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New Helminth abilities/ranks


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Was sitting and thinking what else our favorite little mouth could potentially do for us and came up with a few wild abilities.

Sense life. 

Think heat vision. See through walls. Within an aura around yourself.

Infested magot pod.

Spawns a pod (like dispensory) that spawns 1-2-4 flying or regular magots that attack nearby enemies before they self destruct. The self destruct leaves a gas cloud that gives new/remaining magots a few extra seconds to live. (A breath of toxic air)

Toxic swamp (A tribute to hydroid)

Drop/vomit animation a pool of toxic waste. (Im looking at you grendel) that slows enemies caught within and deal corrosive and toxin dmg.

Killers grace. (Replaces passive)

Kills stack a minor speed increase for X seconds(or mission perma. Id say X seconds) bassicly promoting killing sprees which i think is along theblines of the infested.

Virulant claw (exalted claws)

As expected. A melee exalted set of claws. Helminth infested style. Base dmg type, slash or toxin.

As many frames helminth has eaten over the years. Afew has had exalted weapons. Two of which.. have claws.. it would be a 'simple' evolution... to add...

Consume.

Leaps at a target and.. well start eating for x 2-3 seconds. If the target dies while consume is active. 3 energy orbs are spawned.

Reckless frenzy

Temporarily drops your guard (all sields. Armor. Overguard) then do an aoe attack around yourself based on 'all shields armor. Overguard' sacrificed. Prevents new shields armor and og from being added for 20 seconds.

 

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vor 21 Stunden schrieb -ShadowRadiance-:

Virulant claw (exalted claws)

As expected. A melee exalted set of claws. Helminth infested style. Base dmg type, slash or toxin.

I would love to have an exalted weapon within helminth. That would be so cool.

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