SoulEchelon Posted November 27, 2013 Share Posted November 27, 2013 Thanks for breaking the only build thats actually allowed Valkyr to be a berserker and survive off the carnage..... God literally just got the mod last night in a trade... Well good job on the bow atleast, back to Rhino and Saryn for my "berserker" melee tanks.... I don't understand why people say this. My Valkyr isn't even forma'd, yet she's very powerful and has neither Quick Thinking or Rage. Link to comment Share on other sites More sharing options...
Krazzie Posted November 27, 2013 Share Posted November 27, 2013 Some Good, Some Bad, You Cannot Win Them All. Link to comment Share on other sites More sharing options...
AureasAetas Posted November 27, 2013 Share Posted November 27, 2013 Still no fix for the achievements :( Do you intend to fix it or is there some kind of problem ? Thanks for the update BTW Link to comment Share on other sites More sharing options...
Stakhanov Posted November 27, 2013 Share Posted November 27, 2013 Why is everyone so sore about the removal of the GodMode? If you guys are complaining about being unable to die and run around your levels with no regard for caution or cover, then really. I don't know what to tell you. I'd suspect half of you are complaining the games too easy, then complain you can't be invincible.I think the removal of that combo was necessary.Otherwise, I'm loving the aklex. I've been waiting for this day!! Link to comment Share on other sites More sharing options...
Faezar Posted November 27, 2013 Share Posted November 27, 2013 lvl 53 Grineer at 10th min @ Nuovo is waaay too much... Old level's data from before Patch 11 probably? Link to comment Share on other sites More sharing options...
Ungorisz Posted November 27, 2013 Share Posted November 27, 2013 FIXES:Fixed reported issues related to Codex. Still missing 4 mods ... https://forums.warframe.com/index.php?/topic/135243-missing-codex-entries-mods-after-1103/ Link to comment Share on other sites More sharing options...
BrainInvader Posted November 27, 2013 Share Posted November 27, 2013 although unrelated(I think) How the hell is that possible... Was fun event mission, hope to see it more often(Killing the stalker was unexpected surprise! and he seemed easier than before?) There was also a stealth change...but...I forgot... >.< Btw, am I the only one who thinks Frost Prime Avalanche is UP? I didn't even kill all lvl 13 enemies in range :( Link to comment Share on other sites More sharing options...
mohrad Posted November 27, 2013 Share Posted November 27, 2013 Awww...no laser knockback was so cool :c How about fixing Datamass locking up both player and itself in place? Link to comment Share on other sites More sharing options...
pyrleon87 Posted November 27, 2013 Share Posted November 27, 2013 Fixed Corpus security lasers to force knockdown as design intended. Imagine GLaDOS telling you these very words: "I hate you so much." No, seriously now. Why? Back to people trolling by standing in cam's field of view like forever to stall their teammates? Thanks for all the other fixes, though. But for this one, you really got it wrong this time... I'd rather go with the "bug" on this one. Though not intented it really made playing Corpus missions fun instead of people thinking to themselves "god please no elevator/laser doors now". Not that they're hard to avoid, they're just annoying whenever someone decides to troll you. Which they do a lot ... you wanna know why? BECAUSE THEY CAN. And mostly because you encourage them to do so. No bashing intended here. But you really should reconsider this one. Then again, I was done with Corpus missions anyway. Only mods I want are Grineer stuff now. So I won't bother. Link to comment Share on other sites More sharing options...
Shifty_Shuffler Posted November 27, 2013 Share Posted November 27, 2013 Thanks a lot DE! Can you please look at Mod loadouts not saving though, getting a little frustrating now. Cheers. Link to comment Share on other sites More sharing options...
Krokar Posted November 27, 2013 Share Posted November 27, 2013 Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat). --Very nice and Finally. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. The QuickThinking mod no longer saves you from suicide damage. --I know alot of us are like...sunofa...! Link to comment Share on other sites More sharing options...
