Rares_Rules Posted January 26 Share Posted January 26 Toggle and rebalance Link to comment Share on other sites More sharing options...
beetalogist Posted January 26 Share Posted January 26 Toggle is my vote! Link to comment Share on other sites More sharing options...
Walmart_SFM Posted January 26 Share Posted January 26 (edited) A toggle with the rebalance being worked out through helminth seems like a fair tradeoff to me; it keeps it as a critical tool/advantage of using mirage herself while evening out the helminth as you all suggested :) Doesn't seem unlike Chroma rebalancing; toggle-able different 'modes'/'forms' that still give a reasonable boost Edited January 26 by Walmart_SFM Link to comment Share on other sites More sharing options...
gabuta Posted January 26 Share Posted January 26 Toggle and a weaker version for helminth. Link to comment Share on other sites More sharing options...
AGS37 Posted January 26 Share Posted January 26 Tap/Hold, Toggle Link to comment Share on other sites More sharing options...
Gundergaming Posted January 26 Share Posted January 26 toggle Link to comment Share on other sites More sharing options...
Koalachan Posted January 26 Share Posted January 26 Toggle. Lower values on Helminth. Link to comment Share on other sites More sharing options...
Zaarkin Posted January 26 Share Posted January 26 Toggle and nerf helminth Link to comment Share on other sites More sharing options...
DJKouta Posted January 26 Share Posted January 26 Toggle with a bit of a nerf for the Helminth variant? Link to comment Share on other sites More sharing options...
InvasivePoyo Posted January 26 Share Posted January 26 Tap/hold. If it's too strong on helminth, nerf the DMG buff Link to comment Share on other sites More sharing options...
Yhorm Posted January 26 Share Posted January 26 Toggle & nerf helminth Link to comment Share on other sites More sharing options...
Gerrymanderer Posted January 26 Share Posted January 26 Absolutely a toggle and rebalance the helminth version. Link to comment Share on other sites More sharing options...
MyMario360 Posted January 26 Share Posted January 26 Please make a fix. I like the idea of the light determining the bonus and I don't want it to change. Link to comment Share on other sites More sharing options...
Zorritoo Posted January 26 Share Posted January 26 Toggle 100% Link to comment Share on other sites More sharing options...
British_SO4P Posted January 26 Share Posted January 26 Either make it a tap/hold, or based on Emissive like Equinox Day/Night for helminth 1 Link to comment Share on other sites More sharing options...
Sakethray Posted January 26 Share Posted January 26 Have both! Might make it more fluid to apply damage boost when firing a weapon/swinging a weapon, and then keep it dark every other time. This might be too OP for helminth, though... but maybe just nerfing the numbers for Helminth will be enough? Link to comment Share on other sites More sharing options...
Voltage Posted January 26 Share Posted January 26 (edited) I know this may not be the exact feedback you guys want to see (because it's more scope outside of Eclipse specifically), but for the future of Warframe, an audit of multipliers and squeezing bonuses would create diminishing returns on stacking and allow for "consistent Eclipse" without making it wildly overpowered. The reason Eclipse is so powerful currently is because of the type of multiplier the damage bonus offers. It's final damage, multiplicative to Vex Armor/Base Damage, but not Faction Damage like Roar. I urge you guys to make a consistent Eclipse for quality of life, but examine the way multipliers are handled to pseudo-nerf the ability, but reserve a large portion of the strength it currently provides in isolation. For the record though, I am on team toggle :D Edited January 26 by Voltage Link to comment Share on other sites More sharing options...
little-gh0st Posted January 26 Share Posted January 26 Tap/hold Link to comment Share on other sites More sharing options...
SoulKing009 Posted January 26 Share Posted January 26 Toggle, but if i can give an idea, just eclipse create a buff zone at the location mirage is standing that only affects her, and the augment allows teammates to be affected by the buff. But everyone has to stand in the zone, and there can only be 1 at the time. 1 Link to comment Share on other sites More sharing options...
Instinct_956 Posted January 26 Share Posted January 26 Please make it so I can tap to select 1 of the 2 buffs and hold to cast Link to comment Share on other sites More sharing options...
Vermillion97 Posted January 26 Share Posted January 26 Eclipse is super unreliable, especially in the ballroom testing room making it near impossible to teat builds, in my opinion a toggle would be the best idea, maybe with a ramping up scale depending on damage dealth/recieved? Link to comment Share on other sites More sharing options...
(PSN)e24tommy Posted January 26 Share Posted January 26 An idea that came to mind would be making it a toggled ability, and have the buffs cycle between eachother every few seconds. The time between rotations could be based off Ability Duration 1 Link to comment Share on other sites More sharing options...
Nooby-w- Posted January 26 Share Posted January 26 Tap / hold I prefer something more reliable always than an ability that is most of the time 50% effective than what the number shows ! thank you for asking comunity feedback ! :) Link to comment Share on other sites More sharing options...
SHWAT_4 Posted January 26 Share Posted January 26 Tap/Hold toggle pls, or that light shaft idea is good too 2 or 3 basically Link to comment Share on other sites More sharing options...
DecadeX Posted January 26 Share Posted January 26 I would prefer it be made a toggle or tap/hold. I think it's unreliability is maybe a bit overblown. The videos I've seen where somebody suggests Eclipse as a Helminth or a reason to use Mirage come with a note that the relevant buff is basically always available (one specific video called out that it's basically impossible to not have the damage increase during Profit Taker for example). That being said, y'all have better tools for determining how true that is and I'd rather have the QoL of 100% reliability than it's current high powerlevel. Do what you need to do. Link to comment Share on other sites More sharing options...
Recommended Posts