Nikbis Posted February 7 Share Posted February 7 (edited) I'd like to be able to auto-refuse some of the other players buffs. Like, something set on the loadout maybe? I mainly think of Volt's Speed buff. I don't need it, I don't want it. I know how to be faster than anyone else by myself. Once a Volt is here, I only bump into walls or anything really. I just end up slower than ever. So please, give us a way to cancel buffs other than by finding a fade-to-black screen. PLEASE. Edited February 7 by Nikbis 9 Link to comment Share on other sites More sharing options...
MutoManiac Posted February 7 Share Posted February 7 And also annoying when we can see buffs floating around us (Wisp, Protea, Qorvex are the worst offenders) for THE ENTIRE MISSION. Sheesh! Link to comment Share on other sites More sharing options...
Hexerin Posted February 7 Share Posted February 7 In before the usual contrarian crew shows up. 1 Link to comment Share on other sites More sharing options...
Pakaku Posted February 7 Share Posted February 7 7 minutes ago, MutoManiac said: And also annoying when we can see buffs floating around us (Wisp, Protea, Qorvex are the worst offenders) for THE ENTIRE MISSION. Sheesh! I still wonder why DE thought that awful Gloom puddle was a great idea 3 Link to comment Share on other sites More sharing options...
Tiltskillet Posted February 7 Share Posted February 7 1 minute ago, MutoManiac said: And also annoying when we can see buffs floating around us (Wisp, Protea, Qorvex are the worst offenders) for THE ENTIRE MISSION. Sheesh! FWIW, Qorvex's buff can be dropped by jumping off the map or running into a Nullifier. Most other buffs can too, but unlike Speed, Grenade Fan etc., Qorvex doesn't normally recast his much. It's a workaround, and not always available, and the effect should still be made less visually obnoxious and/or opt-out of course. Link to comment Share on other sites More sharing options...
Hexerin Posted February 7 Share Posted February 7 12 minutes ago, Pakaku said: I still wonder why DE thought that awful Gloom puddle was a great idea Especially since it makes Titania basically unplayable. Which has been talked about for years, and DE has done nothing about. Link to comment Share on other sites More sharing options...
RichardKam Posted February 7 Share Posted February 7 "Good luck with your anti-crit incarnon." - Harrow, after casting his 200% duration Covenant for his teammates in archon hunt (colorized) 5 Link to comment Share on other sites More sharing options...
Joezone619 Posted February 7 Share Posted February 7 If I'm understanding this, you asking what buffs we would like to opt-out of? Wisp's haste and shock motes, easily. Followed by anything else that messing with my fire-rate. 2 Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted February 7 Share Posted February 7 1 hour ago, RichardKam said: "Good luck with your anti-crit incarnon." - Harrow, after casting his 200% duration Covenant for his teammates in archon hunt (colorized) I dread to use Harrow exactly because of this. Whenever I take him out, my team has Ferlax x3... 57 minutes ago, Joezone619 said: If I'm understanding this, you asking what buffs we would like to opt-out of? Wisp's haste and shock motes, easily. Followed by anything else that messing with my fire-rate. Same here. I'm ok with anything except for buffs affecting my fire rate. Link to comment Share on other sites More sharing options...
BroDutt Posted February 7 Share Posted February 7 (edited) DE should made disabling allies buff easier. And no, roll back to disable it didn't solve it (try roll back using titania even if you're not on Razorwing). Most Speed warframe had ability to resist partial status effect (eg.Titania Spellbind and Gauss Kinetic Plating) Just made those ability cancel the speed buff when activated. As for Harrow Crit, just made devouring atrition disabled crit buff from any non mod source. Edited February 7 by BroDutt Link to comment Share on other sites More sharing options...
0bsi Posted February 7 Share Posted February 7 An option to be able to always refuse a particular buff (like Volt's speed) would be very handy, but also a keybind to remove it would also be helpful so that on a case by case basis you could opt out if you need to. Link to comment Share on other sites More sharing options...
ReddyDisco Posted February 7 Share Posted February 7 4 hours ago, Nikbis said: I mainly think of Volt's Speed buff. I don't need it, I don't want it. addin wisp motes too Link to comment Share on other sites More sharing options...
