now and what we need is for the system to do the trades in the background, immediately and automatically, and present the seller with proceeds on log-in.

I get messages all the time DURING missions, and have to either abort (only for HUGE items), ignore (99% of the time), or message and hope people will wait (they usually do not). You can choose to play the game, or to trade. You cannot do both, because trading without a trading post forces you to STOP PLAYING THE GAME.

Edited by Void2258
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3 hours ago, SpicyDinosaur said:

If you are having this problem then you don't know how to actually sell anything. I generally, in a very short time, run out of trades at LR3 when I decide to sell.

 

Auction houses are always bad for the player economy. Things would bottom out (there's some things people still sell at 1p which is confusing to me when we have limited trade, but there's always someone who wants to watch the world burn, I guess.) As someone who trades for plat and does not buy it because I am broke IRL, this would mean I and others like me couldn't get to get any sort of cosmetics, boosters, furniture, etc. The fun things in the game would only be for people that paid RL money. I think that is bad for the game as a whole, definitely bad for those of us who aren't well off.

 

Some tips in case you need advice to sell things better:

 

Use warframe.market and riven.market to sell things through. If you are willing to put up with Overwolf, you can use Alecaframe to manage your sales, as well, and it will revolutionize selling for you if you aren't currently using it. Also, sell at the time the turnover happens for best results as everyone gets their trades refreshed at that time.

 

I spend platinum on pretty much any cosmetics or furniture that comes out and am sitting on over 6k plat atm. I would have much much more if I wasn't an impulse shopper.

 

There's no reason to destroy the market for the convenience of a few people who don't want to bother actually selling. With all the resources and the ease at which one can sell currently, it's just out of laziness that people want an auction house. No thank you. I like being able to sell my wares for more than 1p. If that troubles other people, well, I am glad it seems DE is currently of the same mind.

Prices stabilizing is not the same as prices tanking and remaining lower. We need more stable prices and not just what whatever people feel something is worth. It has nothing to do with laziness either there is no way to reference what something is worth in game other then remembering each and every price you see listed in an ever moving chat log. This is obtuse and extremely anti player. It's a terrible system and a reason why new players dont even bother trying out warframe.

Edited by (PSN)Joylesstuna
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16 minutes ago, (PSN)Joylesstuna said:

Prices stabilizing is not the same as prices tanking and remaining lower. We need more stable prices and not just what whatever people feel something is worth. It has nothing to do with laziness either there is no way to reference what something is worth in game other then remembering each and every price you see listed in an ever moving chat log. This is obtuse and extremely anti player. It's a terrible system and a reason why new players dont even bother trying out warframe.

From my decades worth of experience with various MMOs, prices do not "stabilize" (They are already stable enough regardless, the market isn't in some massive amount of flux, that's not why the complaint is ever made.)

 

If you are referring to using trade chat to sell, don't use trade chat? You know, the way I suggested as a tip to improve one's selling experience. On trade chat you either scam or get scammed. Things like warframe.market are much better, serve as a means of keeping prices stable and lowering them enough that usually items don't massively inflate in price, etc.

 

Also trade chat has filters that help with the speedy scrolling. I only wish you could filter rivens out entirely. But I don't ever use trade chat, personally.

 

20 minutes ago, Void2258 said:

I have alecaframe, which btw is a 3rd item you mention that is a fan project and NOT DE improving how their own game works.

I forget, did I say there were only two things? I don't think so. However, you can control things on warframe.market and mostly on riven.market through Alecaframe either way, and they are all 3rd party. However, there's no need for DE to improve it on their end when it is already so well accomplished by these tools. It would help, however, if there was a way for new players to be directed towards these, that's the only issue I have with these being 3rd party. But considering how out of touch DE often seems, I don't want it to be done on their end. The system currently works better than well.

 

23 minutes ago, Void2258 said:

Regarding your assertions regarding "all auction houses", this is imply untrue. There are plenty of games, several of which I actively play, that have perfectly fine economies ad auction houses.

I've been playing MMOs since around 1999. I did merchant stuff in all of them. I have only seen a few games where prices with an auction house didn't bottom out. Even the fact that people are willing to sell things on warframe.market for 1p when we have limited trades makes me doubt Warframe would be a success story in this regard. But this is impossible to prove unless an auction house was implemented, so we will have to agree to disagree on this point.

