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Whispers in the Walls: Hotfix #7


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PSN Whispers in the Walls: Hotfix #7

Hello Tenno and Happy New Year! This Hotfix includes back-end fixes and improvements towards Cross Platform Save that are needed before we re-open the gates again this January. Dates to come - stay tuned! 

Today’s Hotfix also includes some back-end fixes that required us to send to Cert (Warframe Lexicon for Updates). What this means is that this Hotfix will appear and download as an Update would and will have a slightly larger download size compared to a typical Hotfix would be. 
 

Cross Platform Save Fixes: 

  • Fixed rare instances where selecting an account that has not completed Vor’s Prize as your primary during the merging process would cause progression issues for the merged account.
  • Fixed rare case where merged PC and Console accounts that were in the same Clan would no longer be a member of it in the merged account.
    • If you have experienced this and would like assistance returning to your Clan, you can submit a ticket to support.warframe.com
  • Fixed rare case where TennoGen purchases made via the Steam Workshop would be incorrectly locked to a player’s Console account instead of their PC account (as intended) if the player was logged in on Console at the time of purchase.
    • We are working on a script to correct this for affected players. 
  • Fixed Companion Incubation not progressing after merging two accounts that both had a Companion active. Moving forward, new merges will automatically move those Companions into Stasis to avoid this issue. 
    • If you have experienced this issue and need assistance in regaining access to those Companions, you can submit a ticket to support.warframe.com

Changes: 

  • Changed the Violet Archon Shard embed bonus affecting Health/Energy pickups to function similarly to the Equilibrium Mod. Now, Health/Energy Orbs can be picked up if one is full, but the other is not to apply the bonus. 
  • Changed the "Regenerate Shields when you inflict an enemy with Blast Status" Topaz Archon Shard embed bonus to no longer apply when Shield Gate is triggered. 
    • An unintended degree of invulnerability could be obtained using this effect while continuously triggering Shield Gate, so it was changed to function similarly to Caliban’s Lethal Progeny ability, where the Shield recharge is disabled when Shield Gate is triggered and only resumes when the Shields begin to regenerate themselves. 
  • Changed the required amount of players needed to start the Effervo boss fight from all squad members to half. This addresses feedback that the boss fight could take a long time to start (and potentially result in Host migrations) if players were off collecting Voca, resources, etc, instead of moving to the boss zone. Players outside of the zone will now be teleported into the arena once activated. 
  • Changed Pangolin Prime’s Slam attack to match its base version:
    • Now applies a forced Slash Status Effect. 
    • Changed damage type from Impact to Puncture. 
  • Replaced the “Skip” button in the Circuit reward screen with a “Continue” option if multiple rewards are available. This aims to help prevent players from skipping them all, and instead, will now show the next reward. 
  • Arcanes offerings from Vendors are now displayed as unranked. 
    • Hovering over the Arcane will now display both its unranked and max rank stats. This is to help avoid players thinking they are buying a fully ranked Arcane.
  • Added a Default Mod Config for the Grimoire in Teshin’s Cave options. 
  • Mandonel’s orb will now spin faster during reload for some added flare!
  • Removed mention of Syndicate Sigils in the “Loyalty” Nightwave Act’s tip description, as they are no longer required with the Pledge system to gain Standing. 

Optimizations: 
Made small optimizations to server-side database performance. 

Albrecht’s Laboratories/Sanctum Anatomica Changes & Fixes: 

