(PSN)FrDiabloFr Posted May 1 Posted May 1 (edited) How about and i know it’s been mentioned before but make weapons charge incarnon form more efficiently, for example pretty much every gun needs a head shot to charge and with some guns it’s just lame you either pop the head to quickly to really get anything going or you just don’t hit every shot, the fact the torid and angstrum just need general hits to the body to charge still baffles me, i understand hitting the body offers less charge but it crazy how held back some really good weapons are because of this. Edited May 1 by (PSN)FrDiabloFr 2
(XBOX)RaeOvSunshyn Posted May 1 Posted May 1 (edited) 1 hour ago, (PSN)FrDiabloFr said: How about and i know it’s been mentioned before but make weapons charge incarnon form more efficiently Never gonna happen. Players are already complaining -- even in this thread -- about the ones that are user-friendly as is. It's, like, whenever we get a weapon, or a frame, that actually does something AND is fun... Seems with that combo there's always a group hollering for it to be killed immediately. Edited May 1 by (XBOX)RaeOvSunshyn Duplicate words hurt my brain. 1
TheSteelMushroom Posted May 2 Posted May 2 (edited) 5 hours ago, Zyphoric said: I know y'all said that you would be trying to avoid lowering riven dispo, but I think there are some weapons, *cough cough* torid, dual tox, and ceram dag, that really need it because of how busted their incarnons are. Did you not see the post where they said we see no issues with incarnons so they weren't going to change their riven disposition? If they start back peddling on that now then people will be pretty upset quoting that old post. Granted I still think the double standards for kuva AOE weapons and Incarnons because of easy macro botting supposedly is bad because it doesn't address the issues directly and has nothing to do with balancing while leaving those kuva weapons unfairly handicapped but at this point you' just got to work with what you've got. Edited May 2 by TheSteelMushroom
(PSN)FrDiabloFr Posted May 2 Posted May 2 7 hours ago, (XBOX)RaeOvSunshyn said: Never gonna happen. Players are already complaining -- even in this thread -- about the ones that are user-friendly as is. It's, like, whenever we get a weapon, or a frame, that actually does something AND is fun... Seems with that combo there's always a group hollering for it to be killed immediately. I get you, i don’t want the torid or angstrum changed, i just want to enjoy the boar i love that weapon, it would just be cool if it could effectively get into incarnon mode. 2
Voltage Posted May 3 Posted May 3 (edited) On 2024-05-01 at 9:17 PM, Zyphoric said: I know y'all said that you would be trying to avoid lowering riven dispo, but I think there are some weapons, *cough cough* torid, dual tox, and ceram dag, that really need it because of how busted their incarnons are. Riven Disposition has no influence on weapon selection or innate characteristic strengths. This isn't 2016 where Range on the Scoliac is a game-changer. You can have just decent mods on Torid with Incarnon and clap a majority of the other primaries. Edited May 3 by Voltage 2
dankbongripper98 Posted May 3 Posted May 3 Petition to give the kuva chakkhur a higher disposition. On the usage list it's way lower than some weapons that have higher dispo. The same with regular fulmin being used way more than the primed version 1
L3512 Posted May 3 Posted May 3 4 hours ago, Voltage said: Riven Disposition has no influence on weapon selection or innate characteristic strengths. This isn't 2016 where Range on the Scoliac is a game-changer. You can have just decent mods on Torid with Incarnon and clap a majority of the other primaries. Torid Incarnon rivens, or more precisely, DE overlooking them are a good indication that dispo as a whole is a failed idea. 2
Tiltskillet Posted May 3 Posted May 3 On 2024-05-01 at 11:25 PM, TheSteelMushroom said: Did you not see the post where they said we see no issues with incarnons so they weren't going to change their riven disposition? If they start back peddling on that now then people will be pretty upset quoting that old post. Yeah, I can definitely imagine people being very upset, particularly if they misquote what was said. Or don't understand tricky words like "unless", "plan", and "foreseeable". On 2023-10-17 at 10:30 AM, [DE]Connor said: While these weapons are obviously quite powerful, our stats show that 6 months after their release, none of them are problematically meta-defining. So unless that changes, we plan to leave Rivens which affect Incarnons untouched for the foreseeable future! 1
