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Update 11.1.0


[DE]Rebecca
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Update 11.1.0

 

 

ADDITIONS:

 

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  • New Weapon: CERNOS Tenno Hunting bow
  • Dual Kamas added to the Market
  • Aklex (Akimbo Lex pistols) added to the Market

 

 

CHANGES:

  • Melee Auto-Targeting System:
    • Allow more customization based on player preference.
    • Add Settings for Auto-lock (Melee Assist), attack toward character facing or camera (Align Attacks To Camera)
    • Auto-turning the camera to face the target (Camera Tracks Melee Target)
    • Do smooth turns when attacking away from a melee target.
  • Updated Gram skin to match faction style better. This is automatic, all your Grams are updated!
  • Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).
  • Visibility improvements made to sniper scopes.
  • Improved networking code to work around the OS delaying network port reuse; previously some users were forced to use arbitrary ports which rendered UPnP or manual port-forwards useless and prevented connections.
  • Improved Codex AI display for mod drops.
  • Survival Missions will now allow the replenishing of Life Support if the bar hits 0% while a player is activating a life support capsule.
  • Survival Mission enemy level scaling changes Seeing numerous reports of scaling issues. Will get fixed. 
  • Flipped positions of timer and broadcast/defense elements when displaying overlay map.
  • Offer to sell more slots to user if none left when attempting to claim or rush a Foundry item, followed by offer to buy platinum from store if user has insufficient amount.
  • Removed tooltip for daily sign-in reward, and added text field that states it when the roll is finished.
  • Alad V - increased Single Player level cap. Zanuka scaling matches Alad's. AI minions spawn a little less frequently.
  • Alad V - Added some jump actions on the exterior catwalks for Zanuka to get back to the main platform.
  • Improved handling of AI that get hung up or stuck.
  • Adding kick and punch events to stealth finisher animations.
  • Increased the speed of the social tabs flashing when they have unread messages.
  • Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
  • The QuickThinking mod no longer saves you from suicide damage.
  • Chat - Hold onto the current user list scroll bar position when the user list is refreshed, instead of always being snapped back to the top of the list.
  • Require movement to do an auto-vault (like we do for wallrunning).
  • Added the new capture objective rooms to Orokin Void and Derelicts.
  • Disabled scanner in training levels.
  • Added gamepad support to Trading.
  • New Corpus Survival and Defense squads using new U11 enemy types.
  • Private conversation tabs will now have their chat histories persist through multiple game sessions.
  • Alad V – can no longer be pushed/pulled/bounced.
  • Mouse scroll input is now eaten by the Social Menu when it's maximized and the mouse is hovering over the social menu.
  • Volt’s blueprints added to Mission Reward tables. We would like to clarify here that the original U11 notes suggested that his former Boss, J3Golem, would be dropping them in systemic invasions. This is no longer the case, and his parts can be found by playing various missions.

 

 

FIXES:

  • Fixed issue where players knocked into bleedout while using Codex Scanner would lose weapon firing functionality until revived.
  • Fixed reported issues related to Codex.
  • Fixed Mire not dealing poison damage on its own.
  • Fixed issue that made some mods un-tradable.
  • Fixed enemy pain barks that were not playing.
  • Fixed enemies that would fire after death.
  • Fixed enemies killed by Rhino’s Stomp being suspended for eternity in slow motion death.
  • Fixed issues with Alad V boss fight and teleportation after falling off level.
  • Fixed issue with Tigris where second shot would be fired upon melee, weapon switch, landing a jump, or roll dodging. Performing any of these actions will now cancel the loaded shot from semi automatic behaviour.
  • Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.
  • Fixed issues related to dead enemies hanging around on clients.
  • Fixed knockdown resist mods not working for clients in some situations.
  • Fixed:  The effect of puncture damage mods being inconsistent:
    • The dual stat mod now increases existing puncture damage, as intended
    • Reworded the text for damage increasing mods to possibly make it clearer
  • Fixed rich presence updates failing when the contact list was resized to include more users.
  • Fixed some client / host issues with the Capture missions:
    • lock the session if all targets are captured or escaped
    • made the bounds of the capture context action larger.
    • Added ragdoll injury handlers to the capture target to support some more Warframe powers.
  • Fixed some enemies not dying when taking magnetic damage.
  • Fixed Mods upgrade screen to remember last sorting choice.
  • Fixed mod sorting issues when using Price and Recent filters.
  • Fixed Trading UI to display only “tradeable” mods.
  • Fixed the social menu flashing when it receives messages from the chat history of a tab.
  • Fixed color customization that would not be saved if you transitioned between screens.
  • Fixed the chat area fill position getting set incorrectly if we're not in the Social menu Chat tab and a new private conversation/session tab is created.
  • Fixed issue where Capture target does not stay downed after a host migration.
  • Fixed Mobile Defense dioramas to make sure 1st player always holds datamass in diorama.
  • Fixed cases where users with names beginning with '-' or a digit would receive all whispers in one chat panel.
  • Fixed Corpus security lasers to force knockdown as design intended.
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Wedsnesday!

 

Update 11.1.0

 

  • Updated Gram skin to match faction style better. This is automatic, all your Grams are updated!
  • Fixed Corpus security lasers to force knockdown as design intended.
  • Require movement to do an auto-vault (like we do for wallrunning).
  • Survival Missions will now allow the replenishing of Life Support if the bar hits 0% while a player is activating a life support capsule.

AWESOME!

Gram looks amazing now!

 


  • Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
  • The QuickThinking mod no longer saves you from suicide damage.

:D well, there goes a couple of my builds.

 

Edited by angrykenji
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