  • Improved spawn rates of The Anatomizer and The Severed Warden enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge. 
  • Fixed individual Focus School Eidolon Lens Blueprints being rewarded in Rotation C of the Survival, Persto mission instead of the intended Eidolon Lens Blueprint. 
    • Each individual Lens Blueprint had a drop rate of 10% for each type, so we have adjusted the drop tables to compensate for this change by increasing the drop rate for the Eidolon Lens Blueprint and the Mandonel Barrel and Receiver. More details in the public drop tables. 
  • Fixed cases where Rogue Voidrigs would not spawn/be marked on the map.
    • With this fix, the “Kill 2 Rogue Voidrigs” Bounty Challenge has been re-enabled! It was disabled in Hotfix #2, as the above issue was preventing Bounties from being completed.
  • Fixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin. 
  • Fixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig. 
  • Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage). 
    • The fix for this did not make it to the live build as originally thought! Apologies for the confusion - we are still investigating. 
  • Fixed reward containers in the Netracells having different Codex entries. 
  • Fixed breaking a Murmur Sarcophages counting as more than one towards the “Find X Murmur Sarcophages” Bounty challenge. 
  • Fixed hitches occurring after hacking a Necramech summon terminal. 
  • Fixed the maximum number of Vitreums that can be activated simultaneously in the Assassination, Effervo mission not scaling based on Squad size. 
  • Fixed damage type icons appearing next to the “Vitreum Seeking” UI in the Assassination, Effervo mission instead of “A, B, C…” to indicate which Vitreum is active and where. 
  • Fixed Murmur Eyes not despawning after its timer has run out in the Assassination, Effervo mission. 
  • Improved the accuracy of the direction in which broken furniture pieces will fly out when destroyed. We’re collectively keeping the Necramites employed with all this senseless furniture demolition. 
  • Fixed certain character color customizations (if you know you know) not appearing in their transmissions. 
  • Fixed loss of UI functionality in the certain character color customizations screen after saving. 
  • Fixed the Cavia rank up dioramas being obfuscated by Vendor UI if you interacted with them before it appeared. 
  • Fixed opening Operator Equipment in the Sanctum Anatomica in the “Back to the Future” stage of the Whispers in the Walls Quest causing functionality loss. 
  • Fixed minimap waypoint for the Grimoire page not disappearing after collecting it in the “Lost and Found” stage of Whispers in the Walls Quest. Also fixed the Lotus “mission complete” transmission playing on extraction. 

General Fixes: 

  • Fixed Topaz Archon Shard embed bonuses not triggering from enemies that were killed by the required conditions.  
    • For example, if you killed an enemy with Electricity Damage, it would not trigger the embed bonus of gaining Ability Damage on enemies affected by Electricity Status. With this fix, if the killing blow was going to apply the required condition, it will count towards the embed bonus. 
  • Fixed the "Regenerate Shields when you inflict an enemy with Blast Status" Topaz Archon Shard embed bonus removing Overshields when triggered. 
  • Fixed a Wares option appearing at Mother when interacting with her immediately after arriving into the Necralisk. 
  • Fixed being unable to complete the Enigma in Kullervo’s Hold due to the final target door not opening.  
  • Fixed the Ammo Pool for Primary Weapons increasing beyond its max intended amount after transforming the Angstrum to its Incarnon Form and picking up ammo while Primary is out.
  • Fixed Wisp’s Animation Sets missing a custom animation while running with the Grimoire. The floor is always lava challenge is officially back on!
  • Fixed Clients not seeing some of Mandonel’s animations. 
  • Fixed dual wielding with the Cirriped Epitaph Skin equipped causing the Epitaph to have offset issues. 
  • Fixed player Voidrig’s arm not moving when aiming down sights while standing still. 
  • Fixed Grimoire’s projectile explosion sound FX at times cutting off. 
  • Fixed projectile explosion sound FX missing for the Morgha and Kuva Ayanga ground Archguns. 
  • Fixed flat lighting issues in the Cambion Drift.
  • Fixed the “Last Words” Ground Finisher missing a Blast Damage icon in the High Noon and Bullet Dance Stance Mod screen. 
  • Fixed the Stahlta Shock Rifle Skin missing controller vibration support. 
  • Fixed icon missing in the HUD for Burston Incarnon’s “Fortress Salvo” buff.
  • Fixed incorrect icons being used in the HUD for the Zylok and Kunai Incarnon evolution buffs. 
Edited by [DE]Danielle
Fix note clarification
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5 minutes ago, [DE]Danielle said:

PSN Whispers in the Walls: Hotfix #7

Hello Tenno and Happy New Year! This Hotfix includes back-end fixes and improvements towards Cross Platform Save that are needed before we re-open the gates again this January. Dates to come - stay tuned! 