Voltage Posted May 4 Posted May 4 (edited) 14 hours ago, L3512 said: Torid Incarnon rivens, or more precisely, DE overlooking them are a good indication that dispo as a whole is a failed idea. Incarnon Genesis Adapters are proof Disposition never worked all along, because it's the first time we've had pseudo-variants that improve an existing version of a weapon with massive performance difference. This means that nerfing the Disposition on Incarnon would nerf it for players not yet reaching those adapters, or you're setting a precedence that says: "your Rivens are supposed to get worse as you improve your weapons". I don't understand why DE has spent years on toying with Disposition when the elephants in the room are broader issues like Primed Sure Footed, Viral status, unchecked AoE, AFK farming, etc. The days of Riven Mods making or breaking weapons is long behind us. Edited May 4 by Voltage 3
ChewBlocker Posted May 12 Posted May 12 On 2024-05-01 at 10:26 AM, Hexerin said: If only Tenet Ferrox was actually reasonable to obtain. Please nerf the holokey costs of Tenet melee weapons, and/or make holokeys easier to obtain in some way (increase their loot chance and/or increase how many you get from void storms, increase how many you get from a completed Sister, add them to vendor(s) somewhere, add them to market, etc). The missions for them are not long are you can get a lot of them quite easily. You also have to consider how much you actually get from void storms you get your prime part from the relic, epitaph or sevagoth parts, potentially radiant relics, and if you are doing the abandoned derelict objective a whole other set of rewards including oberon, relics for good primes, carmine and vandal parts, and some very good mods. The grind is perfectly valid because one the missions do not take that long especially with even 1 teammate and the rewards you get from the missions themselves are not solely corrupted holo keys but other things to help you and/or for you to sell.
ChewBlocker Posted May 12 Posted May 12 (edited) If riven dispo could be improved by more than a slight 0.1 at a time that would be amazing for helping weaker weapons be more useable with a riven rather than taking quite a while after launch for a riven to be worth it. Edited May 12 by ChewBlocker This posted twice so I changed this to be more relevant to riven dispo
Tiltskillet Posted May 12 Posted May 12 1 hour ago, ChewBlocker said: If riven dispo could be improved by more than a slight 0.1 at a time that would be amazing for helping weaker weapons be more useable with a riven rather than taking quite a while after launch for a riven to be worth it. They have increased dispos by more, although more than 0.25 is exceedingly rare.
Hexerin Posted May 12 Posted May 12 9 hours ago, ChewBlocker said: The missions for them are not long are you can get a lot of them quite easily. You also have to consider how much you actually get from void storms you get your prime part from the relic, epitaph or sevagoth parts, potentially radiant relics, and if you are doing the abandoned derelict objective a whole other set of rewards including oberon, relics for good primes, carmine and vandal parts, and some very good mods. The grind is perfectly valid because one the missions do not take that long especially with even 1 teammate and the rewards you get from the missions themselves are not solely corrupted holo keys but other things to help you and/or for you to sell. The grind is absolutely not worth it for someone like me who already has everything you've listed (or is uninterested in those things because they're absolute garbage, such as Carmine Penta). Also, saying "the grind also offers relics" is a laughable argument because you can get relics in significantly larger quantity (and for a minuscule fraction of the time/effort) from the normal star chart. 2
ChewBlocker Posted May 12 Posted May 12 3 hours ago, Hexerin said: The grind is absolutely not worth it for someone like me who already has everything you've listed (or is uninterested in those things because they're absolute garbage, such as Carmine Penta). Also, saying "the grind also offers relics" is a laughable argument because you can get relics in significantly larger quantity (and for a minuscule fraction of the time/effort) from the normal star chart. The relics you get from abandoned derelicts are exclusive to empyrean missions and the non exclusive relics come pre radiant still saving time in the long run potentially, but you also have to realize the other rewards I mentioned you can trade and sell for plat which is still beneficial to you. You are also saying the grind is not worth it when it takes almost no time to get one if you really want it. In addition the actual weapons from ergo are on a rotation meaning you likely have multiple weeks to buy the weapon you want with the stat you want because it won't even be around. Simply spread out the grind so you do not burn out. Not everything needs to be achieved immediately.