Nira Posted February 7 Share Posted February 7 (edited) 5 hours ago, RichardKam said: "Good luck with your anti-crit incarnon." - Harrow, after casting his 200% duration Covenant for his teammates in archon hunt (colorized) This made me chuckle because I run Lasting Covenant and am quite good at keeping it going infinitely 😆 However I look at my squad's loadouts and move out of affinity range of any anti-crit users before activating. Little thoughtfulness goes a long way. On-topic, yeah the visual clutter is heavy. Three rows of UI icons is a bit much, on top of the floating motes, shield balls, slabs of concrete, etc. Biggest ones for me are Wisp motes and Octavia's invisibility. Both interfere massively with my play style and don't need them under any circumstances. Edited February 7 by Nira Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted February 7 Share Posted February 7 Oh, and add Ash's invisibility to the list. I spend HOURS in Arsenal making my Warframes aesthetically amazing to LOOK at them and you dare make me invisible?! The audacity! 1 Link to comment Share on other sites More sharing options...
CalvinaPrime Posted February 7 Share Posted February 7 To add onto it, I kinda wish they also gave us the ability to colour code buffs, so it's easier to tell when you get stuff like Mystic Bond, or Pax Bolt. 1 Link to comment Share on other sites More sharing options...
Aldain Posted February 7 Share Posted February 7 Anything that lets me not take Wisp's damn shock/speed motes. Seriously, Wisp is the new Limbo in terms of "Frame I hate to see in public matchmaking", ESPECIALLY in Defense missions where they drop shock motes at the spawn locations and everything takes 3 more minutes per wave because of that. 4 Link to comment Share on other sites More sharing options...
Jorak_Falconstar Posted February 7 Share Posted February 7 8 hours ago, Nikbis said: Volt's Speed buff. The fix for this is something DE should have done long ago. - Remove Speed. Make it something different like: Accelerated Reflex: give a 75% evasion chance and increased melee speed for 9/10/11/12 seconds Link to comment Share on other sites More sharing options...
Nekomian Posted February 7 Share Posted February 7 I've posted enough about this and don't want to repeat myself, so apologies but I'm just gonna include a prior post & link to that thread: TL;DR: I understand why people want this, but it causes way too much confusion in team play / coordination if implemented as suggested. 1 Link to comment Share on other sites More sharing options...
Greysmog Posted February 7 Share Posted February 7 (edited) The only thing I can really think of to help this situation is something like a gear item you can use to disable any active buff effects you have from allies, turning off any of their buff effects for the remainder of the mission until you activated it again. That would hopefully circumvent the menu issue that has been brought up in the past, limit the system so it's easier to implement and fix if something goes wrong and makes both sides happy by being a simple toggle that allows the buff to occur but doesn't transfer the benefits. Edited February 7 by Greysmog 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted February 7 Share Posted February 7 I feel this is the kind of things keys should be used for , You have a specific build that don't want to be influenced by external buffs ? Equip an Oily dragon key , now buffs just slide off you. Other than that I don't let it bother me too much , especially if I am playing public. 2 Link to comment Share on other sites More sharing options...
RyllusPurple Posted February 7 Share Posted February 7 Please, I need it. I'm tired of haste motes. 1 Link to comment Share on other sites More sharing options...
--Leyenda-yight6 Posted February 7 Share Posted February 7 hace 2 horas, Jorak_Falconstar dijo: The fix for this is something DE should have done long ago. - Remove Speed. Make it something different like: Accelerated Reflex: give a 75% evasion chance and increased melee speed for 9/10/11/12 seconds That's one of the worst suggestions I've read about that skill. 2 Link to comment Share on other sites More sharing options...
(XBOX)Obi Wan Dandobi Posted February 7 Share Posted February 7 Just make Volt's speed only affect him. Winds me up a Volt waiting at extraction spamming his speed thing. Makes me just want to stop and wait out the timer 1 Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted February 7 Share Posted February 7 9 minutes ago, (XBOX)Obi Wan Dandobi said: Just make Volt's speed only affect him. Winds me up a Volt waiting at extraction spamming his speed thing. Makes me just want to stop and wait out the timer I don't mind not being able to Speed up other players, but I absolutely require to be able to Speed up NPCs and my Companions. Link to comment Share on other sites More sharing options...
Aruquae Posted February 7 Share Posted February 7 8 hours ago, (PSN)Sentiel said: I dread to use Harrow exactly because of this. Whenever I take him out, my team has Ferlax x3... Same here. I'm ok with anything except for buffs affecting my fire rate. But… his buff comes after devouring attrition Either I did some testing with his Ult and normal devouring attrition (no fire rate buff) on my Phenmor. He adds crit after devouring attrition. Link to comment Share on other sites More sharing options...
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