Today’s Hotfix also includes some back-end fixes that required us to send to Cert (Warframe Lexicon for Updates). What this means is that this Hotfix will appear and download as an Update would and will have a slightly larger download size compared to a typical Hotfix would be. 
 

Cross Platform Save Fixes: 

  • Fixed rare instances where selecting an account that has not completed Vor’s Prize as your primary during the merging process would cause progression issues for the merged account.
  • Fixed rare case where merged PC and Console accounts that were in the same Clan would no longer be a member of it in the merged account.
    • If you have experienced this and would like assistance returning to your Clan, you can submit a ticket to support.warframe.com
  • Fixed rare case where TennoGen purchases made via the Steam Workshop would be incorrectly locked to a player’s Console account instead of their PC account (as intended) if the player was logged in on Console at the time of purchase.
    • We are working on a script to correct this for affected players. 
  • Fixed Companion Incubation not progressing after merging two accounts that both had a Companion active. Moving forward, new merges will automatically move those Companions into Stasis to avoid this issue. 
    • If you have experienced this issue and need assistance in regaining access to those Companions, you can submit a ticket to support.warframe.com

Changes: 

  • Changed the Violet Archon Shard embed bonus affecting Health/Energy pickups to function similarly to the Equilibrium Mod. Now, Health/Energy Orbs can be picked up if one is full, but the other is not to apply the bonus. 
  • Changed the "Regenerate Shields when you inflict an enemy with Blast Status" Topaz Archon Shard embed bonus to no longer apply when Shield Gate is triggered. 
    • An unintended degree of invulnerability could be obtained using this effect while continuously triggering Shield Gate, so it was changed to function similarly to Caliban’s Lethal Progeny ability, where the Shield recharge is disabled when Shield Gate is triggered and only resumes when the Shields begin to regenerate themselves. 
  • Changed the required amount of players needed to start the Effervo boss fight from all squad members to half. This addresses feedback that the boss fight could take a long time to start (and potentially result in Host migrations) if players were off collecting Voca, resources, etc, instead of moving to the boss zone. Players outside of the zone will now be teleported into the arena once activated. 
  • Changed Pangolin Prime’s Slam attack to match its base version:
    • Now applies a forced Slash Status Effect. 
    • Changed damage type from Impact to Puncture. 
  • Replaced the “Skip” button in the Circuit reward screen with a “Continue” option if multiple rewards are available. This aims to help prevent players from skipping them all, and instead, will now show the next reward. 
  • Arcanes offerings from Vendors are now displayed as unranked. 
    • Hovering over the Arcane will now display both its unranked and max rank stats. This is to help avoid players thinking they are buying a fully ranked Arcane.
  • Added a Default Mod Config for the Grimoire in Teshin’s Cave options. 
  • Mandonel’s orb will now spin faster during reload for some added flare!
  • Removed mention of Syndicate Sigils in the “Loyalty” Nightwave Act’s tip description, as they are no longer required with the Pledge system to gain Standing. 

Optimizations: 
Made small optimizations to server-side database performance. 

