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Whispers in the Walls: Hotfix 35.1.2


[DE]Megan
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Whispers in the Walls: Hotfix 35.1.2

Changes: 

  • Tusk Dargyns will no longer spawn in the Plains of Eidolon during Saya’s Vigil Quest. 
    • Killing these airborne enemies can be a challenge for new players, so we have removed them as they could prevent players from progressing through the Quest. 
  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability. 
  • Slightly turned down the Grimoire’s projectile firing and impact sounds. 
  • Tweaked Konzu’s transmission timing when completing Eidolon Hunt Bounties. 

Cross Platform Save Change:

  • Changed how the Synkra Syandana is delivered based on Cross Platform Save linking status: 
    • Prior to this Hotfix, the Syandana was exclusively rewarded for including an email address in the Console “Account” tab in Settings. Now, once a player has linked a Console account, they will automatically receive the Synkra Syandana instead of going through the aforementioned steps. 
      • Note: Console players who have not linked accounts will still be able to receive the Synkra Syndana by adding their email address in the “Account” tab in Settings (full steps on how to do so here). 
    • Moving forward, the email address option will no longer appear for Cross Platform Save Console accounts. This is so that we can prevent potential issues associated with being able to change your email address to something other than your PC account’s address (which is required to retain your PC login access). 
    • For Cross Platform Save players who have not received their Synkra Syandana after attempting to update their email address before this Hotfix, the Dante Unbound Update in March will deliver it to you once it has launched.

Fixes: 

  • Fixed Overguard earned on Warframe in Duviri from the Killer’s Confidence Decree causing players to be indefinitely invulnerable in the Undercroft. 
    • Now, Overguard earned from the Decree will be cleared from Warframe after entering the Undercroft. 
  • Fixed Lohk Surges not spawning in Zariman missions when started from the Chrysalith immediately after completing the Angels of Zariman Quest. 
    • This also resolves being unable to progress in Bounties that had the “Find and activate X Lohk Surges”. 
  • Fixed Companions being able to pick up Keyglyphs in the Anchorhold, which would prevent Squads from being able to interact with the terminal to begin the search for the Netracell. As reported here: https://forums.warframe.com/topic/1381469-unable-to-proceed-past-1st-room-in-netracell-mission/
  • Fixed the Munio, Mirror Defense mission not counting towards the “Crystal Clear” Nightwave Act (Complete 3 waves of Mirror Defense). 
  • Fixed case where pre-New War players replaying the Vox Solaris Quest could matchmake with post-New War players after selecting a Bounty in Fortuna. 
  • Fixed Clients being unable to use the interactable Blinkpads in Open Landscapes. 
  • Fixed casting Grendel’s Feast on the Dax Equitem in Duviri causing the Dax to disappear off his Kaithe, rendering the fight impossible to complete. 
    • To prevent similar issues from occurring, the Dax Equitem is now properly immune to Warframe CC abilities as intended for a mini-boss. 
  • Fixed unread Clan/Alliance Inbox messages at times causing players to be unable to login. 
  • Fixed Clients at times falling out of the map after rush chomping while Maw Feeding in Duviri. 
  • Fixed being able to pull out a fishing spear while Titania is in her Razorwing form, causing the player to lose functionality. 
  • Worth noting that she was never able to actually use the spear in this form, as intended.
  • Fixed the Railjack Cephalon Blueprint still being available for purchase in the in-game Market. 
    • Since the Whispers in the Walls Update, the Blueprint is now sent via Inbox message after starting the Rising Tide Quest from the Codex - so there is no longer a need for it to still appear in the Market.
  • Fixed physics getting whacky after using Qorvex’s Chyrinka Pillar to dive into a Sanctuary Onslaught portal or to approach the closed Fortuna elevator doors in the Orb Vallis. 
  • Fixed the Shard Hex and Shard Bane Ephemeras not properly reflecting the correct yellow color of embedded Amber Archon Shards. 
  • Fixed Translocators (where enemies spawn from) in The Index missions creating a huge field of low-rest blue particles that hang in the air indefinitely. 
  • Fixed extreme blowout VFX after equipping the Bloodshed Sigil on both the front and back of your Warframe and setting its colors to white. 
    • We’re aware of a similar issue occurring with the Catena Prime Ephemera. 
  • Fixed the Legacy Mastery Sigil not appearing correctly for certain Legendary Mastery Ranks. 
  • Fixed a crash related to dealing damage to Thrax enemies in the Zariman. 
  • Fixed a crash after placing a Domestik Drone in the Orbiter and going to the Drifter Camp Captura Scene. 
  • Fixed a script error in Zephyr’s Tail Wind ability. 
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On 2024-02-22 at 2:01 PM, [DE]Momaw said:
On 2024-02-21 at 1:27 PM, Numerounius said:

Still waiting for Alchemy extraction to be fixed. . .