 

25 minutes ago, Void2258 said:

I get messages all the time DURING missions, and have to either abort, ignore, or message and hope people will wait (they usually do not). You can choose to play the game, or to trade. You cannot do both, because trading without a trading post forces you to STOP PLAYING THE GAME.

So this is a valid point, however, the fact that people have to stop doing what they were doing to trade is part of what keeps things from dipping lower than what they already are. Personally, I sell when I am doing things that aren't warframe. I keep warframe up and Alecaframe pings me via windows when someone messages me. Usually I have exhausted my trades in an hour. If you can't put aside an hour every few weeks like I do, you probably don't need the plat or items that badly to begin with. Still, this is the only point I am sympathetic to, it's just that I have a suspicion it is also preventing prices from taking a dive beyond what they have several times before for various reasons.

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19 minutes ago, SpicyDinosaur said:

From my decades worth of experience with various MMOs, prices do not "stabilize" (They are already stable enough regardless, the market isn't in some massive amount of flux, that's not why the complaint is ever made.)

 

If you are referring to using trade chat to sell, don't use trade chat? You know, the way I suggested as a tip to improve one's selling experience. On trade chat you either scam or get scammed. Things like warframe.market are much better, serve as a means of keeping prices stable and lowering them enough that usually items don't massively inflate in price, etc.

 

My point is players should not have to use a third party website to sell or even get prices. From my "decades worth" of experience, an auction house has always been nothing but beneficial. It's shear laziness player trading hasn't been touched ever by DE, not because it is a good solution because it isn't at all. We have very different opinions so this won't go anywhere. You are entitled to what you're believe but I strongly disagree.

Edited by (PSN)Joylesstuna
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10 minutes ago, (PSN)Joylesstuna said:

From my "decades worth" of experience, an auction house has always been nothing but beneficial.

I call BS on that.

 

11 minutes ago, (PSN)Joylesstuna said:

My point is players should not have to use a third party website to sell or even get prices.

Why?

 

11 minutes ago, (PSN)Joylesstuna said:

It's shear laziness player trading hasn't been touched ever by DE, not because it is a good solution

But it is a perfectly fine solution. Other than your dislike of it being 3rd party, what doesn't work about it? What if DE just bought warframe.market, riven.market,and alecaframe, and just let them stay as they are? Would that then be not lazy and a good system?

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23 minutes ago, (PSN)Joylesstuna said:

From my "decades worth" of experience, an auction house has always been nothing but beneficial.

I might have to call BS on this too. I'm sure by now you've heard of the AH "mishap" with Diablo 2.

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16 minutes ago, SpicyDinosaur said:

I call BS on that.

 

Why?

 

But it is a perfectly fine solution. Other than your dislike of it being 3rd party, what doesn't work about it? What if DE just bought warframe.market, riven.market,and alecaframe, and just let them stay as they are? Would that then be not lazy and a good system?

I call bs on your experience too. See? That's easy. Our experiences are irrelevant.

Edited by (PSN)Joylesstuna
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DE has confirmed we're not getting a trading post or auction house or ANY form of automated player-to-player trading in ANY capacity. they confirmed this years ago. it's not going to happen, please for the love of clem can we stop talking about it at least once a week. 

 

the reason for this is likely because platinum has a "real" value due to being tied to actual currency, and as a result, if DE added an auctionhouse or trading post they'd end up technically being an online sales platform like amazon or ebay. such platforms are limited by regulations that are different per country, and because warframe is available worldwide DE would have to comply with EVERY SINGLE REGULATION from every country. 

that's just a guess though, it's some legal bull-clem but eh, that's just how the world be. 

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Current way is best enough. 

But what if they made auction house , but the caviat would be no plat trades possible, only item for item. Then would we want that kind of trade station?

And other hand trading between alts would become more easy one way or another.

Now if you realy need to buy something or sell something its up to you to dedicate your time for that or simply just play and enjoy game.