Hexerin Posted May 12 Posted May 12 1 hour ago, ChewBlocker said: The relics you get from abandoned derelicts are exclusive to empyrean missions Except they aren't. 1 hour ago, ChewBlocker said: the other rewards I mentioned you can trade and sell for plat which is still beneficial to you I have infinite plat because I'm an adult with a job, so "selling for plat" is meaningless, irrelevant, and has zero value. 1 hour ago, ChewBlocker said: the actual weapons from ergo are on a rotation Irrelevant, because you will need multiple for fusion to get it up to 60%. 1
(PSN)FrDiabloFr Posted May 12 Posted May 12 (edited) 10 minutes ago, Hexerin said: Except they aren't. 2 hours ago, ChewBlocker said: Expect they are, these relics contain nyx, valkyr, scindo, cernos, hikou and venka parts which can only be obtained in empyrean areas, or from prime resurgence, the point still stands. 10 minutes ago, Hexerin said: I have infinite plat because I'm an adult with a job, so "selling for plat" is meaningless, irrelevant, and has zero value. This has to be the most “nuh uhh” comment ever written lol. Edited May 12 by (PSN)FrDiabloFr 1
ChewBlocker Posted May 13 Posted May 13 On 2024-05-12 at 3:55 PM, Hexerin said: Except they aren't. So in response to they aren't what this man said. On 2024-05-12 at 4:05 PM, (PSN)FrDiabloFr said: Expect they are, these relics contain nyx, valkyr, scindo, cernos, hikou and venka parts which can only be obtained in empyrean areas, or from prime resurgence, the point still stands. On 2024-05-12 at 3:55 PM, Hexerin said: I have infinite plat because I'm an adult with a job, so "selling for plat" is meaningless, irrelevant, and has zero value. Rant time. You aren't the only player and a large portion of the player base does not pay and instead would be able to use those mods for extra platinum on use for many other things in this game. You cannot justify taking away something useful for f2p that's better for paid if you are actually worried about a grind. The fact is the plat that I and many other could earn from the missions is far beyond meaningless and is the only reason I stuck with this game and we can assume the only reason for many others. You are saying that a major reason this game still exists and gets praise boosting their income and ability to make better content, and you want to remove that? I know you are saying one specific thing but if that logic was applied to the rest of the game the holes in your argument show. Also not everyone with a job has extra money to spend and you being able to spend that on Warframe shows how well off you are while some live paycheck to paycheck. On 2024-05-12 at 3:55 PM, Hexerin said: Irrelevant, because you will need multiple for fusion to get it up to 60%. You will need 400 total at most if you are smart enough to pick the correct element and a high percent. It is also very possible for you to need it in less. For example currently at Ergo Glast you can get a 59% toxin tenet livia, so if you want a toxin which is sought after there you go that's 40 saved. Sure in the absolute worst case you need double for all 5 with the perfect stats; however, in just the last ~1.5 months I have gotten three all at 59% with a good element. And I never specifically grinded for these holokeys and got 3 weapons with good stats. So yes from just playing the game for not holokeys I got 3 weapons and the rotation allowed me to buy them within 2 months, so even with no previous grinding the weapons with good stats show up often.
(PSN)FrDiabloFr Posted May 13 Posted May 13 (edited) 1 hour ago, ChewBlocker said: So in response to they aren't what this man said. On 2024-05-12 at 10:05 PM, (PSN)FrDiabloFr said: I had to re read that lol. Edited May 13 by (PSN)FrDiabloFr
_COY_ Posted June 3 Posted June 3 On 2024-05-01 at 5:26 PM, Hexerin said: Please nerf the holokey costs of Tenet melee weapons, and/or make holokeys easier to obtain in some way They are easy to obtain already. Try the search function, there are plenty of threads about this topic. 3-4minutes per run is the key. Try Saturn skirmish with a pre-set team and fix roles. 1pilot, 1 front gunner for the crew ships, the other go outside and do the quests on the station. Best time was below 3min for a mission, including load screens it is possible to do 10-12/hour. -c0y
PHOSPHATIDYLETHANOLAMINE Posted June 12 Posted June 12 1.5% too little assuming ideal cc roll with negative on hound guns to equip tenacious bond
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