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[DE]Rebecca

Hotfix 11.1.1

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Anti Moa, the new moa from the gas maps on jupiter. (uncommon drop)

 

And they have their codex entry, nice work

 

Yep, looks like it is time for me to go find some Corpus Greedy Milk for my Captain Vor Cereal (now with more nanospores!)

It is a fairly rare mob though.

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Sleek coding DE

Schlanke Codierung DE

Гладкое кодирование DE

Codage élégant DE

Codifica elegante DE

Codificación elegante DE

圆滑的编码 DE

洗練されたコーディング DE

Codificação elegante DE

Şık kodlama DE

Прохладная история :)LOL

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Yep, looks like it is time for me to go find some Corpus Greedy Milk for my Captain Vor Cereal (now with more nanospores!)

It is a fairly rare mob though.

Join the club.  *looks at the empty spot where toxic melee and shotgun mods are supposed to go.*

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Nice work as always!

 

Don't forget to Check into Vauban Vortexs killing fps sometimes and QT please(just dampen the original effect a bit, don't change it entirely okay?) :D

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Astronomic rate lol..

Well, thank you DE for taking care of the bugs.

I hope this one includes the UI bug showing much more health/shields than there really is.

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- Laser Disc MOA's now drop Pathogen Mods

Are they the only enemies that do? If so, that seems incredibly absurd.

- Fixed Survival mode enemy levels increasing at an astronomic rate.

A problem that should've been caught in standard QC testing finally got fixed. This is good, but pardon me for not jumping for joy.

- Fixed Ember Prime missing her "prime effect" in the Void.

How is this not one of the first things checked with a new Prime frame? Again, a standard QC problem.

- Fixed Rage mod activating when shield-only damage is received

A good and legitimate fix, based on its description.

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Oh god, Pathogen Rounds drop now!

but, - Laser Disc MOA's now drop Pathogen Mods, what is that?

 

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Cool, now we can enjoy using ember prime in the void, beacause here strength comes from the design of the warframe, not the stats

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wow... just wow...

what is this [laser Disc moa] ??

how many new mobs are there in Jupiter?

Edited by low1991

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Thanks for the survival fix! In some ways, I like the rapidly increasing enemy level for the sake of challenge. This allows us to access higher level mobs faster. Even though this was a bug, I would like a Tier 4 survival mode with quick access to very high enemy levels (i.e 50+) with a reward table that reflects the difficulty.

 

Besides, what are you guys doing working on thanksgiving? Go spend time with your families! While I appreciate fixes, I hope the DE developers aren't running themselves ragged.

 

Would have really liked a Thanksgiving special. Like Turkey shaped grineer heads. Or a red-white-blue color pack!

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soooo, DE's really not gonna revert the changes to rage and QT i guess? T_T sighhhh....

well lets see if this fix is good tho..tnx!

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Okay how about Orokin Derelict Captures have you fixed those? Who ever is hosting it crashed out harder than a junkie coming down from his last fix in the 11.1.0 update and these patch notes say nothing about it.

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How is this not one of the first things checked with a new Prime frame? Again, a standard QC problem.

 

They even forgot to count the number of polarity slots. Ember "Prime" has worse polarity choices than a normal Ember :P

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Hotfix 11.1.1

- Anti Moa's now drop Pathogen Mods

- Fixed Survival mode enemy levels increasing at an astronomic rate.

- Fixed Valkyr's Warcry not slowing enemies down more at higher levels

- Fixed Alad V being too weak to Valkyr’s Ripline.

- Fixed issues with Orokin Void and Derelict capture rooms causing a game hang.

- Fixed Ember Prime missing her "prime effect" in the Void.

- Fixed Rage mod activating when shield-only damage is received

- Fixed "Power In Use" occurring when using Trinity's Energy Vampire

- Fixed some of Darvo's transmissions not playing during alert mission

- Fixed "select a node" hint appearing when playing key-based missions

- Fixed Solar Map progress including event and PVP nodes, resulting in incorrect progress “X/239”.

- Fixed being able to scroll and element underneath the social menu when the Social Menu’s context menu is open.

- Fixed gas, viral, and corrosive melee fx on non-Tenno weapons causing performance issues.

- Various crash fixes

 

I LOVE you DE!

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I just want to point out, if you have the misfortune to rip line a capture target off the map, and he is downed by it, he stays where he lands off the map. 

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