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7 hours ago, SpicyDinosaur said:

Auction houses are always bad for the player economy. Things would bottom out (there's some things people still sell at 1p which is confusing to me when we have limited trade, but there's always someone who wants to watch the world burn, I guess.) As someone who trades for plat and does not buy it because I am broke IRL, this would mean I and others like me couldn't get to get any sort of cosmetics, boosters, furniture, etc. The fun things in the game would only be for people that paid RL money. I think that is bad for the game as a whole, definitely bad for those of us who aren't well off.

I'm seeing people bring this up yet I don't find it convincing. If the in-game store platform works like WFM but without the need to chat and wait for potential buyers, then this seems irrelevant because IIRC people in WFM, if i'm not mistaken already have varying prices per each seller, and I don't think WFM has rules on setting prices in the first place; you can set absurdly high amounts (or the opposite) of cost on your items. TBH, this reason seems very ridiculous and disingenuous.

2 hours ago, AntifreezeUnder0 said:

Current way is best enough. 

But what if they made auction house , but the caviat would be no plat trades possible, only item for item. Then would we want that kind of trade station?

And other hand trading between alts would become more easy one way or another.

Now if you realy need to buy something or sell something its up to you to dedicate your time for that or simply just play and enjoy game.

Won't trading between alts be harder because the listing will be public? And if other players see that listing and they like the pricing, there goes the moving process. Also, alt-account interaction is bannable to begin with, even with the current system we have today.

Though if such system happens to be implemented I don't mind having trade limits like currently.

3 hours ago, (XBOX)Rez090 said:

I might have to call BS on this too. I'm sure by now you've heard of the AH "mishap" with Diablo 2.

I'm gonna have to semi-back the person you're quoting up. I played a generic MMO before that has some auction house, and I can definitely see the convenience it has since you can put the item as available in the in game auction house and the buyers can purchase it without having to chat.

Though, the way it works is the seller is anonymous and the game seems to decide the pricing right off the bat, which in WF case that should be a big NO. Pricing should be as flexible as right now in WFM, and in turn that probably makes anonymous selling non-feasible too.

EDIT: also, I may have a different system in mind and when I see "auction" I think of items with prices that go up, bidding and that kind of thing. An ideal market for me and when I see people ask for in-game player to player markets I think of Warframe Market, but without the constant need to wait on your Dojo and having users to DM you for final purchases right away.

Edited by Stafelund
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Not read most of the post because it will no doubt be full of people saying we don't need or want it even though it gets suggested so often and people use the 3rd part alternatives shows that the players DO want it

 

i work full time shift work with very back hours so i get very little time each day to log in and play when i feel like doing a level grind i will litrally sit in my dojo mesaging people on market to get what i need and that day/s ill get zero play time done wich is to me a waste of the boosters i get and stops me doing things i want to do

 

this game has an aution house it just need to me implimented ingame and as for the econamy now would be a good time to destabalize it with an aucton house then they could enable cross trade because if they do that then the econamy will get shaken up for a while until prices stableize

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8 hours ago, Stafelund said:

I'm seeing people bring this up yet I don't find it convincing. If the in-game store platform works like WFM but without the need to chat and wait for potential buyers, then this seems irrelevant because IIRC people in WFM, if i'm not mistaken already have varying prices per each seller, and I don't think WFM has rules on setting prices in the first place; you can set absurdly high amounts (or the opposite) of cost on your items. TBH, this reason seems very ridiculous and disingenuous.

Won't trading between alts be harder because the listing will be public? And if other players see that listing and they like the pricing, there goes the moving process. Also, alt-account interaction is bannable to begin with, even with the current system we have today.

Though if such system happens to be implemented I don't mind having trade limits like currently.

I'm gonna have to semi-back the person you're quoting up. I played a generic MMO before that has some auction house, and I can definitely see the convenience it has since you can put the item as available in the in game auction house and the buyers can purchase it without having to chat.

Though, the way it works is the seller is anonymous and the game seems to decide the pricing right off the bat, which in WF case that should be a big NO. Pricing should be as flexible as right now in WFM, and in turn that probably makes anonymous selling non-feasible too.

EDIT: also, I may have a different system in mind and when I see "auction" I think of items with prices that go up, bidding and that kind of thing. An ideal market for me and when I see people ask for in-game player to player markets I think of Warframe Market, but without the constant need to wait on your Dojo and having users to DM you for final purchases right away.