Albrecht’s Laboratories/Sanctum Anatomica Changes & Fixes: 

  • Improved spawn rates of The Anatomizer and The Severed Warden enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge. 
  • Fixed individual Focus School Eidolon Lens Blueprints being rewarded in Rotation C of the Survival, Persto mission instead of the intended Eidolon Lens Blueprint. 
    • Each individual Lens Blueprint had a drop rate of 10% for each type, so we have adjusted the drop tables to compensate for this change by increasing the drop rate for the Eidolon Lens Blueprint and the Mandonel Barrel and Receiver. More details in the public drop tables. 
  • Fixed cases where Rogue Voidrigs would not spawn/be marked on the map.
    • With this fix, the “Kill 2 Rogue Voidrigs” Bounty Challenge has been re-enabled! It was disabled in Hotfix #2, as the above issue was preventing Bounties from being completed.
  • Fixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin. 
  • Fixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig. 
  • Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage). 
  • Fixed reward containers in the Netracells having different Codex entries. 
  • Fixed breaking a Murmur Sarcophages counting as more than one towards the “Find X Murmur Sarcophages” Bounty challenge. 
  • Fixed hitches occurring after hacking a Necramech summon terminal. 
  • Fixed the maximum number of Vitreums that can be activated simultaneously in the Assassination, Effervo mission not scaling based on Squad size. 
  • Fixed damage type icons appearing next to the “Vitreum Seeking” UI in the Assassination, Effervo mission instead of “A, B, C…” to indicate which Vitreum is active and where. 
  • Fixed Murmur Eyes not despawning after its timer has run out in the Assassination, Effervo mission. 
  • Improved the accuracy of the direction in which broken furniture pieces will fly out when destroyed. We’re collectively keeping the Necramites employed with all this senseless furniture demolition. 
  • Fixed certain character color customizations (if you know you know) not appearing in their transmissions. 
  • Fixed loss of UI functionality in the certain character color customizations screen after saving. 
  • Fixed the Cavia rank up dioramas being obfuscated by Vendor UI if you interacted with them before it appeared. 
  • Fixed opening Operator Equipment in the Sanctum Anatomica in the “Back to the Future” stage of the Whispers in the Walls Quest causing functionality loss. 
  • Fixed minimap waypoint for the Grimoire page not disappearing after collecting it in the “Lost and Found” stage of Whispers in the Walls Quest. Also fixed the Lotus “mission complete” transmission playing on extraction. 

General Fixes: 

  • Fixed Topaz Archon Shard embed bonuses not triggering from enemies that were killed by the required conditions.  
    • For example, if you killed an enemy with Electricity Damage, it would not trigger the embed bonus of gaining Ability Damage on enemies affected by Electricity Status. With this fix, if the killing blow was going to apply the required condition, it will count towards the embed bonus. 
  • Fixed the "Regenerate Shields when you inflict an enemy with Blast Status" Topaz Archon Shard embed bonus removing Overshields when triggered. 
  • Fixed Mother’s offerings screen being blank when interacting with her immediately after arriving into the Necralisk. 
  • Fixed being unable to complete the Enigma in Kullervo’s Hold due to the final target door not opening.  
  • Fixed the Ammo Pool for Primary Weapons increasing beyond its max intended amount after transforming the Angstrum to its Incarnon Form and picking up ammo while Primary is out.
  • Fixed Wisp’s Animation Sets missing a custom animation while running with the Grimoire. The floor is always lava challenge is officially back on!
  • Fixed Clients not seeing some of Mandonel’s animations. 
  • Fixed dual wielding with the Cirriped Epitaph Skin equipped causing the Epitaph to have offset issues. 
  • Fixed player Voidrig’s arm not moving when aiming down sights while standing still. 
  • Fixed Grimoire’s projectile explosion sound FX at times cutting off. 
  • Fixed projectile explosion sound FX missing for the Morgha and Kuva Ayanga ground Archguns. 
  • Fixed flat lighting issues in the Cambion Drift.
  • Fixed the “Last Words” Ground Finisher missing a Blast Damage icon in the High Noon and Bullet Dance Stance Mod screen. 
  • Fixed the Stahlta Shock Rifle Skin missing controller vibration support. 
  • Fixed icon missing in the HUD for Burston Incarnon’s “Fortress Salvo” buff.
  • Fixed incorrect icons being used in the HUD for the Zylok and Kunai Incarnon evolution buffs. 

