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Undocumented dante nerf


Apatheticff7512
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2 minutes ago, Apatheticff7512 said:

I don't know if it was intentional but before the nerf dante wasn't affected by efficiency on his last 3 abilities but now he is? That was probably a bug right and this is an intentional fix?

That was a UI bug that was affecting multiple frames.  (Probably all of them.)  It was just a UI bug--abilities were costing the proper amount of energy.  

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Posted (edited)
4 minutes ago, Tiltskillet said:

That was a UI bug that was affecting multiple frames.  (Probably all of them.)  It was just a UI bug--abilities were costing the proper amount of energy.  

This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though)

Edited by Apatheticff7512
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21 minutes ago, Apatheticff7512 said:

This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though)

Well, Dante was the first frame I noticed it on and the first frame I tested.   The actual energy usage was exactly right.  

I can't explain why you're seeing a difference.  But even if nothing has changed with your build and rotation and the abilities are now costing the correct amount, what do you expect DE to do about it?  Re-bug it?  :P

 

Edited by Tiltskillet
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6 hours ago, Apatheticff7512 said:

This was absolutely not true, I could do my full rotation on him with only 100 energy. This may have been cosmetic on other frames but I explicitly tested this on dante. (his first ability and any infused abilities from helminth had proper energy consumption though)

I can confirm what @Tiltskillet is saying on the reply to your post. Were you per chance using Zenurik, which allows a free cast every once in a while? Or maybe clients were using default 100% efficiency (never tested it as a client, as Simulacrum behaves as host), although I doubt it because it would have been very noticeable.

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