To much good logic here. I also believe there should be restrictions on the auction house. Limit how many postings can be put up in a day or week. Rivens would not be a part of it as trade chat will coexist with the auction house. Our idea of an auction house is similar. You just pay the set price listed.

Edited by (PSN)Joylesstuna
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I might be quite alone in this camp, but I pretty much disagree with most of the points being made in this thread.

 

Is the current system good? No, I wouldn't call it good. Sufficient for a lot of people, sure. But it's not convenient, it's cumbersome and it requires a lot of attention from players.

Would an in-game market be better for the game? No, I don't think so. I think people arguing it actually mean it would be better for *them*. And yeah, I totally see that. But here's what I think a lot of people are missing:

It would decrease plat sales.

That's the only argument that ultimately matters in this whole discussion. You have two ways of obtaining platinum - you either buy it or trade for it. When you make trading for it easier, more people will decide to get it that way instead of making a purchase. The inconvenience you're experiencing with every trade is there BY DESIGN. You're supposed to work for the "free" plat, because the effort that's required is what makes people consider purchasing. You might not like it, you might even think it's predatory, but that's how it works and asking DE to change this is asking them to put more work into making their product less profitable. And hopefully everyone can see how that's bad for the game in the long run.

 

And inb4 some predictable arguments:

  • You don't know it would decrease sales!

Am I 100% sure it would? No, I have no way of knowing for certain, much less proving it. Thing is, you'd need to 100% prove it wouldn't for DE to even put it on the board in the maybe section, where it could then compete with all the cool ideas that are already there.

  • But it would make me spend more, I promise!

Yeah, well, you can't prove that beforehand, but let's assume it's true. You'd still need to offset all the purchases people would be making in the old system, but have no reason to in the new one.

  • But so many people buy every prime access and other exclusives, the game's gonna be fiiiine!

Fine as in able to keep the lights on? Quite possibly. But nobody runs a business with just the goal of breaking even. Imagine you're running a candy store. It's doing okay, it's fairly profitable, but one day a customer walks up and says "hey listen, your candy's cool and all, but standing in line every time is such a bother... could you, I dunno, hire more people? Or,  OOH, I know! Install automatic candy dispensers! With voice recognition! You know? I just say what candy I want, put in the money and bam! There's my candy, no waiting! How convenient, right?!"

So in this scenario, as long as you can stay afloat you make the investment, yeah? Regardless of how much it eats into your profit?

  • But customer satisfaction-

Is a means to an end, not a goal in and of itself. You pursue it to make more of a profit, not less.

  • But so many other games did it and it's totally working out!

I see this one come up a lot. And honestly? This is potentially the best argument you can make - as soon as you manage to present an apples-to-apples comparison. I personally don't know of any game that's comparable. Things to keep in mind - we're talking about tradeable premium currency, which already voids a lot of comparisons people make in these threads. And then consider what you can actually get with said currency in WF compared to other games. Slots, cosmetics, skips, waframes, weapons, potatoes, forma, boosters, decorations, resources - that's just from the in-game store. Add all the tradeable stuff and the answer becomes "pretty much everything the game has to offer except PA exclusives and tennogen on PC, at least until they enable cross-progression". The point is, when you have enough platinum, there's little to no reason for you to spend real money on the game ever again. No paid expansions, no membership-only areas, not even an experience boost. This is why, IMO, it's impossible to make "free" plat easier to acquire without affecting profitability. If you can find a game that pulled it off without ruining the player experience anywhere else to compensate, you might just be able to put this whole argument to rest once and for all.

  • But the current system is so terrible it's driving away new players!

I'm pretty sure there are other things in WF driving away new players. If we ever reach a point where trading is the main bottleneck to the game's growth, I say that would be a good problem to have compared to the current state.

  • But I don't have the time to sit in the dojo all day!

I'm aware how time consuming trading can be. Some people will argue it's not a big deal, just use the 3rd party tools and wait for messages, yadda yadda. This is why I said I disagree with most of the points made in this thread, because this is not a good argument to make. Yes, the trading system sucks. Even with all the convenience you get from 3rd party tools. Between load times, early extractions, failed invites and even game restarts, it can get frustrating. I know, I suffered through it all too. It's a terrible experience and people who argue otherwise likely don't value their own time much. But as I said earlier, it's terrible by design. All this friction is supposed to be there to make the purchase of platinum more appealing. It's supposed to save you the headache, the frustration, all the time wasted - otherwise what value are you even getting? If getting plat was as easy as selling junk from your inventory for credits, who would ever buy a plat pack?