Next update, Tenno!

So that was a lie. Or is it supposed to be next cert update even though I've pointed out very frequently before this most recent cert update that this was a serious issue that needed to be resolved in that update?

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Ty for the update.

Gonna swoop in here with another request to please give the Zylok Incarnon another look-see, as now after the previous update, it is half-fixed. The incarnon mode now does shoot multiple pellets with multishot, but those pellets do not trigger multiple instances of damage. The gun still only triggers one singular explosion, and it should be one instance of explosion dmg per pellet normally.

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15 minutes ago, Numerounius said:

So that was a lie. Or is it supposed to be next cert update even though I've pointed out very frequently before this most recent cert update that this was a serious issue that needed to be resolved in that update?

Not likely a lie

The next cert update will be more than likely the Dante Unboud update since changes like that require a cert.

So sadly, ya'll gonna have to wait until whenever it comes out in "March"

 

If I'm gonna be honest, an exact date in March would be nice...

Edited by Circle_of_Psi
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Just now, Circle_of_Psi said:

Not likely a lie

The next cert update will be more than likely the Dante Unboud update since changes like that require a cert.

So sadly, ya'll gonna have to wait until whenever it comes out in "!march"

Technically that could be this week.

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Ok but why did I even got to have [synkra syandana] even tho I have nothing in common with consoles AND never did any cross-save.

Dont even remember how it got there. Besides, now everyone can just have it. Not special or exclusive anymore.

 

Next step - unvaulting Skana prime, but only for tennogen/regal aya.

Edited by PHOSPHATIDYLETHANOLAMINE
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4 minutes ago, Circle_of_Psi said:

Not likely a lie

The next cert update will be more than likely the Dante Unboud update since changes like that require a cert.

So sadly, ya'll gonna have to wait until whenever it comes out in "March"

 

If I'm gonna be honest, an exact date in March would be nice...

The known bug issue is listed under pending hotfix not under requires code fix. So by those two indicated sources it make sense that it would be in the next hotfix update, aka this one, over the next cert update. But sadly I can see how changing up extraction logic requires a cert update which is why I was pressing so hard to get this acknowledged so that it can fixed be in update 35.1.0 but alas they addressed it too late for that to happen.

17 minutes ago, [DE]Taylor said:

It'll come in the next Cert update, yes! 

The bug report that was made, by you I might add, says pending next hotfix though not pending cert update though. And it isn't like it is some mysterious issue that still needs to be investigated, it is using squad extraction logic instead of endless extraction logic nothing mysterious about that. I'm glad that I now have a definitive answer to this question but I am still baffled as to why it took this long to get a core feature of a gamemode fixed.

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1 hour ago, B3nDover said:

Ty for the update.

Gonna swoop in here with another request to please give the Zylok Incarnon another look-see, as now after the previous update, it is half-fixed. The incarnon mode now does shoot multiple pellets with multishot, but those pellets do not trigger multiple instances of damage. The gun still only triggers one singular explosion, and it should be one instance of explosion dmg per pellet normally.

Was there a patch note claiming a fix for Incarnon  Zylok multishot?

I don't have the Incarnon installed yet, but it surprises me a little that you say multishot wasn't working on Incarnon projectile hits before.  Reason being, the "standard" hitscan AoE multishot bug only affects radial damage instances.

If it's been changed, and it's not now in line with the rest, that's some evidence that this behavior is intended on hitscan AoE.  Although if so, I wish they'd say it.  And also fix the Arsenal giving the wrong information.

I did re-verify Incarnon Burston is working the same way as before.  Modded for 99% status and +100% multishot, a direct hit always inflicts 3 statuses, while a target right next to it never suffers more than one.  i.e., the direct target gets hit by two projectiles and one explosion, the adjacent target by one explosion. 

Edited by Tiltskillet
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2 hours ago, [DE]Megan said:
  • Fixed the Munio, Mirror Defense mission not counting towards the “Crystal Clear” Nightwave Act (Complete 3 waves of Mirror Defense). 

Unless there's somehow additional buggy shenanigans going on with specifically the bounty variant of Mirror Defense, this wasn't actually fixed.

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vor 3 Stunden schrieb [DE]Megan:

Fixed Translocators (where enemies spawn from) in The Index missions creating a huge field of low-rest blue particles that hang in the air indefinitely. 

Please let us deactivate the specters in The Index. They only make progress slower if you play without a full squad. Especially if you play solo they just steal points and are ineffective.

Also a small vacuum (only 1 or 2m) would be cool. Sometimes the dropped Index points are in places where they cannot be reached and collected.

Only some small QoL-fixes...

 

PS.: The Wukong-Specter still uses the old ability kit (before the rework was done long ago).

Edited by TM_CROWBAR
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