Still no DE representative acknowledging warframe hard crashing ps5 slims, it crashes the system so badly it has to have a data/memory fix this could potentially damage the console, i’ve made numerous comments where i’ve seen a DE rep not one of you will acknowledge this issue there are other ps players saying the same thing.

Edited by (PSN)FrDiabloFr
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29 minutes ago, (PSN)FrDiabloFr said:

Still no DE representative acknowledging warframe hard crashing ps5 slims, it crashes the system so badly it has to have a data/memory fix this could potentially damage the console, i’ve made numerous comments where i’ve seen a DE rep not one of you will acknowledge this issue there are other ps players saying the same thing.

This isn't unique to Warframe; this is happening on a large number of fairly intensive games on the PS5 Slim. Gran Turismo, Diablo 4, etc. PS5 Slims appear to have a widespread issue of frequent crashing, and the sudden power cutoffs seem to indicate that the systems are likely reaching a thermal shutdown state (wherein the power supply forcibly shuts off to prevent thermal runaway on the processor, and prevent irreversible damage to hardware).

If you're standing your PS5 slim up vertically, you may be negatively impacting the liquid metal thermal material the system uses; if there's a defect in the o-ring seal for the liquid metal, then standing it up vertically may result in the compound leaking, or if there's not enough it could be pooling in the chamber and creating hot spots on parts of the processor.

If your PS5 Slim is experiencing frequent crashes/force shutoffs when playing games, you should contact Sony and see if you can send it in for repair or replacement, especially if it's still under warranty.

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9 minutes ago, Letter13 said:

This isn't unique to Warframe; this is happening on a large number of fairly intensive games on the PS5 Slim. Gran Turismo, Diablo 4, etc. PS5 Slims appear to have a widespread issue of frequent crashing, and the sudden power cutoffs seem to indicate that the systems are likely reaching a thermal shutdown state (wherein the power supply forcibly shuts off to prevent thermal runaway on the processor, and prevent irreversible damage to hardware).

If you're standing your PS5 slim up vertically, you may be negatively impacting the liquid metal thermal material the system uses; if there's a defect in the o-ring seal for the liquid metal, then standing it up vertically may result in the compound leaking, or if there's not enough it could be pooling in the chamber and creating hot spots on parts of the processor.

If your PS5 Slim is experiencing frequent crashes/force shutoffs when playing games, you should contact Sony and see if you can send it in for repair or replacement, especially if it's still under warranty.

While I do not suffer from this issue, I am grateful to you for directly addressing this concern.

Would it be possible to make it into a sticky thread in the PlayStation section to make players aware it's not Warframes fault?

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1 hour ago, Letter13 said:

This isn't unique to Warframe; this is happening on a large number of fairly intensive games on the PS5 Slim. Gran Turismo, Diablo 4, etc. PS5 Slims appear to have a widespread issue of frequent crashing, and the sudden power cutoffs seem to indicate that the systems are likely reaching a thermal shutdown state (wherein the power supply forcibly shuts off to prevent thermal runaway on the processor, and prevent irreversible damage to hardware).

If you're standing your PS5 slim up vertically, you may be negatively impacting the liquid metal thermal material the system uses; if there's a defect in the o-ring seal for the liquid metal, then standing it up vertically may result in the compound leaking, or if there's not enough it could be pooling in the chamber and creating hot spots on parts of the processor.

If your PS5 Slim is experiencing frequent crashes/force shutoffs when playing games, you should contact Sony and see if you can send it in for repair or replacement, especially if it's still under warranty.

Provide a source of where you’ve got this information, after contacting ps this has been said to be totally untrue i’ll speak to another rep and screenshot their response when they are open again, on this supposed heating issue it can hard crash the console by simply loading up the game, it can happen at any point.

On checking what you stated about gran turismo, disblo 4 and so on the only information that i can find is they can crash the game no information regarding hard crashing so badly it causes the system to need to have a full data/memory repair, please be aware crashing and hard crashing are totally different, a crash is a simply the game freezing and you get kicked from it, a hard crash totally cuts the system itself and forces a data/memory repair.

