_GoodLuck_ Posted December 24, 2023 Share Posted December 24, 2023 (edited) Remove it. I like slide attacks but I don't want to waste energy on it while using his 4. At least reduce energy cost by 90%. 5 energy for slide attacks (affected by efficiency mods) would be nice. EDIT: I even accept an augment that disables this mechanics. But let's make it counterwise - add an augment that enables it, by default the mechanics is disabled. Edited December 24, 2023 by _GoodLuck_ 2 Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted December 24, 2023 Share Posted December 24, 2023 Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted December 24, 2023 Share Posted December 24, 2023 While I would normally be all for this... DE deliberately added it as a nerf. It was free when he first got it. And they nerfed him with it. Getting them to change their mind on it... is a weak prospect at best. So... Not seeing this happening. Link to comment Share on other sites More sharing options...
Fred_Avant_2019 Posted December 25, 2023 Share Posted December 25, 2023 It's a tough call. The blind increases your damage output (as far as I can remember) so it's still kind of justified to have an energy cost of some sort but it also comes at the cost of not having an actual slide attack, which is actually good on swords. The issue with having another augment that only acts on his 4 means it would technically compete with chromatic blade the same way Absorb augments do on Nyx : you can't ever have both at once, which makes things even more complicated. Link to comment Share on other sites More sharing options...
_GoodLuck_ Posted December 25, 2023 Author Share Posted December 25, 2023 1 hour ago, Fred_Avant_2019 said: It's a tough call. The blind increases your damage output (as far as I can remember) so it's still kind of justified to have an energy cost of some sort but it also comes at the cost of not having an actual slide attack, which is actually good on swords. The issue with having another augment that only acts on his 4 means it would technically compete with chromatic blade the same way Absorb augments do on Nyx : you can't ever have both at once, which makes things even more complicated. Makes sense. Then just remove it or make as an augment but stronger. I have nothing to suggest. Link to comment Share on other sites More sharing options...
rawr1254 Posted December 25, 2023 Share Posted December 25, 2023 Doesnt really make sense for a slide attack that is essentially pocket sand considering the range cost energy 1 Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted December 25, 2023 Share Posted December 25, 2023 6 hours ago, _GoodLuck_ said: Makes sense. Then just remove it or make as an augment but stronger. I have nothing to suggest. If it helps with the acceptance of why DE aren't doing anything, there's the reason it was added in the first place: Because DE couldn't make a slide-attack with one of the EB beams work, and they didn't want to because of how powerful that would be on the ability at base. If they gave Exalted Blade an actual slide attack, players would be then asking where the blade beam was, and why it wasn't a radial beam that could hit everything in that radius outside of the range of the sword the way the regular beams do. They didn't want to do that, and it was difficult to do at base, so they didn't. Blind exists because the radial attack was simply not something DE wanted on Exalted Blade. Link to comment Share on other sites More sharing options...
Agall Posted December 26, 2023 Share Posted December 26, 2023 On 2023-12-24 at 5:43 AM, _GoodLuck_ said: Remove it. I like slide attacks but I don't want to waste energy on it while using his 4. At least reduce energy cost by 90%. 5 energy for slide attacks (affected by efficiency mods) would be nice. EDIT: I even accept an augment that disables this mechanics. But let's make it counterwise - add an augment that enables it, by default the mechanics is disabled. Just do what I did years ago and relearn to never slide while having EB out 😁 I agree overall, either lower the cost or remove it entirely. It doesn't even trigger Brief Respite since it doesn't appear to be coded as an ability. Doesn't even make it useful for shield gating which would be possible otherwise. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 26, 2023 Share Posted December 26, 2023 It also doesn't open up enemies to finishers. Though unlike RB it does blind Eximus, which is almost certainly a bug. Anyway I think reducing the cost to 5 is reasonable given its limitations. Removing the mechanic entirely seems silly to me. 1 Link to comment Share on other sites More sharing options...
Lil_Ari Posted January 7 Share Posted January 7 I've wanted it removed forever. Sliding and losing such an absurd amount of energy for a super lame blind makes no sense. Link to comment Share on other sites More sharing options...
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