ViralN9 Posted November 27, 2013 Share Posted November 27, 2013 HOLY CRAP AKLEX Link to comment Share on other sites More sharing options...
FableTale Posted November 27, 2013 Share Posted November 27, 2013 Thank you for the Rhino stomp fix. Made the game laggy at times because enemies wouldn't disappear. Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 27, 2013 Share Posted November 27, 2013 Dual Kamas woohoo!! Link to comment Share on other sites More sharing options...
Wallace24 Posted November 27, 2013 Share Posted November 27, 2013 I'm interested to see what kind of enemy scaling changes have occurred in survival, and I'm glad the last minute O2 supply activations are fixed! and I'm glad Volt isn't just gone, but what about the J-3 golem himself, for those who didn't scan him in time? Link to comment Share on other sites More sharing options...
Icebreccer Posted November 27, 2013 Share Posted November 27, 2013 So where is my Detron? Link to comment Share on other sites More sharing options...
Ketec Posted November 27, 2013 Share Posted November 27, 2013 "Adding kick and punch events to stealth finisher animations." We almost never get to use the stealth finishers OoAlso.... volt... this is truly sad... if its even remotly close to banshee.. its going to be extremely hard to find one. Link to comment Share on other sites More sharing options...
Leorion Posted November 27, 2013 Share Posted November 27, 2013 I just got QT... damn it Link to comment Share on other sites More sharing options...
Rajko Posted November 27, 2013 Share Posted November 27, 2013 Sounds great! Link to comment Share on other sites More sharing options...
RavenHimura Posted November 27, 2013 Share Posted November 27, 2013 Thx a lot :D Link to comment Share on other sites More sharing options...
Rompido Posted November 27, 2013 Share Posted November 27, 2013 Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. THANK YOU Link to comment Share on other sites More sharing options...
inorite3 Posted November 27, 2013 Share Posted November 27, 2013 Sweet, and for the record Mr. Redtext, I download bird pictures. Not cat pictures. Link to comment Share on other sites More sharing options...
Relkin Posted November 27, 2013 Share Posted November 27, 2013 holy S#&$ holy S#&$ holy S#&$ aklex aklex <3<3<3 Link to comment Share on other sites More sharing options...
SasoDuck Posted November 27, 2013 Share Posted November 27, 2013 All amazing... but did is Rage/QuickThinking still MOSTLY effective? I mean, you COULD die before, you still had to be careful. If you got damaged too quickly, you could actually die. Link to comment Share on other sites More sharing options...
Vayde_Knyght Posted November 27, 2013 Share Posted November 27, 2013 Thanks for the awesome patch, and make sure to take a break tomorrow (Thanksgiving)! Link to comment Share on other sites More sharing options...
Nightmare Posted November 27, 2013 Share Posted November 27, 2013 gram no longer looks like a nerf sword :D Link to comment Share on other sites More sharing options...
LX7_LORDXEN Posted November 27, 2013 Share Posted November 27, 2013 Dual Kama Scythes 0_0 Link to comment Share on other sites More sharing options...
BlueIstari Posted November 27, 2013 Share Posted November 27, 2013 Ah, I've been waiting for the Gram update! And I know someone who'll be ecstatic to hear about Aklex. Very nice. Shame about Volt though, and still nothing regarding affinity. Link to comment Share on other sites More sharing options...
YuuAkashi Posted November 27, 2013 Share Posted November 27, 2013 so what happens to J3-Golem ? I want to scan him. Link to comment Share on other sites More sharing options...
TakedaSenpai Posted November 27, 2013 Share Posted November 27, 2013 наконец то в конклаве не будет бессмертных Link to comment Share on other sites More sharing options...
HellishWind Posted November 27, 2013 Share Posted November 27, 2013 so u just destroyed entire builds with this update thanks alot Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted November 27, 2013 Share Posted November 27, 2013 Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. While it had to change because it broke the game, I'm still a little sad. Any info on if the codex includes a way to divine the drop tables for void/normal missions? Or if not, when that'll happen? Link to comment Share on other sites More sharing options...
ArcSynder Posted November 27, 2013 Share Posted November 27, 2013 Aw, any reason as to why the infested invasions were scrapped? That sounded like a very cool mechanic... Link to comment Share on other sites More sharing options...
DarkSlayerXIV Posted November 27, 2013 Share Posted November 27, 2013 Nice. I like it! Link to comment Share on other sites More sharing options...
Kisaaar Posted November 27, 2013 Share Posted November 27, 2013 Ty for fix Link to comment Share on other sites More sharing options...
NegimaSonic Posted November 27, 2013 Share Posted November 27, 2013 Mm, you fixed Rending Strike but not Accelerated Blast. (That's as far as I'll go for a bug report :P) Link to comment Share on other sites More sharing options...
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