Edited by (PSN)FrDiabloFr
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15 minutes ago, (PSN)FrDiabloFr said:

This has not been confirmed.

Assuming we have a game that can cause such problems with Sony's hardware and Sony themselves claim the hardware is not at fault, it would mean Sony didn't properly perform their cert testing on the update which introduced this issue.

If both sides claim they're not at fault then it should be thoroughly investigated. Naturally, the side at fault would be against that and will try to sweep the issue under the rug. You won't get any traction and exposure to counter that here, so I would suggest going to a unaffiliated platform like Twitter, where both Sony and DE (and other Devs whose games can be affected by this) have the same visibility. Try to get the attention of both parties and expose the problem publicly, perhaps by involving someone influential, such a famous streamer, who can help you raise the awareness of this issue.

That said, I strongly suspect it's Sony's fault because they a responsible for the hardware and it's also their responsibility to make sure the software they officially release for that hardware to be harmless to it.

I would also not take their customer support too seriously. I had many dealings with them in the past and they were always slow, uncooperative, and borderline incompetent.

Edited by (PSN)Sentiel
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22 minutes ago, (PSN)Sentiel said:

Assuming we have a game that can cause such problems with Sony's hardware and Sony themselves claim the hardware is not at fault, it would mean Sony didn't properly perform their cert testing on the update which introduced this issue.

If both sides claim they're not at fault then it should be thoroughly investigated. Naturally, the side at fault would be against that and will try to sweep the issue under the rug. You won't get any traction and exposure to counter that here, so I would suggest going to a unaffiliated platform like Twitter, where both Sony and DE (and other Devs whose games can be affected by this) have the same visibility. Try to get the attention of both parties and expose the problem publicly, perhaps by involving someone influential, such a famous streamer, who can help you raise the awareness of this issue.

That said, I strongly suspect it's Sony's fault because they a responsible for the hardware and it's also their responsibility to make sure the software they officially release for that hardware to be harmless to it.

I would also not take their customer support too seriously. I had many dealings with them in the past and they were always slow, uncooperative, and borderline incompetent.

I’ve had a very positive experience with ps support, I don’t have twitter or intend on making one to play pass the baton, I understand what you’re saying DE has to work with ps to get the codes etc correct to release updates and so on so to say it lays with sony is just not true obviously they have a responsibility too that’s common sense they are both in the same ship so to say.

I put the posts here mainly so other ps5 slims users see it i’m fully aware there will/is be a bias here that isn’t the aim of posting this issue here.

Edited by (PSN)FrDiabloFr
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This  hotfix topic was buried under community tab in the orbiter. It was not under the news tab. Im not sure of my settings but occassionally when there is lengthy " stuff" the tabs to select between news and community are not accessible. (Not cuurently the case) but often enough that i dont bother checking community as often.

Summary the HOTFIX is still under community tab and it appears as though there is no hotfix notes

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  • 2 weeks later...
On 2024-01-09 at 7:47 PM, Letter13 said:

This isn't unique to Warframe; this is happening on a large number of fairly intensive games on the PS5 Slim. Gran Turismo, Diablo 4, etc. PS5 Slims appear to have a widespread issue of frequent crashing, and the sudden power cutoffs seem to indicate that the systems are likely reaching a thermal shutdown state (wherein the power supply forcibly shuts off to prevent thermal runaway on the processor, and prevent irreversible damage to hardware).

If you're standing your PS5 slim up vertically, you may be negatively impacting the liquid metal thermal material the system uses; if there's a defect in the o-ring seal for the liquid metal, then standing it up vertically may result in the compound leaking, or if there's not enough it could be pooling in the chamber and creating hot spots on parts of the processor.

If your PS5 Slim is experiencing frequent crashes/force shutoffs when playing games, you should contact Sony and see if you can send it in for repair or replacement, especially if it's still under warranty.

Still waiting for that source.

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