  • But there are so many of us complaining, DE have to do something about it!

You might think that, but for every person complaining on the forums there's one buying a plat pack, three trading in a dojo, a few thousand in mission farming stuff to sell and who knows how many playing other games right now. The numbers are obviously made up, but the point is, a majority of people who also experience this problem are choosing to solve it on an individual level, using other options available to them. People complaining here and demanding this feature is akin to people complaining there's no bus stop near their apartment building and organizing a protest. Sure, it would be convenient, and maybe you can even make enough of a ruckus to get the city officials to listen, but if it's not profitable then something else is going to suffer, and if it was profitable, it most likely would have been there already. In any case, it's unlikely you'll get what you're asking for. Your best options are either buy a car or learn to enjoy the walks.

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The problem with comparing WFM and current trading to the hypothetical auction house or in-game players' shop crashing the economy or "lowering the bar", is those reasons feel fallacious to begin with. 

All it takes is a huge horde of players with the right amount of willpower to overwhelm the system on the trading market and WFM by having them put up tons of dirt cheap listings if we're going to fear for that scenario. 

But, thinking about it that is right in a sense. Purchases of items ingame are 99% permanent and long lasting since they aren't consumables. Cheap plat for purchases means less reasons for players to buy platinum. 

So something is going to happen involving platinum:

1) DE either decreases the given plat per bundle

2) DE stops giving out plat discounts

3) cosmetics shops and untradeable stuff that can be only bought with plat gets inflated to higher amounts of costs

4) DE imposes a tax of some kind on trades.

Edited by Stafelund
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I like how fifa ultimate team does it.  You list you items for whatever price you want and set your timer and then play the game and it gets bought or doesn't.  You can't purchase gold coins with real money though so that's different from plat.  I think the concept of listing items and not having to deal with a trade though is convenient.

It's pretty much why I have 3 plat right now.  I am way too lazy with trading.  I spend like an hour or two getting 500p like every few months depending on how much I'm playing.

It's meant to be inconvenient to get you to spend money instead I guess.  Since plats tied to real money would they have to eliminate that?  And then what's the incentive to spend real money?  In fifa you're buying fodder at the hope for something good and the fodder is useful for something.  

I'm sure it's about money, and they would probably have to make some big changes if they did have a built in system, but I don't really know what I'm talking about.

Also Warframe is f2p.  Fifa isn't.  Path of exile is, but the currency you trade can't be bought.  It only drops in game.  So you would probably no longer be able to purchase plat with an auction house.  There's a lot less items in warframe than either of those games.  I'm not sure it's an easy solution.

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On 2023-11-14 at 3:49 PM, Void2258 said:

I am here to play the game, not sit in the dojo at the trade console for hours waiting to see if offers come in.

The best part?
This kinda change hurts nobody who actually wants to just chill and take trade offers in.

Though, I can see the prospect of trading mid-mission having... complications.
But trading while in Cetus/Fortuna/Necralisk/Relays/Iron Wake/Etc. shouldn't require me such nonsense.
Rocketing off and away from my squad JUST so Timmy can buy a Common Prime Part for 2 platinum.
It gets annoying at times, yeah.

On 2023-11-13 at 7:46 PM, Void2258 said:

We need to have a real trading post. You shouldn't have to stop playing and go through loading screen after loading screen to trade, and the system shouldn't mostly be functional only due to fan projects. It's 2023. There shouldn't be a need to STOP PLAYING THE GAME in order to trade, or to lose literal hours of game time on loading screens.

Which makes me have a better idea in mind:

Just give the option to send a trade invite while in hub worlds.
Just a right click to their name in the chat window and a "Send Trade Invite" button along with the rest.
Kinda like how you can only preview mod configs/fashion while in those areas.
Some options can even be that you can restrict it to optionally omit such functions in public chats like Region, Trade or Recruiting Chats. To help mitigate spam.
That and a cooldown between invites.

I imagine the technical limitations wouldn't be that complicated, though this is DE's code... somehow that seems too easy.

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