Sappholon Posted January 25 Share Posted January 25 (edited) Switch teleport is broken. Shards + Mods has my switch telport at ~18s; no matter the duration it caps at 8s. This happens every time I cast it, it has been this way for years. If needed I will apply and fix it myself then leave because my boy Loki deserves better. Version: Since it's introduction all the way up to hotfix 35.0.11 which im on at the time of writing this. Mods/Items: Maxed Archon Continuity: +55% Narrow Minded (-2): 81% Molt Efficiency: 6%/s up to 36% 2x Crimson shards: 10% each Listed in ability Immediately as status appears after cast Edited January 25 by Sappholon Link to comment Share on other sites More sharing options...
Tiltskillet Posted January 25 Share Posted January 25 First off, the UI is misleading. The ability card only shows the duration for allies, which has a base of 6s. The buff bar only shows a timer for Loki's invulnerability, which has a base of only half that. 3 * (1+ 1.92) = 8.76 If you're really seeing it capped at 8s though, that's interesting. If you haven't already, I'd suggest slotting Constitution and Augur Message on too, and seeing what happens. I haven't stopwatched it, but I have a build with 20.22s duration according to the ability card. And,. as I'd expect, the buff timer shows 10-something when I use it in mission. 1 Link to comment Share on other sites More sharing options...
Nekomian Posted January 25 Share Posted January 25 4 hours ago, Sappholon said: Switch teleport is broken I think you meant Safeguard Switch, based on your description. What tilt said is correct based on what I'm reading as well - Loki only gains invuln when switching with enemies, and it's at a lower duration (3s base). The one shown in the UI is likely based on the 6s that affects allies. DE could definitely be clearer here, showing both durations for Loki / Enemy swap and Loki / Ally swaps, but otherwise it looks like this augment is working as intended (albeit it just has oddly specific trigger mechanics). I'd also suggest maybe recording something if it has a cap to demonstrate even with different mods slotted if it can't exceed a certain limit. Link to comment Share on other sites More sharing options...
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