BrainInvader Posted November 27, 2013 Share Posted November 27, 2013 (edited) The vectis sniper scope now looks...acceptable. Better than before but it looks kinda weird...(But that is just getting used to, no problem!) uhm...arsenal UI is still acting up for me...Really hoped this would have gotten fixed... The difference in 2 seconds time, even though I didn't change any mods or whatever the stats shown are completely different... Edited November 27, 2013 by BrainInvader Link to comment Share on other sites More sharing options...
SlyBoots Posted November 27, 2013 Share Posted November 27, 2013 why and how does the aklex blueprint select its components automatically - i bought two new ones but still have my old one with catalyst and 2 forma and i don't want to loose that. Link to comment Share on other sites More sharing options...
Kakarot-MUI Posted November 27, 2013 Share Posted November 27, 2013 As usual, nerfing something yet again. lolz. Oh well, I've had quick thinking and rage for over 3 months now, but even with "immortality", I felt it took away too much extra you could do to increase your powers' effectiveness or health/shields when combining with rage anyway. Way to make it more useless (IMO anyway). Either way, appreciate all the fixes. Now hopefully I don't have to try to jump 20 times just right to travel through my wormhole. Link to comment Share on other sites More sharing options...
J-Pax Posted November 27, 2013 Share Posted November 27, 2013 Fixed: The effect of puncture damage mods being inconsistent:The dual stat mod now increases existing puncture damage, as intended Reworded the text for damage increasing mods to possibly make it clearer Really not happy about this bit, these mods are hugely underpowered for mod power cost, and ultimately only a buff to their strengths will warrant their slotting. I am referring to the single stat versions, in reference to how these worked before as posts have popped up at a significant rate to show that this is a player concern. The reverse should have happened in that all the mods with this kind of buff to damage should be applied similarly to how the dual stat variants were applied. Link to comment Share on other sites More sharing options...
Toom1275 Posted November 27, 2013 Share Posted November 27, 2013 (edited) new quick thinking is not only not needed, but badly done. went to test it out, and spent half the mission at 2 health. Why are you delaying fixing REAL bugs to break what's good? Edited November 27, 2013 by Toom1275 Link to comment Share on other sites More sharing options...
WoozDuz Posted November 27, 2013 Share Posted November 27, 2013 DE rly ?????? are we going to pay 500 plat for silly Pathogen Rounds mod till x-mas or you guys gona fix this and add it to drop tabel ? Link to comment Share on other sites More sharing options...
goozilla Posted November 27, 2013 Share Posted November 27, 2013 So when will we ever have WASD directed melee?Because camera locked melee sucks. Link to comment Share on other sites More sharing options...
S3riaL Posted November 27, 2013 Share Posted November 27, 2013 Visibility improvements made to sniper scopes. Thanks a lot DE for that, I saw it directly in game and seriously that just awesome. Love it Continue the good work guys Link to comment Share on other sites More sharing options...
MasterKT Posted November 27, 2013 Share Posted November 27, 2013 would be nice if you could fix achievements too Link to comment Share on other sites More sharing options...
brainscratch101 Posted November 27, 2013 Share Posted November 27, 2013 wholly crap mobs level fast in survival now Link to comment Share on other sites More sharing options...
Pariah63b Posted November 27, 2013 Share Posted November 27, 2013 Thank you! Link to comment Share on other sites More sharing options...
Casardis Posted November 27, 2013 Share Posted November 27, 2013 (edited) Armor is still not functioning properly for the new scaling in Damage 2.0. This needs to be fixed~ https://forums.warframe.com/index.php?/topic/137700-guys-can-we-get-an-armor-fix-yet/ Edited November 27, 2013 by Casardis Link to comment Share on other sites More sharing options...
Trucider Posted November 27, 2013 Share Posted November 27, 2013 Lex blueprint disappeared from the market. Can't craft Aklex until then. Link to comment Share on other sites More sharing options...
nikout13 Posted November 27, 2013 Share Posted November 27, 2013 These weapons. Love them! Going to spend some credits on their blueprints! Thank you for these amazing fixes and weapons, oh, and VoIP! YES! Link to comment Share on other sites More sharing options...
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