Apatheticff7512 Posted April 6 Share Posted April 6 I don't know if it was intentional but before the nerf dante wasn't affected by efficiency on his last 3 abilities but now he is? That was probably a bug right and this is an intentional fix? Link to comment Share on other sites More sharing options...
0 Tiltskillet Posted April 6 Share Posted April 6 2 minutes ago, Apatheticff7512 said: I don't know if it was intentional but before the nerf dante wasn't affected by efficiency on his last 3 abilities but now he is? That was probably a bug right and this is an intentional fix? That was a UI bug that was affecting multiple frames. (Probably all of them.) It was just a UI bug--abilities were costing the proper amount of energy. Link to comment Share on other sites More sharing options...
0 Apatheticff7512 Posted April 6 Author Share Posted April 6 (edited) 4 minutes ago, Tiltskillet said: That was a UI bug that was affecting multiple frames. (Probably all of them.) It was just a UI bug--abilities were costing the proper amount of energy. This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though) Edited April 6 by Apatheticff7512 1 Link to comment Share on other sites More sharing options...
0 sh0shin Posted April 6 Share Posted April 6 It was cosmetic for me on Gauss a patch or two ago Link to comment Share on other sites More sharing options...
0 Tiltskillet Posted April 6 Share Posted April 6 (edited) 21 minutes ago, Apatheticff7512 said: This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though) Well, Dante was the first frame I noticed it on and the first frame I tested. The actual energy usage was exactly right. I can't explain why you're seeing a difference. But even if nothing has changed with your build and rotation and the abilities are now costing the correct amount, what do you expect DE to do about it? Re-bug it? :P Edited April 6 by Tiltskillet Link to comment Share on other sites More sharing options...
0 NightmareT12 Posted April 6 Share Posted April 6 6 hours ago, Apatheticff7512 said: This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though) I can confirm what @Tiltskillet is saying on the reply to your post. Were you per chance using Zenurik, which allows a free cast every once in a while? Or maybe clients were using default 100% efficiency (never tested it as a client, as Simulacrum behaves as host), although I doubt it because it would have been very noticeable. Link to comment Share on other sites More sharing options...
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Apatheticff7512
I don't know if it was intentional but before the nerf dante wasn't affected by efficiency on his last 3 abilities but now he is? That was probably a bug right and this is an intentional fix?
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